Mastermind: Difference between revisions
imported>Sister Leortha (historical) (Clean-up. Remove categories that are parents/grandparents/etc. to remaining category(s).) |
imported>Konoko (historical) (→Strategies: Spelling,, grammar, and new patch notes.) |
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== Strategies == | == Strategies == | ||
=== | === Henchmen Control === | ||
Quite possibly the most powerful controls for your pets were first published on the [http://boards.cityofvillains.com Official Forums] by Sandolphan. [http://boards.cityofvillains.com/showflat.php?Number=3949032&Main=3949032#Post3949032 Link to Guide]. Check out The Paragon Wiki article on [[Mastermind Numpad Pet Controls]], which includes minor improvements on the original controls. | Quite possibly the most powerful controls for your pets were first published on the [http://boards.cityofvillains.com Official Forums] by Sandolphan. [http://boards.cityofvillains.com/showflat.php?Number=3949032&Main=3949032#Post3949032 Link to Guide]. Check out The Paragon Wiki article on [[Mastermind Numpad Pet Controls]], which includes minor improvements on the original controls. | ||
Another excellent | Another excellent form of henchmen control comes from Monorail in the form of [http://sourceforge.net/projects/citybinder/ City Binder] (link is to a [http://sourceforge.net/ Sourceforge.net] project). Monorail also keeps updating his thread on the [http://boards.cityofheroes.com Official Forums] in the [http://boards.cityofheroes.com/postlist.php?Board=faq Player Guides] section ([http://boards.cityofheroes.com/showflat.php?Number=4002213 link to thread]), as well as in the [http://www.citygametracker.com/ City Game Tracker] forums [http://forums.citygametracker.com/default.aspx?ForumGroupID=5 in this thread]. | ||
Both controls use bind files (text files to bind actions to certain keys) that allow you to quickly change which henchemen you wish to control. | Both controls use bind files (text files to bind actions to certain keys) that allow you to quickly change which henchemen you wish to control. | ||
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=== Bodyguard === | === Bodyguard === | ||
Issue 7 brings with it a a new defensive feature for Masterminds, '''Bodyguard'''. The above henchmen controls are vital in order to properly use this feature, as waiting for | Issue 7 brings with it a a new defensive feature for Masterminds, '''Bodyguard'''. The above henchmen controls are vital in order to properly use this feature, as waiting for foes with AoE and Cone attacks can be hazardous to your health. (Beware Longbow Flamethrowers). | ||
''The following was copied directly from the [http:// | ''The following was copied directly from the [http://www.cityofheroes.com/news/patch_notes.html Patch Notes] when [[Issue 7]] went live on 6/6/06.'' | ||
* Mastermind Bodyguards: You can set any Mastermind pet to Bodyguard by selecting the Defensive Stance and the Follow Orders. Your pets must be within Supremacy range for this function to work. | |||
* Bodyguard Damage Mitigation: When set to Bodyguard mode, the Mastermind and his pets share damage from any attack that the Mastermind takes damage from. Each pet takes one 'share' of the damage, and the Mastermind himself takes two 'shares'. This is in addition to any damage that the pets themselves might incur from Area attacks. | |||
** Example: If a Mastermind has 3 pets set to Def/Fol, and he gets hit with a 100 point attack, each pet will take 20 points of the damage, and he himself will take 40 points. | |||
* Damage Mitigation | ** Example 2: If a Mastermind has 3 pets set to Def/Fol, and he gets hit with an Area Effect attack for 10 points of damage, then each pet will take 2 points of damage, and he himself will take 4 points. Pets that were also in the Area of Effect will take an additional 10 points each, as normal. | ||
* Example: If a Mastermind has 3 pets set to Def/Fol, and he gets hit with a 100 point attack, each pet will take 20 points of damage, and he himself will take 40 points | |||
* | |||
== External Links == | == External Links == |
Revision as of 15:22, 11 June 2006
Overview
The Mastermind may well be the most complex archetype in City of Villains. Much of your power comes from the various Henchmen (or "pets") you can summon to your side, such as the living dead, a band of ninja, several mechanized monstrosities, a team of mercenaries, or even some punks off the street. Since you must simultaneously control your character and the minions you command, the Mastermind is a daunting archetype. Of course, it's also one of the more powerful archetypes in the game; no one but a Mastermind can function as a one-man group!
As a Mastermind, you'll play very differently from other villains, primarily due to your ability to summon henchmen. In City of Villains, there are five types of henchmen: Zombies, Ninja, Robots, Soldiers, and Thugs. Each type has its own strengths and weaknesses, but the deciding factor in combat is how these pets are controlled by you, their master. You need to be aware of your surroundings at all times, since the well-being of your henchmen is vital to your own—a Mastermind without henchmen is easy prey.
The Mastermind's power sets are:
Primary: Summon
Secondary: Buff
The Mastermind has Low Hit Points and Medium Damage.
Power Sets
Primary Power Sets
A Mastermind's primary power sets are designed specifically for summoning. They are:
Secondary Power Sets
A Mastermind's secondary power sets are designed for buffing. They are:
Strategies
Henchmen Control
Quite possibly the most powerful controls for your pets were first published on the Official Forums by Sandolphan. Link to Guide. Check out The Paragon Wiki article on Mastermind Numpad Pet Controls, which includes minor improvements on the original controls.
Another excellent form of henchmen control comes from Monorail in the form of City Binder (link is to a Sourceforge.net project). Monorail also keeps updating his thread on the Official Forums in the Player Guides section (link to thread), as well as in the City Game Tracker forums in this thread.
Both controls use bind files (text files to bind actions to certain keys) that allow you to quickly change which henchemen you wish to control.
Bodyguard
Issue 7 brings with it a a new defensive feature for Masterminds, Bodyguard. The above henchmen controls are vital in order to properly use this feature, as waiting for foes with AoE and Cone attacks can be hazardous to your health. (Beware Longbow Flamethrowers).
The following was copied directly from the Patch Notes when Issue 7 went live on 6/6/06.
- Mastermind Bodyguards: You can set any Mastermind pet to Bodyguard by selecting the Defensive Stance and the Follow Orders. Your pets must be within Supremacy range for this function to work.
- Bodyguard Damage Mitigation: When set to Bodyguard mode, the Mastermind and his pets share damage from any attack that the Mastermind takes damage from. Each pet takes one 'share' of the damage, and the Mastermind himself takes two 'shares'. This is in addition to any damage that the pets themselves might incur from Area attacks.
- Example: If a Mastermind has 3 pets set to Def/Fol, and he gets hit with a 100 point attack, each pet will take 20 points of the damage, and he himself will take 40 points.
- Example 2: If a Mastermind has 3 pets set to Def/Fol, and he gets hit with an Area Effect attack for 10 points of damage, then each pet will take 2 points of damage, and he himself will take 4 points. Pets that were also in the Area of Effect will take an additional 10 points each, as normal.
External Links
- Archetypes documentation on official City of Villains site
- Official City of Heroes Manual as a PDF file