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=== New Contact(s) === | === New Contact(s) === |
Revision as of 23:19, 1 September 2007
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Overview
Maria Jenkins is a hero contact in the Poseidon Square neighborhood of Peregrine Island at coordinates (-1043, 0, -2783). Her level range is 45-50.
Introductions
Contact Introduced By
New Contact(s)
- None
Information
Former Heroine
In the early days of the Statesman's costumed career, he worked with a woman called Madame Danger. Maria Jenkins, as she called in her other identity, was his closest friend and confidant for many years. Slowly her powers began to fade with time but she was aging quite slowly. When she met Statesman in the 1930's she appeared to be in her mid twenties. Although she is retired, Maria certainly does not look over a hundred years of age. Maria has been out of the limelight for some time, but was one of the first to realize that Statesman was missing. This frightening conclusion has caused her to become more actively involved in things.
Initial Contact
Store
- Inspirations
- Level 50 Technology Single Origin Enhancements (150% base costs)
- Level 50 Magic Single Origin Enhancements (150% base costs)
- Level 50 Science Single Origin Enhancements (150% base costs)
- Level 50 Mutation Single Origin Enhancements (150% base costs)
- Level 50 Natural Single Origin Enhancements (150% base costs)
Badge Mission
Wipe out Marauder's Cell
Briefing
Hold onto your hat. I've got a lead on a Praetorian incursion into Paragon City itself. It seems that Marauder has set up a miltary base over on Peregrine Island! I don't have to tell you that there are a lot of valuable military targets on that island. Nor do I have to tell you how quickly this situation could become deadly. You've got to get to Peregrine Island and wipe out Marauder's cell.
Mission Acceptance
It may be that Marauder has a stable portal back to his home world. If so, you'll need to destroy it.
Mission Objective(s)
Scruff marks on the floor testify to lots of recent activity.
- Defeat all villains in base
- Destroy the portal!
You have dispersed Marauder's cell.
Notable NPCs
- Marauder (Archvillain)
Enemies
Badge
Completion of this mission earns a hero the Agent accomplishment badge.
You wiped out a cell of Marauder's forces right here in Paragon City.
Debriefing
From what I've heard, Marauder is the most dedicated of Tyrant's lackeys. It's disturbing that he found his way into Paragon City and went so far as to set up a base. I've asked Portal Corporation to keep a tighter lock on any unauthorized portal activity. In the meantime, I hope you'll be prepared to help me defend Paragon City from any future invasions.
Story Arc
Fix the scanner
Briefing
I'm sure you're aware of the great threat that Praetorian Earth poses to our dimension. Portal Corporation has been doing everything it can to combat that threat. Through the efforts of our hero liaisons, several of the Praetorians were incarcerated; however an extradimensional event at the Zig recently freed the lot of them. That fact makes me all the more nervous about the following development:
Recently we asked some heroes to plant data scanners on a pack of war wolves on Praetorian Earth. The scanners' primary purpose was to keep us appraised of the Praetorians' efforts to enter our dimension, but they have also been providing us with valuable information on troop movements, technological advances, and shifts of power within the Praetorian world itself. One of the scanners stopped transmitting just this morning. I need you to get to Praetorian Earth and fix that scanner.
When the scanner went dead, it was somewhere in the abandoned graveyard I'm sending you to.
Mission Objective(s)
As you step into this abandoned graveyard on Praetorian Earth, you feel certain you're being watched.
- Find the dead scanner
You found the data scanner.
This Praetorian war wolf, one of Shadowhunter's minions, was brutally slaughtered by Chimera's ninjas. The Portal Corporation data scanner lie among the bones, now entirely defunct. It seems clear that this wolf was butchered and the scanner deactivated in order to lure you to Praetorian Earth. The thought makes you a little sick.
Notable NPCs
- Chimera (Archvillain)
Notes
- After you defeat Chimera, there will be three ambushes by Chimera's minions.
Debriefing
Chimera butchered that war wolf, just to lay a trap for you. I have to admit, that turns my stomach. I guess it shows us the kind of villains we're dealing with. Don't go too far. I have a feeling that the Praetorians will require more of your attention. And soon.
Check on the scanners
Briefing
You remember those data scanners we planted on Praetorian Earth? The last time we spoke I was worried because one of the had gone dead; now, they're all dead! We've stopped receiving any signals from the scanners whatsoever. This doesn't sit right with me. It could be that the Praetorians eliminated the scanners because they're about to begin work on something they don't want us to observe. Plans for an invasion, perhaps? I wouldn't be surprised. I need you to go back to Shadowhunter's forest and check on those scanners. See if you can confirm my suspicions.
