Archvillain Resistance: Difference between revisions
Jump to navigation
Jump to search
imported>GuyPerfect (historical) m (Added note of Sleep and Immobilize) |
imported>GuyPerfect (historical) m (Right. Newline in the edit box doesn't mean newline on the page rendering) |
||
Line 32: | Line 32: | ||
== See Also == | == See Also == | ||
[[Archvillain]] | *[[Archvillain]] | ||
[[Hero]] | *[[Hero]] | ||
[[Elite Boss]] | *[[Elite Boss]] |
Revision as of 21:08, 30 June 2008
Overview
Archvillain resistance is an auto power on all Archvillain and Hero entities as well as the applicable Elite Boss versions from lower notorieties. It is responsible for the Purple Triangles on these enemies. The power is simply called Resistance and has no icon, but is documented in this wiki using the PvP Defense Buff icon.
Archvillain resistance provides protection and resistance against all mez except for Sleep and Immobilize.
Power Effects
This power provides the following resistances during its "triangles up" period:
- 90.0% Knockup Resistance
- 90.0% Knockback Resistance
- 90.0% Repel Resistance
- 77.0% Run Speed Debuff Resistance
- 77.0% Recharge Debuff Resistance
- 77.0% Accuracy Debuff Resistance
- 77.0% Endurance Drain Resistance
- 77.0% ToHit Debuff Resistance
- 77.0% Defense Debuff Resistance (base and all types)
- 77.0% Perception Debuff Resistance
- 77.0% Regeneration Debuff Resistance
- 77.0% Recovery Debuff Resistance
- 50.0 Terrorize Protection
- 50.0 Disorient Protection
- 50.0 Hold Protection
- 50.0 Confuse Protection
- 50.0 Knockup Protection
- 50.0 Knockback Protection
- 50.0 Repel Protection