Reconnaissance Officer
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Overview
Reconnaissance Officers are NPCs stationed near the guarded entrances of Hazard Zones in Paragon City. They offer information to Heroes regarding the history and hostile spawns of the zones, and suggests safe squad size for street sweeping.
Locations
Reconnnaissance Officers are found the following locations:
The Hollows
You have arrived in The Hollows, which is considered a Hazard zone as you can tell by the big SWAT entrance behind you. However, under the constant supervision of the PPD, only certain regions tend to be more dangerous. Don't let that lull you into a false sense of security; you can bet that if you should stray from the pack, that'll be the perfect time for an ambush. Keep alert and come back here if you get in over your head.
See my report for more information. It should give you an idea what to expect:
RECONNAISSANCE REPORT
*** Approved Use Only ***
History: Years ago, the Trolls wanted to carve out more territory but were having problems above-ground so they took their business underground and found the residential community of Eastgate as their location. Armed with explosives, they began their work, not realizing that there was already extensive cave warrens beneath this area of Paragon City. The initial blasts destabilized a large area and collapsed a section of the zone into itself - this event became known as The Hollowing. Soon after, the Outcasts and Circle of Thorns moved in. Over recent years, additional Villain Groups (even some from the Rogue Isles) have made their way into The Hollows.
Hostiles Strength: Levels 5 through 15
Suggested Squad Parameters: 1 to 5-person teams
Highlights:
- "Rock Men"
- It is believed that these cave guardians are connected to the Devouring Earth in some way.
- Talshak the Mystic provides a Task Force to rescue David Wincott's child, who has been taken to the deadly caverns.
- "Grendel's Gulch"
Identified Hostiles:
Amenities:
- Mobile Hospital
- Trainer (Foreshadow)
- Stores (Skyway City and Atlas Park entrances
Perez Park
This is Perez Park as evidenced by the conspicuous SWAT entrances you used to arrive here. The gangs you encounter here will be much larger, this is no place to be a lone wolf. Unless you enjoy taking trips to the hospital, get some friends because this ain't no walk in the park.
See my report for more information. It should give you an idea what to expect:
RECONNAISSANCE REPORT
*** Approved Use Only ***
History: Perez Park was once an idyllic retreat from hectic city life and home to many areas where families would picnic or simply relax in the sun. The tranquility was shattered when Perez Park became infested by various villain groups, all with unique agendas. The Hellions and the Skulls have been involved in a gang war for years.
Hostiles Strength: Levels 7 through 14
Suggested Squad Parameters: 3 to 5-person teams
Highlights:
- The Maze
- A huge cluster of trees and twisted roots, heavily populated by villains.
Identified Hostiles:
Amenities:
- None
Boomtown
You are now in what is affectionately called 'Boomtown.' If you haven't noticed, this is a Hazard area, not just because the place is falling down around us, but because the hostiles that have moved in here have gathered in packs. Their numbers have increased, so yours should as well. Mind your step, there are plenty of demolished buildings and debris littering the area.
See my report for more information. It should give you an idea what to expect:
RECONNAISSANCE REPORT
*** Approved Use Only ***
History: Long ago, this area was a bustling urban center called Baumton, full of skyscrapers and massive office complexes. That all changed when the Rikti invaded in the First Rikti War against humanity. On Day 1 of the Rikti War this bustling community was hardest hit and turned into a wasteland. With the economy and housing industry crushed, the residents of Baumton moved to other parts of Paragon City, the area was sealed off to the general populace, and the bad guys moved in.
Hostiles Strength: Levels 11 through 19
Suggested Squad Parameters: 3 to 5-person teams
Highlights:
- Rubble
- And lots of it.
Identified Hostiles:
- Babbage (a wandering mostrosity created by the Clockwork)
- Clockwork
- Council
- The Lost
- Outcasts
- Trolls
- Vahzilok
Amenities:
- None
Terra Volta
You have entered the area known as Terra Volta. This is an extremely treacherous location for Heroes to patrol so you should have back up. We have been unable to establish a foothold here, so you only have what you bring in. See my report for information on the Task Forces assigned to protecting the Reactor Core.
See my report for more information. It should give you an idea what to expect:
RECONNAISSANCE REPORT
*** Approved Use Only ***
History: When Oswald Price began construction on the first electrical power plant in Paragon City in 1955, he chose this location. Local legends marked this small rocky outcrop as the intial landing point of the doomed Novus Cartago expedition of 1602. There have been constant rumors that this location is cursed. Since initial construction, Terra Volta has been plagued by problems and constant Villain aggression.
Hostiles Strength: Levels 23 through 29
Suggested Squad Parameters: 5 to 8-person teams
Highlights:
- Levels 20 - 29
- See Jane Hallaway in Independence Port regarding forming a Task Force to keep Sky Raiders from stealing the fuel to sell on the [Black Market] or using it for more sinister purpose.
- Levels 30 - 39
- See Captain James Harlan in Founders Falls regarding forming a Task Force to keep Freakshow from destroying the power plant.
- Levels 40 - 50
- Speak to Major Richard Flagg in Peregrine Island about locating the cipher for the new Rikti code.
Identified Hostiles:
Amenities:
- None
Dark Astoria
This Hazard zone is what is known as 'Dark Astoria'. Though you cannot see far due to the dense fog in the area, you are in a sort of modern age ghost town. The citizens have perished, but this place is by no means vacant. For the unwary Hero, it's also a death sentence. If you hope to maintain that heartbeat in your chest, you should find some friends or colleagues to help you. Otherwise, one of the spectral wanderers may, sooner rather than later, be you.
See my report for more information. It should give you an idea what to expect:
RECONNAISSANCE REPORT
*** Approved Use Only ***
History: Formerly known as Astoria, this is a place where crumbling magics hold a horrible dark god from the ancient world barely in check. As Mot's bonds loosen, his influence spreads, raising the dead and causing havoc and horror.
Hostiles Strength: data
Suggested Squad Parameters: data
Highlights:
- Dense Fog
- The entire landscape is covered in such a heavy fog that it appears nearly twilight even during the day.
- Ghostly Citizens
- Several citizens perished and their ghosts remain, walking the streets of Dark Astoria. Get too close and they disappear.
Identified Hostiles:
- data
Amenities:
- data
Striga Isle
Crey's Folly
Eden
You are now in 'Eden', an incredibly ironic moniker considering this place is anything but. It's not for lack of effort on the part of the Devouring Earth, however. This is a face plant waiting to happen if you're not well prepared and surrounded by trusted Heroes. The enemies that you face here are far more difficult and group in much larger packs than you've probably experienced before. It's pretty ironic, since there is nearly nothing idyllic about it..
See my report for more information. It should give you an idea what to expect:
RECONNAISSANCE REPORT
*** Approved Use Only ***
History: This area, formerly known as Woodvale, was once a quiet and prosperous community. When Crey Industries moved in, the Devouring Earth soon followed and the city became a battleground as the Devouring Earth struggled to recreate its own version of Eden.
Hostiles Strength: Levels 31 through 40
Suggested Squad Parameters: 5 to 8-person teams
Highlights:
- Captured Heroes
- See Woodsman about a Task Force to rescue the 'Prisoners of Eden'.
- Hive Entrance
Identified Hostiles:
Amenities:
- None