If the Praetorians are plotting something. I need you to learn everything you can.
Mission Objective(s)
Something moves in the underbrush. You're not alone here.
- Defeat all wolves in area - 60:00
Success: When you defeated Shadowhunter, he spat out, 'Your foul machines have been given to the metallic abominations.
Failure: You've received a signal from Maria Jenkins. Your time on Praetorian Earth is up.
When you defeated Shadowhunter, he spat:
'Though it pained me, I have culled the infected creatures from my pack. My brothers will not serve as your spies! Your foul machines were given to the metallic abominations, the ones called Siege and Nightstar. They may do with them as the wish. I have no interest in the trappings of artificiality.'
Notable NPCs
- Shadowhunter (Archvillain)
Debriefing
So, the scanners were given to Siege and Nightstar. I think we'd better stay on this course. I'm afraid it's leading us toward something big.
Debriefing Failure
While you were gone, Portal Corporation managed to get a bead on the residual signal from those scanners. The data's fuzzy, but it seems likely they're some sort of facility on Praetorian Earth, rumored to be under the control of the villain Siege. I hate to send you in there. But I think I have to.
Bring back the missing scanners
Briefing
We've found the location of a storage facility operated by Siege and Nightstar. There's a good chance our missing data scanners may be there. I think it's important that we track down those data scanners; I don't want to see Portal Corporation tech in the hands of the Praetorians. I need you to infiltrate that facility and bring back the missing scanners. Can you do that?
Those scanners were built with state of the art technology. There's no telling what Siege and his minions can learn from them.
Mission Objective(s)
Siege's enormous facility is staffed by scores of mechanized men. You'll have to fight your way through them to locate the missing scanners.
- Defeat Siege and his minions
- Find the scanners
You learned where the scanners are being stored.
According to this transfer order, found on a computer in Siege's storage facility, Portal Corporation's data scanners have been sent to a lab operated by Neuron and his surgically enhanced lieutenant, Bobcat.
Notable NPCs
Debriefing
It sounds like the Praetorians are hard at work learning all they can about Portal Corporation's data scanners. They might be trying to reverse engineer them, or even adapt them to some nefarious purpose. We've got to get those scanners back!
Get the data scanners back
Briefing
From what you learned at Siege's storage facility, it seems that Portal Corporation's data scanners are being held at one of Neuron's labs. Portal Corporation already knows the location of one of those labs. I need you to go to Praetorian Earth and get those data scanners back. While you're there, see if you can find out what the Praetorians hope to gain by studying them.
If you manage to get any of the scanners back, take them over to Tina Macintyre at Portal Corporation.
Mission Objective(s)
You hear a sound that strangely resembles a purr.
- Defeat Bobcat and her minions
- Find the scanners
You defeated Bobcat and retrieved the data scanners.
You retrieved these bullet-sized Portal Corporation data scanners from one of Neuron's labs. Several have been disassembled, others have been augmented with new wires and memory chips. A set of research notes indicates that Neuron's scientists are making progress in their efforts to adapt the devices, but the purpose of this adaptation is unclear. According to the notes, a number of the scanners were sent on to another of Neuron's labs.
Notable NPCs
- Bobcat (Archvillain)
Enemies
Mission Objective(s)
- Take scanners to Tina Macintyre
Now that we've got an idea of how the data scanners were modified, I should be able to remotely activate the scanners that were sent to Neuron's second lab. Then we can pinpoint its location and send you in to determine his purpose. Right off the bat, I can tell you that his adaptation of our technology is most advanced. I'd say he's up to something pretty serious.
Mission Objective(s)
The sweat on the back of your neck chills you as you step into the climate-controlled lab.
- Defeat Neuron and his minions
Find the scanners, Seek clues You defeated Neuron and learned that Statesman has been imprisoned.
You retrieved these altered Portal Corporation data scanners from Neuron's lab. The accompanying research notes state that the scanners are beginning to prove effective in the interrogation of Statesman. Although no needle could pierce his skin and no Praetorian technology could unearth his secrets, it seems that Statesman is more vulnerable to technology from his own world. The excited researcher indicates that he has every expectation of breaking Statesman through the use of your world's technology.
