Notoriety: Difference between revisions

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==== Heroic ====
==== Heroic ====


At the Heroic level, enemies will typically be equal to or a level above the character's level and the number of enemies will be at a base number.  If a character is attempting missions by himself or herself, bosses in the missions will instead be lieutenants with reduced hit points and power effectiveness, though they will retain the same powers as a normal boss.  Similarly, on teams of five or less, Archvillains will be Elite Bosses.
At the Heroic level, enemies will typically be equal to or a level above the character's level and the number of enemies will be at a base number.  If a character is attempting missions by himself or herself, bosses in the missions will instead be lieutenants with reduced hit points and power effectiveness, though they will retain the same powers as a normal boss.  Similarly, Archvillains will be Elite Bosses when the team has less than six players


==== Tenacious ====
==== Tenacious ====

Revision as of 22:22, 6 July 2006

Overview

Your reputation determines the toughness of the missions you are assigned. Reputation only affects instanced missions, not missions calling for the defeat of a certain number of mobs in a particular zone or such.

Reputation functions by adjusting the base level of a mission, or the size of the team attempting the mission, or both. The base level of a mission is equal to the level of the player whose mission it is at the time he accepted the mission, i.e. if one were to accept a mission at combat level 10, then advance to combat level 11 before entering it, the mission would still spawn mobs based at level 10. The size of the team attempting the mission affects the size and strength of the groups of mobs spawned at each of the mission's spawn points. Generally speaking, a spawn point in a solo mission will generate either three Minions or one Minion and one Lieutenant. A spawn point in a mission attempted by two players, or in a solo mission at (e.g.) Malicious reptuation, will generate five Minions at base level, or three Minions and a Lieutenant, or three Minions at base level plus one, or a Minion and Lieutenant at base level plus one. Adding more players to the team will produce even greater numbers of enemies and can result in Bosses spawning over and above the number placed by the mission designer.

In addition, missions attempted by a solo player on the lowest difficulty setting will not spawn Boss mobs, spawning those mobs at Lieutenant strength instead. Missions that call for a "signature character" such as (say) Aurora Borealis or Anti-Matter will spawn that character as an Elite Boss or Arch Villain depending on real (not adjusted) team size, as listed below. N.B.: Arch Villain or Hero characters in Task or Strike Forces will always spawn as such regardless of team size or reputation.

Finally a note to players of Kheldian archtypes: Void Hunter and Quantum mobs spawn in addition to the number normally generated by a spawn point. Increases in team size can cause Void Hunter and Quantum mobs to spawn at Lieutenant and even Boss strength as well. For this reason, Kheldian players should exercise caution in raising their reputation.

City of Heroes

Difficulty Levels

There are five levels of reputation. In order from easiest to hardest, they are:

Heroic

At the Heroic level, enemies will typically be equal to or a level above the character's level and the number of enemies will be at a base number. If a character is attempting missions by himself or herself, bosses in the missions will instead be lieutenants with reduced hit points and power effectiveness, though they will retain the same powers as a normal boss. Similarly, Archvillains will be Elite Bosses when the team has less than six players

Tenacious

At the Tenacious level, enemies will still typically be equal to or a level above the character's level, but the number and rank of enemies will be calculated as if there was an additional person on your team. Enemies may therefore be more numerous and there may more lieutenants and bosses. Bosses may spawn at this Reputation setting or higher. Archvillains will be Elite Bosses when the team has less than five players.

Rugged

At the Rugged level, enemies will typically be one to two levels above the character's level and the number of enemies will be approximately the same as the base number at the Heroic level. Bosses will spawn in missions normally, but archvillains will still be elite bosses for teams of three or less.

Unstoppable

At the Unstoppable level, enemies will typically be one to two levels above the character's level and the number of enemies will be approximately the same as at the Tenacious level. Bosses will spawn in missions normally, but archvillains will be elite bosses for teams of one or two.

Invincible

At the Invincible level, enemies will typically be two to three levels above the character's level and the number of enemies will be approximately the same as the base number at the Heroic level. Bosses will spawn in missions normally and archvillains will be archvillains, even if the missions are attempted by a single character.

