Music: Difference between revisions

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:[[Media:V_Music1_loop.ogg|Villain Title Screen]] -- This is the music that loops on the City of Villains login screen.
:[[Media:V_Music1_loop.ogg|Villain Title Screen]] -- This is the music that loops on the City of Villains login screen.
:[[Media:V_MissionComplete1.ogg|Villain Mission Complete]] -- This is the music that plays when a Villain completes a mission.
:[[Media:V_MissionComplete1.ogg|Villain Mission Complete]] -- This is the music that plays when a Villain completes a mission.
:[[Media:Xmasdrone_loop.ogg|Holiday Rocket Pack]] -- This music loops while you are using the "Jingle Jet" temp power during a [[Winter Event]]
:[[Media:Zombie_Stinger.ogg|Zombie Stinger]] -- This music is heard when a Zombie invasion begins in a zone.
:[[Media:Zombie_Stinger.ogg|Zombie Stinger]] -- This music is heard when a Zombie invasion begins in a zone.
:[[Media:Deadly_Apocalypse.ogg|Deadly Apocalypse]] -- This music is heard when a Deadly Apocalypse begins in a zone.
:[[Media:Deadly_Apocalypse.ogg|Deadly Apocalypse]] -- This music is heard when a Deadly Apocalypse begins in a zone.
:[[Media:Deadly_Apocalypse_Cleanup.ogg|Deadly Apocalypse Cleanup]] -- This is heard when a Deadly Apocalypse has ended.
:[[Media:Deadly_Apocalypse_Cleanup.ogg|Deadly Apocalypse Cleanup]] -- This is heard when a Deadly Apocalypse has ended.
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 06:34, 19 December 2009

Overview

There are few things in City of Heroes that set the mood more than the short pieces of music that play as you move about the city. Nearly every neighborhood in every zone has unique music that clearly identifies where you are, even without seeing what's on the screen.

The styles of music used vary widely, and range from soft pop and techno to hard rock and full orchestra. The music used for the original release of the game through Issue 5 consisted of fairly generic synthesized instruments and percussion, which makes it more difficult to maintain uniqueness without sounding amateurish. With the release of City of Villains and Issue 6, the palette of instruments and percussion was completely overhauled which allowed for more realistic and lush arrangements. All zones added or revamped since then (such as Faultline and Rikti War Zone) have made use of these updated sounds.


Reused Music

Although there is a large amount of unique music found throughout the game, there are several neighborhoods that use musical cues which have slight differences from or are exact duplicates of those used elsewhere. Listed below are examples of the neighborhoods that use identical or similar music. They are sorted by the earliest zone/neighborhood in which the music is used, or by the first zone that uses the most complete version. If there are no notes after a secondary listing then it uses the identical version as the primary one.


Atlas Park / Atlas Plaza

Galaxy City / Freedom Court -- longer version


Atlas Park / Prometheus Park

Galaxy City / Gemini Park


Atlas Park / Chiron Medical Center

Skyway City / LaGrange Medical Center -- longer version


Galaxy City / Constellation Row

Firebase Zulu / Point X-Ray -- longer version


Galaxy City / Cygnus Medical Center

Kings Row / Crowne Memorial
Steel Canyon / Steel Canyon Medical Center
Faultline / Overbrook Medical Center
Independence Port / Bell Medical Center -- shorter, similar version
Talos Island / Phoenix Medical Center
Founders' Falls / Harvey Medical Center -- similar version
Peregrine Island / Aquarius Medical Center


Sewer Network / Atlas Park Sector

Eden / The Utopia Complex
Abandoned Sewer Network / Atlas Park Sector


Sewer Network / Kings Row Sector

Abandoned Sewer Network / Kings Row Sector


Sewer Network / Skyway City Sector

Abandoned Sewer Network / Skyway City Sector


Sewer Network / Underworld

Perez Park / Hell's Highway
Crey's Folly / The Blight
Rikti War Zone / Bloody Lane
Abandoned Sewer Network / Underworld
The Chantry / Bastion of Pain


Sewer Network / Steel Canyon Sector

Abandoned Sewer Network / Steel Canyon Sector


Sewer Network / Boomtown Sector

The Hollows / Grendel's Gulch
Rikti War Zone / Sunken Road
Abandoned Sewer Network / Boomtown Sector
St. Martial / The Flush -- unused longer version


