Mission Architect: Difference between revisions
imported>Sekoia (historical) m (Mission Simulator moved to Mission Architect: Renaming to match the name given in the i13 announcements) |
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[[Image:MissionSimulator12.jpg|300px|thumb|Mission Simulator]] | [[Image:MissionSimulator12.jpg|300px|thumb|Mission Simulator]] | ||
The | The '''Mission Architect''', fictionally presented as a training exercise for Heroes and Villains, allows players to build their own Missions and Story Arcs and share them with others in the game. Using an intuitive interface similar to the game's detailed Character Creator, players can create missions by selecting options like size and type of map/environment, mission objectives and encounter types, and difficulty level of each encounter. Additionally, players can write all mission story fiction and character dialogue. | ||
This feature was announced by Positron in April 28th 2008[http://www.cityofheroes.com/news/archives/2008/04/a_message_from.html], and while no release date has been set, an screenshot of its interface was leaked in August 8th 2008[http://www.badge-hunter.com/boards/index.php?showtopic=4187]. | This feature was announced by Positron in April 28th 2008[http://www.cityofheroes.com/news/archives/2008/04/a_message_from.html], and while no release date has been set, an screenshot of its interface was leaked in August 8th 2008[http://www.badge-hunter.com/boards/index.php?showtopic=4187]. | ||
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As missions are played and more people positively rate them, the creator gains rewards and access to unlockable content for his/her missions. Rewards will also be given to players of the missions. Players will gain rewards such as badges and even XP for playing user created missions and StoryArcs. | As missions are played and more people positively rate them, the creator gains rewards and access to unlockable content for his/her missions. Rewards will also be given to players of the missions. Players will gain rewards such as badges and even XP for playing user created missions and StoryArcs. | ||
The Mission | The Mission Architect will allow you to create your own named bosses, such as their costumes, powers, and spawn places. You can only have maps for missions that you have visited. By getting high ratings and having many people play your story arcs, you gain rewards such as Signature Villains/heroes as well as some unique maps to make into missions. | ||
==External Links== | ==External Links== | ||
* [http://www.cityofheroes.com/news/archives/2008/04/a_message_from.html A Message from Positron] | * [http://www.cityofheroes.com/news/archives/2008/04/a_message_from.html A Message from Positron] | ||
* [http://www.badge-hunter.com/boards/index.php?showtopic=4187 The Future of City of Franchise?] | * [http://www.badge-hunter.com/boards/index.php?showtopic=4187 The Future of City of Franchise?] |
Revision as of 21:07, 26 August 2008
The Mission Architect, fictionally presented as a training exercise for Heroes and Villains, allows players to build their own Missions and Story Arcs and share them with others in the game. Using an intuitive interface similar to the game's detailed Character Creator, players can create missions by selecting options like size and type of map/environment, mission objectives and encounter types, and difficulty level of each encounter. Additionally, players can write all mission story fiction and character dialogue.
This feature was announced by Positron in April 28th 2008[1], and while no release date has been set, an screenshot of its interface was leaked in August 8th 2008[2].
Players can create their own missions and they can play missions that have been created by other players. Once you have finalized and "published" your missions, they are accessible by all players across all servers. All players can rate player created missions and a Mission Browser lets players find available missions and story arcs through a variety of tabs, sorts and filters in an auction house type environment.
As missions are played and more people positively rate them, the creator gains rewards and access to unlockable content for his/her missions. Rewards will also be given to players of the missions. Players will gain rewards such as badges and even XP for playing user created missions and StoryArcs.
The Mission Architect will allow you to create your own named bosses, such as their costumes, powers, and spawn places. You can only have maps for missions that you have visited. By getting high ratings and having many people play your story arcs, you gain rewards such as Signature Villains/heroes as well as some unique maps to make into missions.