Archvillain: Difference between revisions
imported>TA (historical) (Debuff resistance. Needs formatting, but is extremely handy.) |
imported>PARAGON-Frankie (historical) (reformat and expand) |
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[[Category:Definition]] | [[Category:Definition]] | ||
'''Archvillains''' are extremely powerful entities. They [[Con System|con]] +5 to their level. | '''Archvillains''' are extremely powerful entities. They [[Con System|con]] +5 to their level. They typically have tens of thousands of HP (ten times that of standard bosses), substantial regeneration, increased damage, and [[Purple Triangles|near-immunity to mez]] two-thirds of the time. Approach with extreme caution and several teammates. | ||
Archvillains are | Archvillains will spawn as weaker [[Elite Boss]]es against teams which are small and/or using low [[notoriety]] settings. | ||
Archvillains are also noteworthy for having strong debuff resistance that scales by level. As of Issue 9, this resistance applies to -RunSpeed, -Recharge, -Endurance, -ToHit, -Defense, -Perception, -Regeneration, and -Recovery. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Level | ! Level | ||
|1 | |1 | ||
|2 | |2 | ||
| | |3 | ||
|4 | |||
|5 | |||
|6 | |||
|7 | |||
|8 | |||
|9 | |||
|10 | |||
|11 | |||
|12 | |||
|13 | |||
|14 | |||
|15 | |||
|16 | |||
|17 | |||
|18 | |||
|19 | |||
|20 | |||
|- | |- | ||
| | ! AV Res Mod | ||
|0.60 | |||
|0.60 | |||
|0.61 | |0.61 | ||
|0.61 | |0.61 | ||
|0.62 | |0.62 | ||
|0.63 | |0.63 | ||
|0.63 | |0.63 | ||
|0.64 | |0.64 | ||
|0.64 | |0.64 | ||
|0.65 | |0.65 | ||
|0.65 | |0.65 | ||
|0.66 | |0.66 | ||
|0.66 | |0.66 | ||
|0.67 | |0.67 | ||
|0.67 | |0.67 | ||
|0.68 | |0.68 | ||
|0.68 | |0.68 | ||
|0.69 | |0.69 | ||
|0.69 | |0.69 | ||
|0.70 | |||
|} | |||
{| class="wikitable" | |||
|- | |- | ||
! Level | |||
|21 | |21 | ||
| | |22 | ||
|23 | |||
|24 | |||
|25 | |||
|26 | |||
|27 | |||
|28 | |||
|29 | |||
|30 | |||
|31 | |||
|32 | |||
|33 | |||
|34 | |||
|35 | |||
|36 | |||
|37 | |||
|38 | |||
|39 | |||
|40 | |||
|- | |- | ||
| | ! AV Res Mod | ||
|0.70 | |||
|0.71 | |0.71 | ||
|0.71 | |0.71 | ||
|0.72 | |0.72 | ||
|0.72 | |0.72 | ||
|0.73 | |0.73 | ||
|0.73 | |0.73 | ||
|0.74 | |0.74 | ||
|0.74 | |0.74 | ||
|0.75 | |0.75 | ||
|0.75 | |0.75 | ||
|0.76 | |0.76 | ||
|0.76 | |0.76 | ||
|0.77 | |0.77 | ||
|0.77 | |0.77 | ||
|0.78 | |0.78 | ||
|0.78 | |0.78 | ||
|0.79 | |0.79 | ||
|0.79 | |0.79 | ||
|0.80 | |||
|} | |||
{| class="wikitable" | |||
|- | |- | ||
! Level | |||
|41 | |41 | ||
| | |42 | ||
|43 | |||
|44 | |||
|45 | |||
|46 | |||
|47 | |||
|48 | |||
|49 | |||
|50 | |||
|51 | |||
|52 | |||
|53 | |||
|54 | |||
|55 | |||
|- | |- | ||
| | ! AV Res Mod | ||
|0.80 | |||
|0.81 | |0.81 | ||
|0.81 | |0.81 | ||
|0.82 | |0.82 | ||
|0.82 | |0.82 | ||
|0.83 | |0.83 | ||
|0.83 | |0.83 | ||
|0.84 | |0.84 | ||
|0.84 | |0.84 | ||
|0.85 | |0.85 | ||
|0.85 | |0.85 | ||
|0.86 | |0.86 | ||
|0.86 | |0.86 | ||
|0.87 | |0.87 | ||
|0.87 | |0.87 | ||
|} | |} | ||
<br clear="left"> | |||