While investigating Neuron's secret lab, you intercepted this message. It is from a clan on Warrior Earth, the home dimension of the ruthless Battle Maiden. It offers the clan's allegiance to Neuron, if the supervillain will help the clan defend itself against Battle Maiden's relentless and often violent recruitment policies. According to the message, Battle Maiden plans to bomb the clan's home if they do not swear to follow her. Rather than accede to this blackmail, the clan has chosen to find itself a new master.
Notable NPCs
- Neuron (Archvillain)
Enemies
Debriefing
The Praetorians have Statesman captive! How can this be? This is huge, this is colossal! We've got to do everything in our power to rescue Statesman from those fiends. Maybe that message you got from Warrior Earth can help us. I'll look into it directly.
Defend the Warrior clan from Battle Maiden
Briefing
Statesman is in the hands of the Praetorians, and we have to follow every lead that might help us effect his escape. I'm hoping that the message you intercepted from Warrior Earth can be one such lead. The warrior clan was willing to pledge allegiance to Neuron for help against the conquering Battle Maiden. It could be that if you go to Warrior Earth and defend that clan from Battle Maiden, they might be willing to help you instead.
Battle Maiden's persuasive tactics lean heavily toward the brutal. According to that message, she plans to bomb the clan's village if they don't give in to her demands.
Mission Objective(s)
The sound of steel quickens your heartbeat.
- Save Warrior clan's village
- 15 bombs to defuse
You defused the bomb and learned that Kawago, the warrior clan's elder, was kidnapped by Battle Maiden.
You kept this bomb you defused on Warrior Earth. It's possible that Tina Macintyre, the talented Portal scientist, may be able to trace the bomb's dimensional signature.
Notable NPCs
- Gentay (Praetorians Champion of War)
- Cpl. Jitoy (Praetorians Champion of War)
- Kolaga (Praetorians Champion of War)
- Lt. Kentow (Praetorians Champion of War)
- Yatima (Praetorians Champion of War)
- Gen. Kantai (Praetorians Champion of War)
Primary Enemies
Mission Objective(s)
- Take defused bomb to Tina
Back again. Yes, I believe I can trace the dimensional signature of this bomb. It originated on Praetorian Earth, that's to be expected. Oh! It looks like the bomb can be traced to a network of caverns deep within the Praetorians' world. If you're looking for Battle Maiden, I recommend starting there.
Mission Objective(s)
The cavern's air is ice cold; little thought is given to comfort in Battle Maiden's domain.
- Defeat Battle Maiden & her minions
- Rescue Kawago
You freed Kawago and learned about a world of shadows.
When you rescued Kawago from Battle Maiden, she told you:
'My people are quick to anger, but I am certain they will forgive you once they realize that you have freed us from Battle Maiden's reign of terror. I'm afraid I cannot aid you in your quest to free your own clan elder, this Statesman. But if you ever need my help, you may call upon me.'
Notable NPCs
- Kawago, clan elder (Hostage)
- Battle Maiden (Arch-villain)
Primary Enemies
Debriefing
Shadows, huh? The Praetorians are interested in shadows? I suppose we better look into this. It could be that Kawago is right; this could be the lead that helps us free Statesman from the Praetorians.
Rescue people from their shadows
Briefing
We've got an emergency situation here! I just got a report from a neighborhood called Faunton Park. The people there claim that their shadows are actually trying to attack them. I wouldn't be surprised to learn that the Praetorians are behind this. It's chaos over there. You've got to rescue those people from their shadows!
I can hardly believe the stories I'm hearing. People are saying that their shadows stepped right off the pavement and started to attack!
Mission Objective(s)
You've never heard of something as strange as what Maria Jenkins described to you. Shadows? Attacking their owners?
- Rescue citizens from shadows
- 9 citizens to rescue
You saved the citizens!
One of the citizens you rescued from the shadows told you:
'Those creatures, they just showed up and started chanting. And then my shadow came to life! I swear it did. Listen, I heard them talking about a World of Shadows, the one their leader, Black Swan, comes from. They said that they can keep 'the prisoner' there indefinitely. I don't know who this prisoner is, but I'm sure he could use a hero like you!
'Listen, I've got a little bit of mystical know how. I think I can help you fight those shadows. I wasn't strong enough to bear the weight of this spell, but perhaps a hero like yourself could do it.'
Notable NPCs
- 9 Terrified citizens (Hostages)
Enemies
Temporary Power
Upon completing this mission, a hero will receive the Fettering Nimbus temporary power.
