Midnight Masters: Difference between revisions
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'''Powers''' | '''Powers''' | ||
=== [[File:Veteran UndeadSlayingAxe.png]] Ghost Slaying Axe === | |||
This massive weapon was specifically crafted by MAGI to slay the undead. Note that Mastermind Henchmen are protected from this effect. Damage enhancing powers do not apply to the Ghost Slaying Axe. | |||
{{clr}} | {{clr}} | ||
Revision as of 21:32, 18 December 2011
Overview
+++ Missing Information +++
Enemy Types
Minions
Reanimated Acolyte
This hollow shell of a Midnighter barely retains a hint of magical aptitude from its former life.
Powers
Ghost Slaying Axe
This massive weapon was specifically crafted by MAGI to slay the undead. Note that Mastermind Henchmen are protected from this effect. Damage enhancing powers do not apply to the Ghost Slaying Axe.
Lieutenants
Ghoulish Mystic
More powerful than most of Master Midnight's horde, this aberration retains a number of magical abilities from its life.
Powers
- xyz
Bosses
Shambling Archmage
Closer to a Lich than a Zombie, the Shambling Archmage packs a powerful punch with energy magic, and is able to sustain itself off of the life energies of nearby enemies.
Powers
- xyz
Named Enemies
- Montague (Shambling Archmage)