Kings Row / Aqueduct

Atlas Park / Downside -- shorter version


Kings Row / Industrial Avenue

Independence Port / Justice Quay


Kings Row / Royal Refinery

Rikti War Zone / The Bulge
Firebase Zulu / Point Victor -- similar version 1, added intro
St. Martial / Turtle Spit -- unused similar version 2, added intro


Perez Park / Bettis Hills

The Hollows / Eastgate Park
Talos Island / The Serpent's Teeth -- similar, shorter version
Striga Isle / The Bogg -- same as Talos Island version


Perez Park / Perez Park

Croatoa / The Misty Wood -- extended version


Steel Canyon / Bronze Way

Eden / Adeva Towers
Peregrine Island / Curry Cove
Firebase Zulu / Point Sierra
Port Oakes / Villa Montrose -- extended version


Steel Canyon / Gimry Ridge

Dark Astoria / Romero Heights -- similar, shorter version


Steel Canyon / Platinum Lake

Founders' Falls / Louis Forest -- omit rhythm, added animal sounds


Steel Canyon / Royal Overlook

Striga Isle / The Maw


Skyway City / Land of the Lost

Striga Isle / The Wolf's Throat
Terra Volta / Raysun Petroleum
Sharkhead Isle / The Crush -- similar, longer version


Independence Port / Bell Point

The Hollows / Eastgate Heights
Peregrine Island / Poseidon Square
The Storm Palace / Lock of Fury


Independence Port / Crey Cove

Perez Park / Gaiman Woods -- added animal sounds
Dark Astoria / Barca Plaza -- longer, added background effects
Brickstown / Dark Waters
Founders' Falls / Hutchinson Park -- longer, added bird sounds
The Chantry / Bastion of Shame -- same as Dark Astoria version


Independence Port / Industry Pier

Brickstown / Prison Power Station
The Chantry / Path of Rage -- longer version with intro


Independence Port / Liberty Quay

Striga Isle / Council Base -- extended version
Firebase Zulu / Firebase November
Nerva Archipelago / Agincourt -- longer version


Talos Island / CirceIsland

Nerva Archipelago / Primeva -- longer version


Talos Island / Eleusis

Nerva Archipelago / Thorn Isle -- longer version


Talos Island / Ithaca Island

Croatoa / Salamanca -- extended version


Talos Island / New Thebes

Croatoa / Sunset Ridge -- extended version with intro


Dark Astoria / Dido's View

Eden / Arcadia


Dark Astoria / Toffet Terrace

The Chantry / Chantry


Terra Volta / Coroman Manufacturing

Cap au Diable / Mount Diable -- similar, longer version


Terra Volta / Rogers Industries

Sharkhead Isle / The Pit -- unused longer version


Terra Volta / Walker Energy

The Hollows / Cherry Hills
Independence Port / Power Island -- slower, shorter version
Peregrine Island / Nelson Borough


Croatoa / The Grim Vale

Bloody Bay / The Forgotten Forest


Brickstown / The Chasm

Striga Isle / Port Noble
Peregrine Island / Bayside Docks


Brickstown / Mashu Bridge

Port Oakes / Arena District -- longer version


Brickstown / Seven Gates

Striga Isle / Bonny Morass -- longer, added animal sounds
Peregrine Island / Mera Heights
The Storm Palace / Path of Madness -- longer version


Brickstown / The Ziggurat

Rikti War Zone / Pavia -- added intro effect
Cascade Archipelago / Tyrant's Rock -- slightly longer version
The Storm Palace / Lock of Destruction -- extended version
Breakout / The Yard -- longer version
Pocket D / Hero Lobby 1 -- longer version
Pocket D / Hero Lobby 2 -- muffled version of Hero Lobby 1


Founders' Falls / The Red River

The Hollows / The Red River


Crey's Folly / Crey Factories

Sharkhead Isle / Hell Forge -- unused longer version


Crey's Folly / Paragon Water Works

Peregrine Island / Cutlass Isles
Monster Island / Cutlass Isles


Crey's Folly / Carnival Town

The Storm Palace / Lock of Anger -- longer version


Peregrine Island / Tempest Quay

The Chantry / Bastion of Denial
Monster Island / Tempest Quay


Mercy Island / Mercy

Faultline / Overflow


Mercy Island / Fort Cerberus

Recluse's Victory / Sector 2


Port Oakes / Dockside

Pocket D / Villain Lobby 1 -- similar version
Pocket D / Villain Lobby 2 -- muffled version of Villain Lobby 1