Ranged, Moderate Damage over Time(Energy), Target: Immobilize
The magician you rescued from Black Swan's shadow creatures has imbued you with the power to bring forth a strange white light from your hands. The light is painful to the shadows, and can hold them in place while dealing energy damage to them. There are 75 charges.
Debriefing
If that citizen heard right, Black Swan may be keeping Statesman on her mysterious Shadow World. We've got to do whatever we can to locate that world. The life of this town's greatest hero may well hang in the balance!
Talk to Tina Macintyre about the Shadow World
Briefing
I'd like you to go talk to Tina Macintyre once more. She's a gifted scientist, and it's just possible that she may be able to track down this Shadow World where Black Swan draws her minions from. If Tina can find it, I'd like you to go there and see if you can find out whether Statesman is actually imprisoned on that world. If he is, we've got to break him free.
I don't really know whether we're chasing a solid lead or a wild goose. I do know we can't stop until Statesman's safe at home.
Mission Objective(s)
- Talk to Tina Macintyre
Yes, Portal Corporation has charted no fewer than 17 different Shadow Worlds. It's certainly possible that Black Swan's home dimension is one of those. Perhaps we can narrow it down if I give you a quick scan. After all, you fought Black Swan's shadows quite recently; you may have a trace of their dimensional signature about you.
Well, here's a promising lead. I'd like you to check out dimensions Zeta Tao 7-63. I think you may find Black Swan's strange shadow minions there.
Mission Objective(s)
You hate to think of anyone imprisoned on this desolate planet, even someone as brave as Statesman.
- Rescue the prisoner
You rescued Black Swan's prisoner, but found no trace of Statesman.
When you rescued Julio Jimenez from Black Swan's shadows, he told you:
'The master of my world has been dueling with Black Swan for some time. You see, he is trying desperately to leave his dimension, and she is trying to keep him in it. She used her dark power to invade my world and kidnap me, because she wanted information about the master. But I could not tell her anything, not ever. If the master were ever to know, it would be most terrible. Not just for me, but for my family as well!'
Notable NPCs
- Julio Jimenez (Captive)
- Black Swan (Archvillain)
Enemies
Debriefing
That Julio Jimenez sure had a disturbing story to tell. I wonder who this dark master of his actually is? That's a question we may have to revisit at some time. But for now, finding Statesman is out number one priority.
==Caution==
It is not required to defeat Black Swan in this mission, and the game will not clue you in to her presence. Many players have fallen victim to the seemingly easy objective and exit the mission without defeating Black Swan.
Check out the asylum
Briefing
Well, that Shadow World may have been a dead end, but Portal Corporation has been scanning Praetorian Earth for some time now, and they've located a possible location where Statesman may be imprisoned. I need you to check out an asylum run by Mother Mayhem and her crazed henchman, Malaise. If you see any sign of Statesman, report back immediately.
Statesman and I used to adventure together, you know. If the Praetorians have done anything to him, they'll have me to deal with.
Mission Objective(s)
A chittering laugh breaks off into a mournful wail.
- Defeat all villains in asylum
You defeated Mother Mayhem and Malaise, but found no sign of Statesman.
Notable NPCs
- Malaise (Archvillain)
- Mother Mayhem (Archvillain)
Enemies
Debriefing
There was no sign of Statesman in that asylum? Darn. Well, we can't give up hope yet. Portal Corporation's scans picked up another likely lead; we'll try that out next.
Search Infernal's torture chamber for any sign of Statesman
Briefing
Mother Mayhem's asylum may have been a dead end, but we're going to free Statesman yet. Portal Corporation turned up another likely lead: a mystical torture chamber run by the demonic Infernal and his twisted sidekick, Diabolique. If Statesman is there, there's no doubt the Praetorians are trying to pump him for information. States won't give an inch, but I hate the thought of him in a place like that. I want you to comb that torture chamber for any sign of Statesman.
Statesman is one of the greatest heroes I ever met, and I've made the acquaintance of quite a few. I can't imagine how the Praetorians managed to capture him!
Mission Objective(s)
You can't tell in this light, but it's possible that the walls are stained with blood.
- Defeat all villains in cavern
You defeated Infernal and Diabolique, but found no sign of Statesman.
Notable NPCs
- Diabolique (Archvillain)
- Infernal (Archvillain)
Enemies
Debriefing
I was really hoping that you'd find Statesman, or at least a clue to his location. I'm getting worried. I won't give up until States is safely back in this dimension. But I sure wish we had some hope of finding him soon.
