Mission Architect Unique Maps: Difference between revisions
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'''Notes & Comments:''' | '''Notes & Comments:''' | ||
* ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area | * ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three. | ||
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'''Notes & Comments:''' | '''Notes & Comments:''' | ||
* ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area | * ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three. | ||
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Revision as of 21:47, 4 April 2009
Overview
This page provides a visual list, by means of in-game screenshots, of all Mission Architect map categories belonging to the Unique Maps Map Type.
Unique Maps Categories
Arachnos
Notes & Comments:
- Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
- Mercy Island - Widow Tower: Currently, this is the same map as Widow Tower
- Widow Tower: Currently, this is the same map as Mercy Island - Widow Tower
Atlas Park
Banks
Notes & Comments:
- 22nd National Bank (all): Apart from the placement of doors and always, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next.
- Long Shot Savings & Loan (all): Apart from the placement of doors and always, the visual elements of the Long Shot Savings & Loan maps do not change significantly from one map to the next.
Cap Au Diable
Caves (Unique)
Notes & Comments:
- Council - Radar Room 01: This is a very small map consisting of a single room typical of the standard Council map set.
- Council - Radar Room 02: This is a very small map consisting of a single room typical of the standard Council map set.
Council & 5th Column
Notes & Comments:
- Council - Radar Room 01: This is a very small map consisting of a single room typical of the standard Council map set.
- Council - Radar Room 02: This is a very small map consisting of a single room typical of the standard Council map set.
Casino
Circle of Thorns
Croatoa
Outdoor Maps
Notes & Comments:
- Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
Office
Notes & Comments:
- Office to Rikti Caves (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.
Mercy Island
Notes & Comments:
- Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
Nerva Archipelago
Rikti War Zone
Notes & Comments:
- Office to Rikti Caves (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.
Snake Maps
Tech Lab
Warehouse
Unique
Notes & Comments:
- The Zig Breakout: It is always night on this map, regardless of the in-game time of day.