Port Oakes / Fort Hades

Warburg / Warburg


Port Oakes / Marconeville

Faultline / Overbrook Dam


Cap au Diable / Haven

Grandville / The Fab


Bloody Bay / Freedom Base

Warburg / Hero Base


Sharkhead Isle / Hell Forge

Faultline - Aftershock


Sharkhead Isle / The Pit

Faultline - Arachnos Dig Site


Warburg / Villain Base

Grandville / Spider City


Grandville / The Tangle

Recluse's Victory / Sector 4


Unused and Alternate Music

Some neighborhood music cues have alternate unused versions or were omitted completely from the game. The list below highlights some of these.


Atlas Park

Downside -- unused


Steel Canyon

Fool's Gold District -- unused


Faultline (pre-issue 8)

Aftershock -- removed in Issue 8
Dark Canyons -- removed in Issue 8
Downfall -- removed in Issue 8
Precipice -- removed in Issue 8
Reservoir -- removed in Issue 8
Subduction -- removed in Issue 8


Faultline (issue 8)

New Overbrook -- extended version
New Overbrook -- unused alternate version
New Overbrook -- unused New Age version
New Overbrook -- longer Oriental version looped in Mr. Yin's store


Dark Astoria

Moth Cemetery -- unused loop
St. Elegius -- unused


The Chantry

Bastion of Regret -- unused
Bastion of Sorrow -- unused


Breakout

Arachnos Pilot -- unused


Mercy Island

Fort Darwin -- unused alternate version
Mercy -- unused alternate version


Port Oakes

Dockside -- unused alternate version
Fort Blood -- unused
Marconeville -- unused alternate version
Villa Montrose -- unused alternate version


Cap au Diable

Devil's Coat Tails -- unused alternate version
Haven -- unused alternate version
New Haven -- unused alternate version


Sharkhead Isle

Hell Forge -- unused alternate version
The Pit -- unused alternate version


St. Martial

Double Down -- unused longer version
The Flush -- unused
Turtle Spit -- unused


Miscellaneous Unused Music

J1_faded
J2_faded_short
J3_faded
J4_faded
J5_faded
J7_faded
J13_faded
J18_faded
J19_faded
J20_faded
J24_faded
J25_faded
J26_faded
J28_faded
J29_faded
J30_faded
J32_faded
J34_faded
J36_faded
J37_faded
J39_faded_short
J40_faded_short
J41_faded
J43_faded
J45_faded_short
J46_faded
J47_faded
M2_faded
M11_faded
M13_faded
M20_faded
Zone1
Zone2
Zone4
Zone5
Zone7
Zone11
Zone12
Zone13
Zone14
Zone17
Zone18

Easter Eggs and Obscure Music

This final list includes music cues which a player would typically have to go to a specific spot to be able to hear.


Faultline

Bianco's Italian Cuisine -- Stand outside the restaurant door at (881, 31, -1830)[Copy] in New Overbrook to hear this music.
El Super Mexicano -- Stand outside the restaurant door at (1088, 31, -1537)[Copy] in New Overbrook to hear this music.


Grandville

Lord Recluse Voice-over -- This is the speech that loops in the main entrance to Grandville
Dev Prison -- This music can be heard coming from the restrooms in the Dev Prison room hidden in the tunnels of Grandville. It is an altered version of the old standard Moon River, with some PG-rated sound effects added.


Miscellaneous

Hero Title Screen -- This is the music that loops on the City of Heroes login screen.
Hero Mission Complete -- This is the music that plays when a Hero completes a mission.
Villain Title Screen -- This is the music that loops on the City of Villains login screen.
Villain Mission Complete -- This is the music that plays when a Villain completes a mission.
Holiday Rocket Pack -- This music loops while you are using the "Jingle Jet" temp power during a Winter Event
Zombie Stinger -- This music is heard when a Zombie invasion begins in a zone.
Deadly Apocalypse -- This music is heard when a Deadly Apocalypse begins in a zone.
Deadly Apocalypse Cleanup -- This is heard when a Deadly Apocalypse has ended.