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{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
* This set was added to the game in [[Issue 6]]. | * This set was added to the game with the original release of [[Stalker]]s in [[Issue 6]]. | ||
== External Links == | == External Links == |
Revision as of 20:40, 4 September 2011
Overview
Ninjitsu is one of the powersets. It is a Stalker secondary power set in City of Villains.
Ninjitsu is the secret art of Ninja. Many Ninjitsu powers emphasize acute senses that allow you to react deftly to avoid danger. Others focus on the ability to hide in plain sight. Still others rely on the ancient art of Kuji Kiri, and the pure focus of the mind to accomplish the impossible.
Power Tables
Stalker
The Ninjitsu powerset is available as a secondary set for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Ninja Reflexes | 2 | Toggle: Self +DEF(Melee), +Res(DEF Debuff) |
Danger Sense | 4 | Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff), +Perception |
Caltrops | 10 | Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump |
Kuji-In Rin | 16 | Self +Res(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear) |
Kuji-In Sha | 20 | Self Heal, +Res(Toxic) |
Smoke Flash | 28 | PBAoE, Foe Placate |
Blinding Powder | 35 | Ranged (Cone), Foe Sleep, Confuse, -To-Hit, -Perception |
Kuji-In Retsu | 38 | Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump |
Powers
The following are powers in the Ninjitsu powerset.
Blinding Powder
You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit.
The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to-hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.
Recharge | Very Long |
Minimum Level | 35 (Stalker) |
Effects | Ranged (Cone) |
Foe Sleep, Confuse, -To-Hit, -Perception | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Confuse |
ToHit Debuff | |
Accurate ToHit Debuff |
Caltrops
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.
Damage | Minor Damage over Time(Lethal) |
Recharge | Slow |
Minimum Level | 10 (Stalker) |
Effects | Ranged (Location Area of Effect) |
Foe -Speed, -Jump | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Slow Movement |
Danger Sense
You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.
Recharge | Fast |
Minimum Level | 4 (Stalker) |
Effects | Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff), +Perception |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater stealth capability. No Endurance cost.
Recharge | Slow |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Kuji-In Retsu
Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.
Recharge | Very Long |
Minimum Level | 38 (Stalker) |
Effects | Self +Defense(Melee, Ranged, Area of Effect), +Resistance(Defense Debuff), +Recovery, +Speed, +Jump |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Running Speed | |
Set Categories | Defense |
Running | |
Endurance Modification | |
Universal Travel |
Kuji-In Rin
Kuji-In Rin is the strength of mind and body. By focusing your power on this exercise, you gain a resistance to disorient, hold, sleep, immobilization, confusion, and fear, as well as resistance to psionic damage for a few minutes.
Kuji-In Sha
Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.
Recharge | Long |
Minimum Level | 20 (Stalker) |
Effects | Self Heal, +Resistance(Toxic) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing/Absorb |
Ninja Reflexes
Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.
Recharge | Fast |
Minimum Level | 2 (Stalker) |
Effects | Toggle: Self +Defense(Melee), +Resistance(Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Smoke Flash
You throw a smoke bomb at your feet. The resulting flash of light and smoke can briefly distract your foes and placate them so they can no longer find or target you. Combined with hide, Smoke Flash is the perfect distraction to get out of a bad situation.
Recharge | Very Long |
Minimum Level | 28 (Stalker) |
Effects | Point Blank Area of Effect |
Foe Placate | |
Enhancements | Enhance Accuracy |
Increase Attack Rate | |
Set Categories | None |
Historical
External Links
- Ninjitsu for Stalkers at City of Data v2.0