Issue 24: Difference between revisions

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imported>CmdrAdeon (historical)
(→‎Confirmed Content: Added Fighting and Presence changes)
imported>CmdrAdeon (historical)
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** All [[Blaster]] secondaries (except [[Mental Manipulation]], which already has [[Mental Manipulation#Drain Psyche|Drain Psyche]]) will have a modified power that grants the character additional buffs (typically both [[Regen]] and [[Recovery]]).  All of these powers will be changing names as a result. No functionality will be taken away.
** All [[Blaster]] secondaries (except [[Mental Manipulation]], which already has [[Mental Manipulation#Drain Psyche|Drain Psyche]]) will have a modified power that grants the character additional buffs (typically both [[Regen]] and [[Recovery]]).  All of these powers will be changing names as a result. No functionality will be taken away.
*** [[Devices#Cloaking Device|Cloaking Device (Devices)]] will be renamed to Field Operative
*** [[Devices#Cloaking Device|Cloaking Device (Devices)]] will be renamed to Field Operative
** Blast Set Nuke powers are being adjusted. The endurance crash is being removed and recharge is being decreased. Damage is being normalized, average damage will go down a bit but the damage is now (mostly) a fixed amount rather than a number of "chance to damage" ticks.
*[[Power Pools]] are getting revamped with improvements to under-performing powers and the addition of a fifth power to all pools.
*[[Power Pools]] are getting revamped with improvements to under-performing powers and the addition of a fifth power to all pools.
**[[Fighting]]
**[[Fighting]]

Revision as of 00:54, 12 July 2012

This information contains features from the Issue 24 beta that have been released on Homecoming.

Overview

Issue 24, Unknown Name, will be a major revision to City of Heroes Freedom.

Confirmed Content

  • Invention Procs will be converted from flat rates to Procs Per Minute (PPM). Additionally, the PPM mechanics will undergo significant adjustments.[1]
  • Changes to Blasters and ranged attack Power Sets:
    • Snipe powers (such as Blazing Bolt and Sniper Blast) will lose the long, interruptable wind-up when the character has at least a 22% To Hit buff.
    • Tier 3 Blast powers (such as Blaze and Power Burst) that have traditionally had a 40 foot range will have their range increased to 80 feet.
    • All Blaster secondaries (except Mental Manipulation, which already has Drain Psyche) will have a modified power that grants the character additional buffs (typically both Regen and Recovery). All of these powers will be changing names as a result. No functionality will be taken away.
    • Blast Set Nuke powers are being adjusted. The endurance crash is being removed and recharge is being decreased. Damage is being normalized, average damage will go down a bit but the damage is now (mostly) a fixed amount rather than a number of "chance to damage" ticks.
  • Power Pools are getting revamped with improvements to under-performing powers and the addition of a fifth power to all pools.
    • Fighting
      • Cross-Cut added as a fifth power (very similar to Sweeping Cross in Street Justice)
      • Boxing, Kick and Cross-Cut all have increased effects based on the number of Fighting pool attacks you own.
    • Presence
      • Challenge is replaced with Pacify, a single target Placate power
      • Intimidate has its endurance cost reduced and is increased to mag 3 with a chance for mag 4
      • Invoke Panic has its endurance cost reduced, it's accuracy and range increased and its magnitude increased to 3
      • Unrelenting added as fifth power. A damage, recharge, recovery and HoT effect on self, also doubles as a self-rez.

Notes

There is no scheduled release date set for Issue 24.

External Links

  • None.