Assault Rifle: Difference between revisions
imported>Bluebeetle27 (historical) mNo edit summary |
imported>Eabrace (historical) m (+Defender) |
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== Overview == | == Overview == | ||
{{ | {{PAGENAME}} is a primary power set for [[Blaster]]s and [[Corruptor]]s and a secondary power set for [[Defender]]s. | ||
The '''{{PAGENAME}}''' is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. The Assault Rifle is also equipped with the latest in targeting technology, and is a very accurate weapon | The '''{{PAGENAME}}''' is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. The Assault Rifle is also equipped with the latest in targeting technology, and is a very accurate weapon. | ||
Possible [[Weapon Customization#Assault Rifle|Assault Rifle Weapon Customizations]]. | Possible [[Weapon Customization#Assault Rifle|Assault Rifle Weapon Customizations]]. | ||
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== Power Table == | == Power Table == | ||
The {{PAGENAME}} powerset is available as a primary set for [[Blaster]]s and [[Corruptor]]s. The following table shows which powers are available and at what level: | The {{PAGENAME}} powerset is available as a primary set for [[Blaster]]s and [[Corruptor]]s and as a secondary power set for [[Defender]]s. The following table shows which powers are available and at what level: | ||
{{ | {{Powers_SplitLevelHeader}} | ||
{{ | {{Powers_SplitLevelRow|Icon=AssaultWeapons ARBurst.png|Power=Burst|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DoT(Lethal), Foe -DEF|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=AssaultWeapons ShotgunSlug.png|Power=Slug|PriLevel=1|SecLevel=2|Effect=Ranged, High DMG(Lethal), Foe Knockback|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=AssaultWeapons ShotgunBuckShot.png|Power=Buckshot|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Lethal), Foe Knockback|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=AssaultWeapons ARM30grenade.png|Power=M30 Grenade|PriLevel=6|SecLevel=10|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=AssaultWeapons ShotgunBeanbag.png|Power=Beanbag|PriLevel=8|SecLevel=16|Effect=Ranged, Minor DMG(Smash), Foe Disorient|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=AssaultWeapons SniperRifle.png|Power=Sniper Rifle|PriLevel=12|SecLevel=20|Effect=Sniper, Extreme DMG(Lethal), Foe Knockback|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=AssaultWeapons ARFlamethrower.png|Power=Flamethrower|PriLevel=18|SecLevel=28|Effect=Ranged (Cone), Extreme DoT(Fire)|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=AssaultWeapons ARFlamethrowerIgnite.png|Power=Ignite|PriLevel=26|SecLevel=35|Effect=Ranged (Location AoE), Moderate DoT(Fire)|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=AssaultWeapons ARFullAuto.png|Power=Full Auto|PriLevel=32|SecLevel=38|Effect=Ranged (Cone), Superior DoT(Lethal), +Special|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 8 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 8 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 8 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 8 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 16 (Defender)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Disorient}} | {{PowerBlock_Blank|Foe Disorient}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 4 (Defender)}} | |||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe -Defense}} | {{PowerBlock_Blank|Foe -Defense}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 18 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 18 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 18 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 18 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 28 (Defender)}} | |||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 32 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 32 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 32 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 32 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 38 (Defender)}} | |||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|+Special}} | {{PowerBlock_Blank|+Special}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 26 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 26 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 26 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 26 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 35 (Defender)}} | |||
{{PowerBlock_Effects|Ranged (Location Area of Effect)}} | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 6 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 6 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 6 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 6 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 10 (Defender)}} | |||
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 12 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 12 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 12 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 12 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 20 (Defender)}} | |||
{{PowerBlock_Effects|Sniper}} | {{PowerBlock_Effects|Sniper}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
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* {{RedTomaxPowerSet | * {{RedTomaxPowerSet | ||
|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}} | |Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}} | ||
* {{RedTomaxPowerSet | |||
|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}} | |||
[[Category:Powersets]] | [[Category:Powersets]] | ||
[[Category:Blaster Primary]] | [[Category:Blaster Primary]] | ||
[[Category:Corruptor Primary]] | [[Category:Corruptor Primary]] | ||
[[Category:Defender Secondary]] |
Revision as of 21:47, 27 August 2009
Overview
Assault Rifle is a primary power set for Blasters and Corruptors and a secondary power set for Defenders.
