Notoriety: Difference between revisions
imported>Konoko (historical) m (Reputation moved to Notoriety: Both games' rep/noteriety/difficulty changers refer to this as Notoriety. The term Reputation is currently associated with PvP Reputation.) |
imported>Konoko (historical) (Changed Reputation to Notoriety) |
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== Overview == | == Overview == | ||
In both City of Heroes and City of Villains, your character's ''' | In both City of Heroes and City of Villains, your character's '''Notoriety''' (also known as your '''Difficulty''' setting, sometimes referred to as your '''Reputation''') determines the toughness of the missions you are assigned. There are five Notoriety/Difficulty levels, and you can change your character's setting to a new level at any time by visiting a designated NPC and paying a modest fee in Influence or Infamy. When you change your setting it will adjust all of your current and future missions to the new Noteriety level, but your Notoriety level only affects instanced missions, not missions calling for the defeat of a certain number of mobs in a particular zone or such. | ||
Notoriety functions by adjusting the '''base level''' of a mission, or the size of the team attempting the mission, or both. The base level of a mission is equal to the level of the player whose mission it is ''at the time he accepted the mission'', i.e. if one were to accept a mission at combat level 10, then advance to combat level 11 before entering it, the mission would still spawn mobs based at level 10. The size of the team attempting the mission affects the size and strength of the groups of mobs spawned at each of the mission's spawn points. Generally speaking, a spawn point in a solo mission will generate either three Minions or one Minion and one Lieutenant. A spawn point in a mission attempted by two players, or in a solo mission at (e.g.) Malicious notoriety, will generate five Minions at base level, or three Minions and a Lieutenant, or three Minions at base level plus one, or a Minion and Lieutenant at base level plus one. Adding more players to the team will produce even greater numbers of enemies and can result in Bosses spawning over and above the number placed by the mission designer. | |||
In addition, missions attempted by a solo player on the lowest | In addition, missions attempted by a solo player on the lowest notoriety level will not spawn Boss mobs, spawning those mobs at Lieutenant strength instead. Missions that call for a "signature character" such as (say) Aurora Borealis or Anti-Matter will spawn that character as an Elite Boss or Arch Villain depending on real (not adjusted) team size, as listed below. '''N.B.:''' Arch Villain or Hero characters in Task or Strike Forces will always spawn as such regardless of team size or notoriety. | ||
Finally a note to players of '''Kheldian''' archtypes: Void Hunter and Quantum mobs spawn ''in addition to'' the number normally generated by a spawn point. Increases in team size can cause Void Hunter and Quantum mobs to spawn at Lieutenant and even Boss strength as well. For this reason, Kheldian players should exercise caution in raising their | Finally a note to players of '''Kheldian''' archtypes: Void Hunter and Quantum mobs spawn ''in addition to'' the number normally generated by a spawn point. Increases in team size can cause Void Hunter and Quantum mobs to spawn at Lieutenant and even Boss strength as well. For this reason, Kheldian players should exercise caution in raising their notoriety. | ||
== City of Heroes == | == City of Heroes == | ||
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=== Difficulty Levels === | === Difficulty Levels === | ||
There are five levels of | There are five levels of notoriety. In order from easiest to hardest, they are: | ||
==== Heroic ==== | ==== Heroic ==== | ||
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[[Image:Hero_Corps_Field_Analyst.jpg|thumb|100px|Hero Corps Field Analyst found in [[Kings Row]]]] | [[Image:Hero_Corps_Field_Analyst.jpg|thumb|100px|Hero Corps Field Analyst found in [[Kings Row]]]] | ||
The Hero Corps Field Analysts are the people who are responsible for changing your | The Hero Corps Field Analysts are the people who are responsible for changing your notoriety. They are at the following locations: | ||
==== Atlas Park ==== | ==== Atlas Park ==== | ||
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=== Difficulty Levels === | === Difficulty Levels === | ||
There are five levels of | There are five levels of notoriety. In order from easiest to hardest, they are: | ||
==== Villainous ==== | ==== Villainous ==== | ||
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=== Fortunata Fateweavers === | === Fortunata Fateweavers === | ||
The Fortunata are the people who are responsible for changing your | The Fortunata are the people who are responsible for changing your notoriety. They are at the following locations: | ||
==== Mercy Island ==== | ==== Mercy Island ==== |
Revision as of 00:13, 27 November 2006
Overview
In both City of Heroes and City of Villains, your character's Notoriety (also known as your Difficulty setting, sometimes referred to as your Reputation) determines the toughness of the missions you are assigned. There are five Notoriety/Difficulty levels, and you can change your character's setting to a new level at any time by visiting a designated NPC and paying a modest fee in Influence or Infamy. When you change your setting it will adjust all of your current and future missions to the new Noteriety level, but your Notoriety level only affects instanced missions, not missions calling for the defeat of a certain number of mobs in a particular zone or such.