Repel the Praetorians from the Portal Corporation lab
Briefing
Something terrible has happened! The Praetorians have invaded a Portal Corporation lab! It's that thug Marauder and his sick lieutenant, Dominatrix. There's a lot of important technology in that lab, but, even more importantly, there are half a dozen technicians. You've got to repel the Praetorians from that lab!
Those Praetorians may well be the greatest threat Paragon City has ever faced.
Mission Objective(s)
From within the lab, a man's voice calls desperately for help.
- Defeat all villains in lab
- 5 scientists to save
You expelled the Praetorians from the Portal Corporation lab.
Notable NPCs
- 5 Scientists (Captives)
- Dominatrix (Archvillain)
- Marauder (Archvillain)
Enemies
One of the scientists you rescued from the Praetorians told you:
'I heard that Dominatrix mutter something about having just been in Statesman's cell. So, when no one was looking, I pulled out a scanner and did a quick dimensional scan. I've got the coordinates of Dominatrix's last location on Praetorian Earth! If she was telling the truth, these coordinates may help you find Statesman at last!'
Debriefing
Wow, if that scientist is right, we may have finally found Statesman! You should get some friends together; I expect this rescue mission will be a doozy.
Free Statesman
Briefing
According to the Portal technician who scanned Dominatrix, Statesman is being held in a cave network deep within the bowels of Praetorian Earth. They've scanned the area, and what they've learned has been immensely useful. It seems that Statesman's bonds are powered by a generator held by Tyrant himself! If you can defeat Tyrant, you can free Statesman!
You remember how the Praetorians weren't able to use their own tech to scan States? Well, our best theory on that is that Statesman is physically so similar to Tyrant that his presence in the Praetorian dimension is never quite complete. It's as if there just isn't room for him there. The upshot is that Statesman is impervious to Praetorian technology. And it's impervious to him! He can't break out of those bonds, not on his own. You have to help him!
Mission Objective(s)
You never dreamed that the great Statesman would someday rely on you for help. Now that the moment's here, there's no time to savor it. After all, there's a job to be done.
- Defeat Tyrant and his minions
You defeated Tyrant and freed Statesman!
When you defeated Tyrant, he told you:
'Up until now, toying with your simple dimension has been nothing but an amusement. Now, you have roused my wrath. Now, this is war!'
Notable NPCs
Enemies
Debriefing
You did it! You freed Statesman! I can hardly believe it's true. Can you imagine the faces of the citizens, when they see Statesman flying over their city once more? I don't think I've ever been so proud!
Statesman sent this face plate over for you. He said to tell you that he was glad to see Paragon City had been in good hands while he was away. Statesman isn't careless with his praise; it seems pretty clear to me that he thinks the world of you.
Souvenir
Statesman's face plate
Statesman sent you one of his face plates as a token of his gratitude. You like to keep it with you, as a reminder of the mission you've come to think of as:
A Hero's Hero
It began with a request from Portal Corporation. One of the data scanners they were using to monitor Praetorian Earth had gone dead. You investigated, and learned that the war wolf the scanner had been attached to had been slaughtered. The scanner had been deactivated in an effort to lure you to the Praetorian world.
Portal Corporation's problems had just begun. Shortly, all of their scanners went dead, and you were sent to investigate once more. You learned that the scanners had been sent to the Praetorian villain, Siege.
Portal Corporation deemed the Praetorian seizure of the scanners to be a serious security risk, so you were sent to Siege's storage facility to recover them. You learned that the scanners had been sent on, to a lab belonging to the Praetorians' twisted engineer, Neuron.
You were next sent to Neuron's lab, where you found most of the scanners. You also learned that a few scanners had been sent to a second facility, where they were being modified to serve some dark purpose. Thanks to Tina Macintyre's skill with dimensional mechanics, you were able to locate the second lab and retrieve the last of the scanners. While there, you learned a shocking fact: the scanners were being modified so that the Praetorians could scan Statesman. Paragon City's most beloved hero was in the Praetorians' clutches!
While at Neuron's lab, you made one other discovery: a warrior clan from Battle Maiden's home world was trying to contact Neuron. They promised to swear allegiance to him if he would help rid them of Battle Maiden's tyranny. You resolved to help the clan, and perhaps learn a bit more about the Praetorians' plans. You saved the clan's village and rescued Kawago, the clan elder. Unfortunately, you learned nothing about Statesman's imprisonment or the Praetorians' plans for him.