The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. The Assault Rifle is also equipped with the latest in targeting technology, and is a very accurate weapon.
Possible Assault Rifle Weapon Customizations.
Power Table
The Assault Rifle powerset is available as a primary set for Blasters and Corruptors and as a secondary power set for Defenders. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Burst | 1 | 1 | Ranged, Moderate DoT(Lethal), Foe -DEF |
Slug | 1 | 2 | Ranged, High DMG(Lethal), Foe Knockback |
Buckshot | 2 | 4 | Ranged (Cone), Moderate DMG(Lethal), Foe Knockback |
M30 Grenade | 6 | 10 | Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback |
Beanbag | 8 | 16 | Ranged, Minor DMG(Smash), Foe Disorient |
Sniper Rifle | 12 | 20 | Sniper, Extreme DMG(Lethal), Foe Knockback |
Flamethrower | 18 | 28 | Ranged (Cone), Extreme DoT(Fire) |
Ignite | 26 | 35 | Ranged (Location AoE), Moderate DoT(Fire) |
Full Auto | 32 | 38 | Ranged (Cone), Superior DoT(Lethal), +Special |
Powers
The following are powers in the Assault Rifle powerset.
Beanbag
Fires a single non-lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.
Damage | Minor (Smashing) |
Recharge | Slow |
Minimum Level | 8 (Blaster) |
8 (Corruptor) | |
16 (Defender) | |
Effects | Ranged |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged Damage |
Stuns |
Buckshot
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
Damage | Moderate (Lethal) |
Recharge | Moderate |
Minimum Level | 2 (Blaster) |
2 (Corruptor) | |
4 (Defender) | |
Effects | Ranged (Cone) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback |
Burst
Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.
Damage | Moderate Damage over Time(Lethal) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
Effects | Ranged |
Foe -Defense | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Defense Debuff | |
Accurate Defense Debuff |
Flamethrower
Spews forth a cone of flames from underneath the barrel of your Assault Rifle, setting foes on fire. Very accurate and very deadly at medium range.
Damage | Extreme Damage over Time(Fire) |
Recharge | Slow |
Minimum Level | 18 (Blaster) |
18 (Corruptor) | |
28 (Defender) | |
Effects | Ranged (Cone) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Full Auto
Opens up your Assault Rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.
Damage | Superior Damage over Time(Lethal) |
Recharge | Slow |
Minimum Level | 32 (Blaster) |
32 (Corruptor) | |
38 (Defender) | |
Effects | Ranged (Cone) |
+Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Ignite
Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages.
Damage | Moderate Damage over Time(Fire) |
Recharge | Fast |
Minimum Level | 26 (Blaster) |
26 (Corruptor) | |
35 (Defender) | |
Effects | Ranged (Location Area of Effect) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
M30 Grenade
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Damage | Moderate (Lethal/Smashing) |
Recharge | Slow |
Minimum Level | 6 (Blaster) |
6 (Corruptor) | |
10 (Defender) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback |
Slug
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but it deals more damage, has longer range, and can knock down foes.
Damage | High Damage(Lethal) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
2 (Defender) | |
Effects | Ranged |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback |
Sniper Rifle
The Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, as this attack can be interrupted.
The Sniper Rifle power does additional minor damage when the Targetting Drone from the Devices secondary set is active.
Damage | Extreme (Lethal) |
Recharge | Slow |
Minimum Level | 12 (Blaster) |
12 (Corruptor) | |
20 (Defender) | |
Effects | Sniper |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Interrupt Time | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Sniper Attacks | |
Knockback |