Hero Corps Field Analysts

The Hero Corps Field Analysts are the people who are responsible for changing your reputation. They are at the following locations:

Atlas Park

The Field Analysit is located behind and to the right (northeast) of City Hall, at coordinates (46, 16, -268).

Brickstown

The Field Analyst is located just outside the hospital on the southern side, at coordinates (263.5, 0, 1528).

Founders' Falls

The Field Analyst is located just west of the large fountain south of the tunnel to Talos Island, at coordinates (3889.5, 0, 605).

Galaxy City

The Field Analyst is located just behind the Freedom Corps headquarters, at coordinates (676, 64, -832).

Independence Port

The Field Analyst is located between the Green Line monorail station and the hospital, just behind the base portal, at coordinates (-1563, 6, -5508.5).

Kings Row

The Field Analyst is located 70 yards southwest of Blue Steel, just out side the Paragon City Polic Department, at coordinates (-602, 32, 1,456).

Peregrine Island

The Field Analyst is located just beside the large Portal Corporation sign in the courtyard, at coordinates (-1499.5, 0.5, -3444.5).

Skyway City

The Field Analyst is located in the western part of the grassy park area where Synapse and Mynx are located, at coordinates (-70.5, -26.5, -5,108).

Steel Canyon

The Field Analyst is located just south of the large statue where Positron and Valkyrie are located, at coordinates (-3136, -80, -393).

Talos Island

The Field Analyst is located just in front of the large statue of Talos, at coordinates (1713.5 13 7749.5).

Cap Au Diable

The Fortunata Fateweaver is located just southwest of Arbiter Howe in the Aeon City neighborhood. Coordinates: (-354, 150, -225)

St. Martial

The Fortunata Fateweaver is located just east of Arbiter Hayes on the north side of the Golden Giza. Coordinates: (-2226, 127, 1450)

City of Villains

Difficulty Levels

There are five levels of reputation. In order from easiest to hardest, they are:

Villainous

At the Villainous level, enemies will typically be equal to or a level above the character's level and the number of enemies will be at a base level. If a character is attempting missions by himself or herself, bosses in the missions will instead be lieutenants with reduced hit points and power effectiveness, though they will retain the same powers as a normal boss. Similarly, on teams of three or less, archvillains will be elite bosses.

Malicious

At the Malicious level, enemies will still typically be equal or a level above the character's level, but enemies will be more numerous and bosses will spawn in missions normally. Archvillains will still be elite bosses for teams of three or less.

Vicious

At the Vicious level, enemies will typically be one to two levels above the character's level and the number of enemies will be approximately the same as the base number at the Villainous level. Bosses will spawn in missions normally, but archvillains will still be elite bosses for teams of three or less.

Ruthless

At the Ruthless level, enemies will typically be one to two levels above the character's level and the number of enemies will be approximately the same as at the Malicious level. Bosses will spawn in missions normally, but archvillains will be elite bosses for teams of one or two.

Relentless

At the Relentless level, enemies will typically be two to three levels above the character's level and the number of enemies will be approximately the same as the base number at the Villainous level. Bosses will spawn in missions normally and archvillains will be archvillains, even if the missions are attempted by a single character.

Fortunata Fateweavers

The Fortunata are the people who are responsible for changing your reputation. They are at the following locations:

Mercy Island

The Fortunata Fateweaver is located under the clocktower right by the Darwin's Landing marker. Coordinates: (-1852, 96, -1544)

Port Oakes

The Fortunata Fateweaver is located just southeast of the Arena, which is northwest of the Mercy Island ferry. Coordinates: (-1092, 160, 1314)

Cap Au Diable

The Fortunata Fateweaver is located just southwest of Arbiter Howe in the Aeon City neighborhood. Coordinates: (-354, 150, -225)

St. Martial

The Fortunata Fateweaver is located just east of Arbiter Hayes on the north side of the Golden Giza. Coordinates: (-2226, 127, 1450)