Lockdown: Chance for +2 Mag Hold: Difference between revisions
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imported>Fleeting Whisper (historical) (unknown salvage) |
imported>Rajani Isa (historical) No edit summary |
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{{DropRecipeTables|from=30|to=53 | {{DropRecipeTables|from=30|to=53 | ||
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|{{ISalvage| | |{{ISalvage|Scientific Theory|1|30|40}}<br />{{ISalvage|Spell Ink|1|30|40}}<br />{{ISalvage|Ensorcelled Weapon|1|30|40}}<br />{{ISalvage|Impervium|1|30|40}} | ||
|{{ISalvage| | |{{ISalvage|Ceramic Armor Plate|1|41|50}}<br />{{ISalvage|Spirit Thorn|1|41|50}}<br />{{ISalvage|Unquenchable Flame|1|41|50}}<br />{{ISalvage|Platinum|1|41|50}}}} |
Revision as of 20:26, 20 May 2009
Lockdown: Chance for +2 Mag Hold is an enhancement in the Lockdown set.
Proc: This enhancement has a chance of taking effect each time its power is used.
The Reward Merit cost of this recipe is 200 Merits.
Effects
Gives a 15% chance to hold your target
Recipe
This recipe cannot be bought from stores. It must be obtained by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
30 | 43,700 | 1 Scientific Theory 1 Spell Ink 1 Ensorcelled Weapon 1 Impervium |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 | |
36 | 73,920 | |
37 | 81,640 | |
38 | 89,360 | |
39 | 97,080 | |
40 | 104,800 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
41 | 121,260 | 1 Ceramic Armor Plate 1 Spirit Thorn 1 Unquenchable Flame 1 Platinum |
42 | 137,720 | |
43 | 154,180 | |
44 | 170,640 | |
45 | 187,100 | |
46 | 198,720 | |
47 | 210,340 | |
48 | 221,960 | |
49 | 233,580 | |
50 | 490,400 |