Notoriety functions by adjusting the base level of a mission, or the size of the team attempting the mission, or both. The base level of a mission is equal to the level of the player whose mission it is at the time he accepted the mission, i.e. if one were to accept a mission at combat level 10, then advance to combat level 11 before entering it, the mission would still spawn mobs based at level 10. The size of the team attempting the mission affects the size and strength of the groups of mobs spawned at each of the mission's spawn points. Generally speaking, a spawn point in a solo mission will generate either three Minions or one Minion and one Lieutenant. A spawn point in a mission attempted by two players, or in a solo mission at (e.g.) Malicious notoriety, will generate five Minions at base level, or three Minions and a Lieutenant, or three Minions at base level plus one, or a Minion and Lieutenant at base level plus one. Adding more players to the team will produce even greater numbers of enemies and can result in Bosses spawning over and above the number placed by the mission designer.
In addition, missions attempted by a solo player on the lowest notoriety level will not spawn Boss mobs, spawning those mobs at Lieutenant strength instead. Missions that call for a "signature character" such as (say) Aurora Borealis or Anti-Matter will spawn that character as an Elite Boss or Arch Villain depending on real (not adjusted) team size, as listed below. N.B.: Arch Villain or Hero characters in Task or Strike Forces will always spawn as such regardless of team size or notoriety.
Finally a note to players of Kheldian archtypes: Void Hunter and Quantum mobs spawn in addition to the number normally generated by a spawn point. Increases in team size can cause Void Hunter and Quantum mobs to spawn at Lieutenant and even Boss strength as well. For this reason, Kheldian players should exercise caution in raising their notoriety.
City of Heroes
Difficulty Levels
There are five levels of notoriety. In order from easiest to hardest, they are:
Heroic
At the Heroic level, enemies will typically be equal to or a level above your character's level and the number of enemies will be at a base number. If you are attempting missions by yourself, bosses in the missions will instead be lieutenants with reduced hit points and power effectiveness, though they will retain the same powers as a normal boss. Similarly, Archvillains will be Elite Bosses when the team has less than six players.
Tenacious
At the Tenacious level, enemies will still typically be equal to or a level above your character's level, but the number and rank of enemies will be calculated as if there was an additional person on your team. Enemies may therefore be more numerous and there may be more lieutenants and bosses. If you are attempting missions by yourself, bosses can spawn in them when set to this difficulty level or higher. Archvillains will be Elite Bosses when the team has less than five players.
Rugged
At the Rugged level, enemies will typically be one to two levels above your character's level and the number of enemies will be approximately the same as the base number at the Heroic level. Bosses will spawn in missions normally, but Archvillains will be Elite Bosses when there are less than four players on the team.
Unyielding
At the Unyielding level, enemies will typically be one to two levels above your character's level, but the number and rank of enemies will be calculated as if there was an additional person on your team. Enemies may therefore be more numerous and there may be more lieutenants and bosses. Archvillains will be Elite Bosses when the team has less than three players.
Invincible
At the Invincible level, enemies will typically be two to three levels above your character's level and the number of enemies will be approximately the same as the base number at the Heroic level. Bosses will spawn in missions normally and Archvillains will be Archvillains, even if the missions are attempted by a single character (i.e. they will not be reduced to Elite Bosses).
