Operative Rutger: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>TonyV (historical)
mNo edit summary
imported>Snorii (historical)
mNo edit summary
Line 1: Line 1:
[[Image:Operative_Rutger.jpg|right|thumb|100px]]
[[Image:Operative_Rutger.jpg|right|thumb|100px|Operative Rutger]]
== Overview ==
== Overview ==


Line 155: Line 155:




[[Category:Contacts]][[Category:CoH Contacts]][[Category:CoV Contacts]]
[[Category:Contacts]][[Category:CoV Contacts]]

Revision as of 05:15, 26 March 2006

Operative Rutger

Overview

Operative Rutger is a City of Villains contact located in the Crimson Cove neighborhood of the Nerva Archipelago. His coordinates are (-332.5, 50, 5263)

Introductions

Contact Introduced By

New Contact(s)

Description

Information

Arachnos Operative

Operative Rutger is charged with dealing with vigilante threats on Nerva Archipelago. The last three operatives to occupy his position disappeared under mysterious circumstances; consequently, Operative Rutger is determined to do a good job. His network of information gatherers is without peer, and he's dedicated to working with only the smartest, most bloodthirsty villains the Rogue Isles have to offer.

Initial Contact

If you're going to work with me, you're going to have to get used to only getting part of the story. I'm privy to a lot of sensitive information, and it's not my habit to spread it around to my subordinates. If you can accept that, I can guarantee that by the time we're done here, all the higher ups in Arachnos will know your name. You'll be a rising star. Think you can handle that?

Story Arc

Souvenir: Souvenir title

Intro text of souvenir

Story arc title

Text of story arc description

Store

Store items

Missions

Take out the fledgling heroine

Briefing

I'll make no bones about it: I don't trust you. Not yet. You'll have to prove yourself to me before that can happen. Luckily, I've got a way for you to do just that. There's a certain young lady in Nerva who seems to be making a name for herself as a hero. I want you to take her out.

The woman calls herself Ether. You can find her associating with those Longbow louts out in Primeva.

Mission Objective(s)

  • Take out Ether and her guards

Debriefing

You broke into a Longbow base, tore a swath through it, and put a dangerous little vigilante on ice. Maybe I can trust you after all. Maybe.

Invade a Longbow base

Briefing

I've been given an important task by Arachnos, and I have to come through. If you're prepared to see it through without asking any questions, we can work together and both wind up looking good. The first step is to invade a Longbow base. Think you can handle that?

You're looking for an agent named McGowin. Defeat him, search him, and bring back whatever you find.

Mission Objective(s)

  • Defeat McGowin and his guards

Clue: McGowin's possessions

You searched the Longbow Agent McGowin and recovered a motley assortment of objects: some ammunition, a small notepad, and a locket bearing a photograph of a strikingly beautiful woman.

Debriefing

You have McGowin's things for me? Well done. Don't trouble yourself about their meaning; you can leave that to me. I am certain that what I am looking for is here somewhere.

Eliminate agents on ship

Briefing

I know you think all you got from McGowin's pockets was a bunch of junk. But you found what I was looking for. In this locket, here. Pretty picture, yes? That's McGowin's late wife. Killed by Arachnos agents in a minor scuffle in Paragon City. Disastrous PR. Anyway, she's the reason McGowin joined Longbow. It's no surprise he keeps his most precious possessions hidden behind her portrait.

What's in it? Well, you'll have to prove yourself worthy first. I need you to get to a certain cargo ship and eliminate every last agent on board. And don't ask any questions.

Remember: every agent.

Mision Objective(s)

  • Eliminate all agents on ship

Debriefing

All right, you've done a bang up job, and I can tell you a little more about our mission now. McGowin, rest his soul, was one of the higher ups in Longbow. Well trusted. Trusted enough to be given the codes to Luminary's secret headquarters in Paragon City. It's where she goes to repair herself and update her programming. We could sneak in there, pick up some schematics and get out with a minimum of violence, but that's not going to make us famous. No, you're going in there to get Luminary herself—so Arachnos can take her apart!

Take out Luminary

Briefing

You know what to do. Take that ship to Paragon City, use the code to enter Luminary's base, and incapacitate her. Try not to do too much damage; Arachnos engineers already have plans for a while army of Luminary clones.

Don't disappoint me. Take plenty of manpower with you, because this is important to Arachnos, and I'm not taking the fall for failure alone.

Mission Objective(s)

  • Kidnap Luminary

Debriefing

Well done. Luminary is biding her time in an Arachnos lab as we speak. Our scientists are already learning plenty from her circuitry, and we have plans to complete an assassment of her capabilities before a full dissection is necessary. You've certainly come a long way, and Arachnos is paying a lot of attention to you. Just be careful that it's not the kind of attention you don't want.

Interrogate Longbow agents

Briefing

According to my sources, the notorious vigilante Infernal has been put in charge of establishing a new Longbow base within Primeva. You are to assure this does not happen. Please begin by sweeping through Nerva and conducting a thorough interrogation of any Longbow agents you encounter. We need to know the exact location of this proposed base.

Longbow's continued presence in Nerva does not look good for me. I cannot allow them to expand further into Primeva and the secrets Arachnos is uncovering there.

Mission Objective(s)

  • Interrogate agents in Nerva
  • Defeat 20 Longbow

Clue: Longbow computer pass card

You found this pass card on a Longbow agent you defeated. It should enable you to access Longbow's most secure computer files.

Debriefing

This pass card should let you get into a Longbow base, extract the info you need from their computers, and get out. Good work. We're on our way to taking Infernal down.

Get information about Infernal's base

Briefing

First, good work finding that computer pass key. Second, it's time to go in deeper. This time I'm sending you into a Longbow base to retrieve any and all information about Infernal's proposed Primeva base. I've already picked your target. The good news is, it's likely to have the information we need. The bad news is, it's going to be heavily guarded.

I've copied the pass key in case you don't make it back alive. What? Illusions do neither of us any good. Longbow would be happy to see you in prison, and you know it.

Mission Objective(s)

  • Get info on Infernal's new base

Clue: Base Info

It began with Operative Rutger's mission to prevent

Eliminate the traitor

Briefing

I've got a little problem I need you to deal with. One of my assets has gone over to Longbow, and I need him eliminated. He's arranged a meeting with several Longbow representatives. The fool thinks he can trick me by setting up the meeting in Paragon City, but you don't escape Arachnos' eyes that easily.