Leaping: Difference between revisions

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imported>StarGeek (historical)
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== Powers ==
== Powers ==


=== [[Image:Leaping_Jump_Kick.png]] Jump Kick ===
=== [[Image:Jump JumpKick.png]] Jump Kick ===


Moderate attack with a slight chance for Knockdown. The long animation time discourages many from taking this power.
Moderate attack with a slight chance for Knockdown. The long animation time discourages many from taking this power.


=== [[Image:Leaping_Combat_Jumping.png]] Combat Jumping ===
=== [[Image:Jump CombatJump.png]] Combat Jumping ===


Combat Jumping increases your jump height and grants a small bonus to defense as well as resistance to Immobilization.
Combat Jumping increases your jump height and grants a small bonus to defense as well as resistance to Immobilization.


=== [[Image:Leaping_Super_Jump.png]] Super Jump ===
=== [[Image:Jump LongJump.png]] Super Jump ===


Dramatically increases Jump Height and forward motion.
Dramatically increases Jump Height and forward motion.


=== [[Image:Leaping_Acrobatics.png]] Acrobatics ===
=== [[Image:Jump Acrobatics.png]] Acrobatics ===


Resistance to Hold and Knockback
Resistance to Hold and Knockback


[[Category:Gameplay]][[Category:Powersets]][[Category:Power Pools]]
[[Category:Gameplay]][[Category:Powersets]][[Category:Power Pools]]

Revision as of 21:48, 10 March 2006

Overview

Leaping contains one of the more popular travel powers, Super Jump. Incredible horizontal and vertial movement.

Powers

Jump JumpKick.png Jump Kick

Moderate attack with a slight chance for Knockdown. The long animation time discourages many from taking this power.

Jump CombatJump.png Combat Jumping

Combat Jumping increases your jump height and grants a small bonus to defense as well as resistance to Immobilization.

Jump LongJump.png Super Jump

Dramatically increases Jump Height and forward motion.

Jump Acrobatics.png Acrobatics

Resistance to Hold and Knockback