Hero Corps Field Analysts
The Hero Corps Field Analysts are the people who are responsible for changing your notoriety. They are at the following locations:
Atlas Park
The Field Analysit is located behind and to the right (northeast) of City Hall, at coordinates (46, 16, -268).
Brickstown
The Field Analyst is located just outside the hospital on the southern side, at coordinates (263.5, 0, 1528).
Faultline
The Field Analyst is located near the Overbrook Medical Center, at coordinates (-415, 0, -1576).
Founders' Falls
The Field Analyst is located just west of the large fountain south of the tunnel to Talos Island, at coordinates (3889.5, 0, 605).
Galaxy City
The Field Analyst is located just behind the Freedom Corps headquarters, at coordinates (676, 64, -832).
Independence Port
The Field Analyst is located between the Green Line monorail station and the hospital, just behind the base portal, at coordinates (-1563, 6, -5508.5).
Kings Row
The Field Analyst is located 70 yards southwest of Blue Steel, just out side the Paragon City Polic Department, at coordinates (-602, 32, 1,456).
Peregrine Island
The Field Analyst is located just beside the large Portal Corporation sign in the courtyard, at coordinates (-1499.5, 0.5, -3444.5).
Skyway City
The Field Analyst is located in the western part of the grassy park area where Synapse and Mynx are located, at coordinates (-70.5, -26.5, -5,108).
Steel Canyon
The Field Analyst is located just south of the large statue where Positron and Valkyrie are located, at coordinates (-3136, -80, -393).
Talos Island
The Field Analyst is located just in front of the large statue of Talos, at coordinates (1713.5 13 7749.5).
City of Villains
Difficulty Levels
There are five levels of notoriety. In order from easiest to hardest, they are:
Villainous
At the Villainous level, enemies will typically be equal to or a level above your character's level and the number of enemies will be at a base number. If you are attempting missions by yourself, bosses in the missions will instead be lieutenants with reduced hit points and power effectiveness, though they will retain the same powers as a normal boss. Similarly, Archvillains and Heroes will be Elite Bosses when the team has less than six players.
Malicious
At the Malicious level, enemies will still typically be equal to or a level above your character's level, but the number and rank of enemies will be calculated as if there was an additional person on your team. Enemies may therefore be more numerous and there may be more lieutenants and bosses. If you are attempting missions by yourself, bosses can spawn in them when set to this difficulty level or higher. Archvillains and Heroes will be Elite Bosses when the team has less than five players.
Vicious
At the Vicious level, enemies will typically be one to two levels above your character's level and the number of enemies will be approximately the same as the base number at the Villainous level. Bosses will spawn in missions normally, but Archvillains and Heroes will be Elite Bosses when there are less than four players on the team.
Ruthless
At the Ruthless level, enemies will typically be one to two levels above your character's level, but the number and rank of enemies will be calculated as if there was an additional person on your team. Enemies may therefore be more numerous and there may be more lieutenants and bosses. Archvillains and Heroes will be Elite Bosses when the team has less than three players.
Relentless
At the Relentless level, enemies will typically be two to three levels above your character's level and the number of enemies will be approximately the same as the base number at the Villainous level. Bosses will spawn in missions normally and Archvillains and Heroes will remain Archvillains and Heroes, even if the missions are attempted by a single character (i.e. they will not be reduced to Elite Bosses).
Fortunata Fateweavers
The Fortunata are the people who are responsible for changing your notoriety. They are at the following locations:
Mercy Island
The Fortunata Fateweaver is located under the clocktower right by the Darwin's Landing marker. Coordinates: (-1852, 96, -1544)
Port Oakes
The Fortunata Fateweaver is located just southeast of the Arena, which is northwest of the Mercy Island ferry. Coordinates: (-1092, 160, 1314)
Cap Au Diable
The Fortunata Fateweaver is located just southwest of Arbiter Howe in the Aeon City neighborhood. Coordinates: (-354, 150, -225)
St. Martial
The Fortunata Fateweaver is located just east of Arbiter Hayes on the north side of the Golden Giza. Coordinates: (-2226, 127, 1450)