Robotics
Overview
Robotics is one of the powersets. It is a Mastermind primary power set.
Robotics allow you to construct an army of mechanical henchmen and repair and upgrade them in order to keep your army in tip-top shape. Robot Henchmen generally have good resistances to lethal, cold and psionic damage, as well as sleep, fear and disorient. They are vulnerable to EMP attacks. Robot Henchmen cannot be resurrected.
Robots, along with Mercenaries, are one of the ranged henchmen sets. Its damage is Energy/Smashing based, and its resists are Sleep, Fear, Disorient, Lethal, Cold, and Psionic. Many of its powers have a knockback component - other than this, it is a control-light set, as opposed to Necromancy. It is notable as the only Mastermind powerset not based on a human model, and the only powerset with a customized Group Fly animation (jump jets in the feet).
Possible Pulse Rifle Weapon Customizations.
Power Table
Mastermind
The Robotics powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Pulse Rifle Blast | 1 | Ranged, Moderate Damage (Energy/Smashing) |
Battle Drones | 1 | Summon Battle Drones |
Pulse Rifle Burst | 2 | Ranged, High Damage (Energy/Smashing), Foe Knockback |
Equip Robot | 6 | Ranged, Equip Robot Henchman |
Photon Grenade | 8 | Ranged (Targeted Area of Effect), Moderate Damage (Energy/Smash), Disorient |
Protector Bots | 12 | Summon Protector Bot |
Repair | 18 | Full Heal Robot |
Assault Bot | 26 | Summon Assault Bot |
Upgrade Robot | 32 | Ranged, Upgrade Robot Henchman |
Powers
Assault Bot
Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Assault Bot |
Basic Powers | Smash (Smash, Disorient, ToggleDrop) |
Plasma Blast (Energy, Knockback, -Regen) | |
Equip Powers | Dual Plasma Blast (Energy, Knockback, -Regen) |
Flamethrower (Cone, Extreme Damage over Time (Fire)) | |
Upgrade Powers | Swarm Missiles (Ranged Area of Effect Damage (Fire/Smashing), Knockback) |
Incendiary Missiles (Ranged Area of Effect Damage (Fire/Smashing), Ignite) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Disorient Duration | |
Set Categories | Pet Damage |
Knockback |
Battle Drones
Construct one to three Battle Drones (the second is available at level six, the third at level eighteen) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have three Drones under your control at any given time. If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon Battle Drone |
Basic Powers | Laser Blast (Minor Energy Damage) |
Smash (Smashing) | |
Equip Powers | Heavy Laser Burst (Moderate Energy Damage, Knockdown) |
Upgrade Powers | Full Auto Laser (Cone, Energy, Moderate Damage) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Set Categories | Pet Damage |
Knockback |
Equip Robot
Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to all of your current Robot Henchman. The powers gained are unique and dependent upon the target Robot Henchman that is Equipped. This power only works on your Robot Henchmen and you can only Equip any given Robot Henchman once. As of Issue 15 it equips all currently active Robot Henchmen, but any summoned later to replaced downed Henchmen will need to be separately Equipped.
Recharge | Medium |
Minimum Level | 6 (Mastermind) |
Effects | Ranged, Equip Robot Henchman |
Battle Drones: | |
Visual Change: | Glowing Red Diodes on Back |
Powers added: | Heavy Laser Burst (Moderate Energy Damage, Knockdown) |
Protector Bots: | |
Visual Change: | Glowing Red Diodes on Back |
Powers Added: | Heavy Laser Burst (Snipe, Moderate Energy Damage) |
Repair (Heal 30%) | |
Assault Bot: | |
Visual Change: | Glowing Red Diodes on Back |
Powers Added: | Dual Plasma Blast (Energy, Knockback, -Regen) |
Flamethrower (Cone, Extreme Damage over Time (Fire)) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Photon Grenade
Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can disorient some targets in the affected area.
Damage | Moderate |
Recharge | Slow |
Minimum Level | 8 (Mastermind) |
Effects | Ranged, {Targeted Area of Effect) |
Moderate Damage (Energy/Smash) | |
Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged AoE Damage |
Stuns |
Protector Bots
You can summon one to two powerful Protector Bots (the second is available at level twenty-four). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon Protector Bots |
Basic Powers | Laser Blast (Minor Damage) |
Force Shield (+Defense) | |
Equip Powers | Heavy Laser Burst (Snipe, Moderate Damage) |
Repair (Heal 30%) | |
Upgrade Powers | Photon Grenade(Ranged Area of effect, Minor Damage (Energy/Smashing), Disorient) |
Seeker Drones (-To Hit, -Damage, -Perception, Disorient)) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Buffs | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Knockback Distance | |
Enhance Disorient Duration | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
Knockback | |
ToHit Debuff |
Pulse Rifle Blast
This Pulse Rifle can fire a long range laser pulse. Deals moderate smashing/energy damage.
Damage | Moderate |
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged, Moderate Damage (Energy/Smash) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback |
Pulse Rifle Burst
This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.
Damage | High |
Recharge | Fast |
Minimum Level | 2 (Mastermind) |
Effects | Ranged, High Damage (Energy/Smash) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback |
Repair
You can release a small swarm of nanites that can Repair one Robot Henchman to full health and restores some of its endurance. This power only works on your Robot Henchmen.
Recharge | Slow |
Minimum Level | 18 (Mastermind) |
Effects | Ranged, Robot Full Heal |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Upgrade Robot
Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to one Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Robot Henchmen that is Upgraded. This power only works on your Robot Henchman and you can only Upgrade any given Robot Henchman once.
Recharge | Medium |
Minimum Level | 32 (Mastermind) |
Effects | Ranged Upgrade Robot Henchman |
Battle Drones: | |
Visual Change: | Glowing Red Eyes, Glowing Red Diode on Antenna, Third Gun |
Powers added: | Full Auto Laser Blast (Cone, Moderate Damage (Energy)) |
Protector Bots: | |
Visual Change: | Glowing Red Eyes, Jacob's Ladder Effect between Antennae |
Powers Added: | Photon Grenade(Ranged Area of effect, Minor Damage (Energy/Smashing), Disorient) |
Seeker Drones (-To Hit, -Damage, -Perception, Disorient)) | |
Assault Bot: | |
Visual Change: | Sweeping Red Eyes, Shoulder Mounted Missile Launchers |
Powers Added: | Swarm Missiles (Ranged Area of Effect Damage (Fire/Smashing), Disorient) |
Incendiary Missiles (Ranged Area of Effect Damage (Fire/Smashing), Ignite) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
External Links
- Robotics for Masterminds at City of Data v2.0