Kinetic Melee: Difference between revisions

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== Overview ==
== Overview ==
'''Kinetic Melee''' is a primary powerset for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary powerset for [[Tanker]]s, that was announced as a feature for [[Going Rogue]].
'''Kinetic Melee''' is a primary powerset for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary powerset for [[Tanker]]s, that was announced as a feature for [[Going Rogue]].
== Developer Comments ==
In a [http://boards.cityofheroes.com/showthread.php?p=2731295#post2731295 forum post], [[Castle (Developer)|Castle]] made the following cryptic remark:
::''[quoted] Shouldn't Kinetic Melee have an inherent power that makes your attacks stronger the more you are hit?''
:''Powersets don't tend to get Inherent powers. Archetypes do.''
:''That said...you are on the right track, aside from that.''


== External Links ==
== External Links ==

Revision as of 06:12, 28 March 2010

Template:GoingRogue

Overview

Kinetic Melee is a primary powerset for Brutes, Scrappers, and Stalkers, and a secondary powerset for Tankers, that was announced as a feature for Going Rogue.

Developer Comments

In a forum post, Castle made the following cryptic remark:

[quoted] Shouldn't Kinetic Melee have an inherent power that makes your attacks stronger the more you are hit?
Powersets don't tend to get Inherent powers. Archetypes do.
That said...you are on the right track, aside from that.

External Links