You resolved to continue the search, but an emergency in a Paragon City neighborhood distracted you. People were being attacked by their own shadows. You went to the neighborhood, and found that Black Swan's shadow minions were behind the mischief. You beat them back, and learned that they had mentioned a prisoner on Black Swan's Shadow World.
With a little help from Tina Macintyre, you tracked Black Swan to her home dimension and rescued her prisoner. Although you were disappointed to learn that the prisoner was a young man named Julio Jimenez, you were intrigued by his story. It seemed that he had been taken from his own dimension. Black Swan had kidnapped Julio for information about his world's ruler, but the young man was too terrified of his master to even speak.
Once again, you had hit a dead end in your search for Statesman. Fortunately, Portal Corporation hadn't. they had turned up a likely location: a Praetorian asylum run by the cruel Mother Mayhem and her vicious lackey, Malaise. You searched the asylum, but found no sign of Statesman.
Portal Corporation provided another lead: a mystical torture chamber under the control of Infernal and Diabolique. You battled the villains valiantly, but, once again, you turned up no leads.
Your investigation was put on hold once more when the Praetorians Marauder and Dominatrix invaded a Portal Corporation lab. You repelled the invaders and rescued the Portal technicians. One of them had cleverly scanned Dominatrix, after overhearing her mention a recent conversation with Statesman.
You now had the location of Statesman's prison, along with enough information to free him. You battled the evil Tyrant himself, breaking Statesman's bonds and allowing him to make his escape.
Paragon City is a little brighter now, with Statesmen back among its people. There's no doubt that you, like Statesman, have earned a place among the city's brightest stars.
Missions
Shut down Black Swan's portal to the Shadow World
Briefing
The Praetorian Black Swan gains her powers from her dimension of origin, some sort of Shadow World. No one at Portal Corporation has yet been able to determine which dimension Black Swan comes from, but we know that that's where she finds her shadow soldiers. If you could shut down Black Swan's portal to Shadow World, you could prevent her army from growing any larger. Maybe you could even cut off her own power supply!
The location of this Shadow World is a mystery Portal Corporation has been trying to plumb for some time.
Mission Objective(s)
- Defeat Black Swan & her guards
- Destroy the portal
Notable NPCs
- Black Swan (Arch Villain)
Debriefing
Missing Debriefing
Stop Mother Mayhem
Briefing
On our world, Sister Psyche's one of the nicest women I know. But on Praetorian Earth, her alter-ego is known as Mother Mayhem. Rather than use her psychic powers for good, Mother Mayhem uses them to drive people insane! She triggers the rage center in their brains, turning them into deranged killing machines. I've got an urgent report from Portal Corporation; Mother Mayhem and a slew of her 'patients' have just beamed into a downtown area called Waxahachie Park. You've got to get over there and stop Mother Mayhem! Otherwise, the Waxahachie occupants may wind up dead! You only have 2 hours to deal with the situation.
You'll need to take the Light Rail to get to Waxahachie Park. Remember, Mother Mayhem's minions are really just victims of her evil mind-control. Stop them, but don't do them harm.
Mission Objective(s)
- Defeat all villains in area
Notable NPCs
- Mother Mayhem (Archvillain)
Enemies
Debriefing
The police rounded up Mother Mayhem's minions and took them to the asylum. The doctors there hope that after a few weeks away form Mother Mayhem's influence, those poor people may start to regain their sanity. I'd say you did a good thing not just for Paragon City, but for the oppressed people of Praetorian Earth as well.
Note
Despite the briefing this mission is not currently timed.
Run a patrol for Praetorian activity
Briefing
Ever since the Praetorians first set eyes on our dimension, they've wanted it for their own. It's only through the constant vigilence of heroes like yourself that Peregrine Island, the heart of Portal Corporation, is kept safe. If the Praetorians manage to take over Portal, we'll have no defense against their dimensional incursions. I'd like you to run a sweep through Peregrine Island and make sure there's no Praetorian activity going on.
Mission Acceptance
If you see anything, and I mean anything, we need to know about it.
Mission Objective(s)
- Patrol, watch for Praetorians
- Visit 5 locations
Debriefing
Thanks for doing your part to keep Peregrine Island safe. Make no mistake about it, if the Praetorians ever manage to mount an invasion, Peregrine Island will be ground zero. It's up to heroes like you to make sure they can't get a foothold on the area.
Trivia
- Maria's grandson Chris Jenkins is featured on some of Paragon City's billboards.