Mission Transporter: Difference between revisions
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imported>Thirty7 (historical) (added additional location in Pocket D where the transport works) |
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* This power functions across zones - while in [[Peregrine Island]], you get a mission in [[Perez Park]]? No problem! Mission Transport will take you there. It will even take you to [[Ouroboros]] regardless of whether you're high enough level to use [[Ouroboros Portal]]! | * This power functions across zones - while in [[Peregrine Island]], you get a mission in [[Perez Park]]? No problem! Mission Transport will take you there. It will even take you to [[Ouroboros]] regardless of whether you're high enough level to use [[Ouroboros Portal]]! | ||
* Mission Transporter {{red|will fail}} when used in any zone or area with a [[Dampening Field]] that restricts teleportation. The power will fire and go into recharge mode, but {{red|will not take you to your mission}}. | * Mission Transporter {{red|will fail}} when used in any zone or area with a [[Dampening Field]] that restricts teleportation. The power will fire and go into recharge mode, but {{red|will not take you to your mission}}. | ||
** [[Pocket D]] except the [[Ski Chalet]] | ** [[Pocket D]] except the [[Ski Chalet]], the entry halls and near to the [[Base Portal]]. | ||
** [[Circle of Thorn]], [[Council]], [[Mayhem Mission]], and other "jails". | ** [[Circle of Thorn]], [[Council]], [[Mayhem Mission]], and other "jails". | ||
* Mission Transporter {{red|will fail}} if your mission is not selected (yellow waypoint in game world, yellow splat in navigation window). {{red|You must actively select your mission}} to teleport there (red waypoint, red splat). | * Mission Transporter {{red|will fail}} if your mission is not selected (yellow waypoint in game world, yellow splat in navigation window). {{red|You must actively select your mission}} to teleport there (red waypoint, red splat). |
Revision as of 06:45, 12 March 2012
Description
You have a Mission Transport beacon. It will allow you to teleport to your active mission entrance. It is usable once every 2 hours.
How to Get
To obtain this inherent power, purchase the Mac Special Edition or associated Super Booster.
Power Summary
Recharge | 120 min |
Effects | Teleport to Mission Door |
Notes
- You cannot use this power until reaching Security or Threat Level 3.
- You will teleport to within 120 feet of the mission door. This is an important distinction because some doors have nearby enemies.
- This power functions across zones - while in Peregrine Island, you get a mission in Perez Park? No problem! Mission Transport will take you there. It will even take you to Ouroboros regardless of whether you're high enough level to use Ouroboros Portal!
- Mission Transporter will fail when used in any zone or area with a Dampening Field that restricts teleportation. The power will fire and go into recharge mode, but will not take you to your mission.
- Pocket D except the Ski Chalet, the entry halls and near to the Base Portal.
- Circle of Thorn, Council, Mayhem Mission, and other "jails".
- Mission Transporter will fail if your mission is not selected (yellow waypoint in game world, yellow splat in navigation window). You must actively select your mission to teleport there (red waypoint, red splat).
- This power has the same animation as the Pocket D VIP Pass.
- From implementation through Issue 13, this Teleportation power was incorrectly using a Flight icon in-game. Issue 14 released using the Power Missing icon. This was fixed in Issue 15 to use the correct Mission Teleporter icon.