Paragon Studios: Difference between revisions

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=== Art Department ===
=== Art Department ===
Cheryl Austin (Character Artist), Keetsie Berbel (FX Artist), [[Back Alley Brawler (Developer)|Christopher Bruce]] (Animation/FX), [[JLove|Jay Doherty]] (Character/Costume), [[Ken Morse]] (Lead Artist), [[David Nakayama]] (Concept Artist), Jason Olmstead (UI), [[Don Pham]] (Environmental/3D Artist), [[Ryan Roth]] (Environmental Artist), [[Carolina Tello Alvarado]] (Concept Artist)
Cheryl Austin (Character Artist), Keetsie Berbel (FX Artist), [[Back Alley Brawler (Developer)|Christopher Bruce]] (Animation/FX), [[JLove|Jay Doherty]] (Character/Costume), [[Ken Morse]] (Previously Lead Artist), [[David Nakayama]] (Art Lead), Jason Olmstead (UI), [[Don Pham]] (Environmental/3D Artist), [[Ryan Roth]] (Environmental Artist), [[Carolina Tello Alvarado]] (Concept Artist)


=== Production Department ===
=== Production Department ===

Revision as of 04:46, 19 March 2010

Overview

Paragonstudioslogo.jpg

Paragon Studios is NCsoft's North California studio, also referred to as NorCal Studios, Mountain View, and NCNC/NC².

Paragon Studios formed from NCsoft purchasing Cryptic Studios' half of the "City Of" franchise's Intellectual Property (I.P.). The purchase was announced on November 6, 2007. Most of the Cryptic developers for the game moved over to the new studio (15 miles from Cryptic Studios). They completed moving to the new studio on December 18, 2007.

Previously most often called NorCal Studios, they adopted the Paragon Studios name on April 14, 2009.

Staff

Paragon Studios – April 10, 2009 [1]


Management Team

Brian Clayton (General Manager/Executive Producer), Melissa Bianco (Lead Designer)

Design Department

Melissa Bianco (Lead Designer), Jonathan Courney (Powers), Sean Michael Fish (Writer/Consultant), Floyd Grubb (Powers Lead), John Hegner (World), Matt Miller (Systems Design), Joe Morrissey (Writer/Bible), Ray Snyder (Design Support), Phil Zeleski (Powers/Designer).

Programming Department

C.W. Bennett, Aaron Brady (Lead Software Engineer), Mike Chock (Graphics), Vince D'Amelio, Garth Gillespie, Scott Nelson, Matt Stults, Graham West, Ghost Widow, Dave G

Art Department

Cheryl Austin (Character Artist), Keetsie Berbel (FX Artist), Christopher Bruce (Animation/FX), Jay Doherty (Character/Costume), Ken Morse (Previously Lead Artist), David Nakayama (Art Lead), Jason Olmstead (UI), Don Pham (Environmental/3D Artist), Ryan Roth (Environmental Artist), Carolina Tello Alvarado (Concept Artist)

Production Department

Avatea (Senior Community Specialist), C. Bales, Ross Borden (Dir. Business & Marketing), Theresa Bottenhorn (HR/Office Mom), Rachel Bristol, Jesse Caceres (Development Producer), Arbiter Curry (Bugs), EMpulse (Moderator/Community Lead), Richard Higbee (AP/Build Engineer), Arbiter Kim (Lead Bug Guy), Arbiter Oates (Bugs), TheOcho (Moderator 08) (Moderator)

Quality Assurance (QA)

Please note that the QA department is from NCsoft, though they may or may not assist Paragon Studios directly.
Red Skeleton (CoH QA Lead)

Sound and Music Department

Please note that the sound/music department is from NCsoft, though they may or may not assist Paragon Studios directly.
Michael Henry, Joe Lyford

Former Staff

Ron Friedman (Animation), Bruce Harlick (Story/Mission Writer), Jill Henderson (Community Coord.), Koschej (Moderator419) (Moderator/Community Dev), Niviene (Moderator11) (Community Specialist), Nate Van Dyke (Concept Artist), Alex Von Minden (Community Mgr.)

See Also

Links


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