So, for example, while it might seem as though a Defender's Radiation Infection should be valuable against Captain Mako in the Statesman Task Force, to deal with his Elude, it is in fact heavily resisted. 3-slotted, it would do -61% Defense, which should cripple him, but as it's against a +4 enemy it is at half strength (-61 * .5 = -30.5), and as it's against a level 54 Archvillain a further 87% of that is resisted (-30.5 * (1 - .87) = -3.965%), leaving the net effect approximately a third as useful at bypassing defense as an Insight inspiration. Likewise, even against an even-con AV, a 50's Lingering Radiation's mighty -500% Regen debuff will be dropped to approximately -65%. | So, for example, while it might seem as though a Defender's Radiation Infection should be valuable against Captain Mako in the Statesman Task Force, to deal with his Elude, it is in fact heavily resisted. 3-slotted, it would do -61% Defense, which should cripple him, but as it's against a +4 enemy it is at half strength (-61 * .5 = -30.5), and as it's against a level 54 Archvillain a further 87% of that is resisted (-30.5 * (1 - .87) = -3.965%), leaving the net effect approximately a third as useful at bypassing defense as an Insight inspiration. Likewise, even against an even-con AV, a 50's Lingering Radiation's mighty -500% Regen debuff will be dropped to approximately -65%. |
Revision as of 18:02, 26 November 2007
Archvillains are extremely powerful entities. They con +5 to their level. They typically have tens of thousands of HP (ten times that of standard bosses), substantial regeneration, increased damage, and near-immunity to mez two-thirds of the time. Approach with extreme caution and several teammates.
Archvillains will spawn as weaker Elite Bosses against teams which are small and/or using low notoriety settings.
Archvillains are also noteworthy for having strong debuff resistance that scales by level. As of Issue 9, this resistance applies to -RunSpeed, -Recharge, -Endurance, -ToHit, -Defense, -Perception, -Regeneration, and -Recovery.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AV Res Mod | 0.60 | 0.60 | 0.61 | 0.61 | 0.62 | 0.63 | 0.63 | 0.64 | 0.64 | 0.65 | 0.65 | 0.66 | 0.66 | 0.67 | 0.67 | 0.68 | 0.68 | 0.69 | 0.69 | 0.70 |
Level | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AV Res Mod | 0.70 | 0.71 | 0.71 | 0.72 | 0.72 | 0.73 | 0.73 | 0.74 | 0.74 | 0.75 | 0.75 | 0.76 | 0.76 | 0.77 | 0.77 | 0.78 | 0.78 | 0.79 | 0.79 | 0.80 |
Level | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AV Res Mod | 0.80 | 0.81 | 0.81 | 0.82 | 0.82 | 0.83 | 0.83 | 0.84 | 0.84 | 0.85 | 0.85 | 0.86 | 0.86 | 0.87 | 0.87 |
So, for example, while it might seem as though a Defender's Radiation Infection should be valuable against Captain Mako in the Statesman Task Force, to deal with his Elude, it is in fact heavily resisted. 3-slotted, it would do -61% Defense, which should cripple him, but as it's against a +4 enemy it is at half strength (-61 * .5 = -30.5), and as it's against a level 54 Archvillain a further 87% of that is resisted (-30.5 * (1 - .87) = -3.965%), leaving the net effect approximately a third as useful at bypassing defense as an Insight inspiration. Likewise, even against an even-con AV, a 50's Lingering Radiation's mighty -500% Regen debuff will be dropped to approximately -65%.