Magic: Difference between revisions
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== The Apprentice Charm Power == | == The Apprentice Charm Power == | ||
Magic heroes and villains receive the [[Origin_Powers# | Magic heroes and villains receive the [[Origin_Powers#Apprentice_charm|Apprentice Charm]] power. | ||
== Magic Origin Titles == | == Magic Origin Titles == |
Revision as of 09:12, 14 August 2006
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Overview
"There are more things in heaven and earth"... Supernatural foces are abroad in the world, and either through training and discipline, or simple chance, heroes and villains of a magical origin have become a nexus for them.
Initial Contacts
Most heroes of magic origin will begin their adventures in Paragon City by contacting MAGI, an organization that specializes in working with heroes of magic origin. Heroes of magic origin will have either Azuria in Atlas Park or Gregor Richardson in Galaxy City as their initial contact, depending on which zone he or she selects as his or her beginning zone.
Origin does not affect the initial contact of villains.
Enhancements
Heroes and villains of magic origin may only use magic dual-origin or single-origin enhancements. Villains normally obtain magic-origin enhancements from the Magic Quartermasters. Some lower-level contacts also sell magic-origin enhancements, but at an inflated cost.
The Apprentice Charm Power
Magic heroes and villains receive the Apprentice Charm power.
Magic Origin Titles
All heroes and villains have two opportunities to select titles for their character; once at level 15, and once at level 25. The second title is origin-specific.
Past Relevance
In the beta version of City of Heroes, a hero's origin played a much bigger part of the game than it did upon the game's release.
Future Plans
There has been wide speculation that in the future, there may be missions specific to a hero's or villain's origin; however, these reports are currently unconfirmed.