Base Upgrades

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Revision as of 01:23, 10 June 2009 by imported>SekoiaBot (historical) (Robot: Cosmetic changes)
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Overview

Salvage can be used to make base upgrades. The following upgrades are available:

Upgrades by Type

Control

Autonomous Expert System

Using the most advanced concepts and equipment, this blueprint lays out how to build a functioning synthetic intelligence and train it to monitor all base functions. It will generate a large amount of Control for your devices.

Salvage Required:

  • 12 Tech Power
  • 12 Tech Prototype
  • 4 Tech Material
  • 4 Experimental Tech

Mystic Orrery

Control Aux

Advanced Corner Terminal

This device increases the amount of Control available to your base.

Salvage Required:

  • 15 Tech Power
  • 5 Tech Hardware
  • 4 Tech Prototype
  • 1 Rikti Data Pad

Advanced Database

Using the salvage listed, you can build an advanced database that increases the Control available in your base.

Salvage Required:

  • 13 Tech Power
  • 2 Tech Hardware
  • 2 Tech Prototype

Advanced Holodisplay

This shows you how to build the latest in security monitoring equipment, adding a significant amount of Control to your base.

Salvage Required:

  • 11 Tech Power
  • 8 Tech Prototype
  • 4 Tech Material
  • 2 Experimental Tech

Advanced Terminal

This is the plan for an advanced security terminal, generating more Control for your base.

Salvage Required:

  • 10 Tech Power
  • 6 Tech Prototype
  • 4 Tech Material
  • 2 Tech Hardware
  • 1 Rikti Data Pad

Additional Specs:

  • Price: 300000 Prestige
  • Provides: +100 Control


Astral Haruspex

Mega Monitor

This diagrams the parts needed to build a powerful security monitor, generating more Control for your base.

Salvage Required:

  • 10 Tech Material
  • 7 Tech Hardware
  • 3 Tech Power
  • 1 Tech Software

Additional Specs:

  • Price: 849000 Prestige
  • Provides: +200 Control
  • Energy required : -100 Power
  • Placed as a wall detail

Monitor Bank

This schematic lays out a surveillance monitor system that can increase the Control generated for your base.

Salvage Required:

  • 12 Tech Material
  • 1 Tech Hardware

Mystic Overseer

Seer Desk

Viewing Portal

Holodisplay

This Holodisplay provides improved monitoring for base security, increasing the control generated for your base.

Salvage Required:

  • 3 Tech Material
  • 5 Tech Power

Additional Specs:

  • Price: 97000 Prestige
  • Provides: +25 Control
  • Energy required : -15 Power


Defense

Auto Repair

This increases the chance to rebuild an item after a base raid.

Salvage Required:

  • 8 Tech Material
  • 8 Tech Power

Chill Cannon

Dampening Ray

Dampening Ray

Elite Analyzer

Elite Chain Gun

The turret built from these plans is a top-of-the-line autocannon.

Salvage Required:

  • 26 Tech Power
  • 10 Unstable Rad Pistol
  • 9 Tech Material
  • 2 Tech Hardware

Elite Chill Cannon

Combining this salvage lets you build a cold ray for your defenses.

Salvage Required:

  • 50 Tech Power
  • 26 Tech Prototype
  • 10 Unstable Rad Pistol
  • 9 Tech Hardware
  • 2 Tech Software

Elite Dampening Ray

Elite Dampening Ray

This advanced blueprint creates a turret that can powerfully weaken attackers in your base.

Salvage Required:

  • 40 Tech Material
  • 14 Tech Hardware
  • 5 Tech Prototype
  • 1 Tech Software

Elite Energy Beam

Elite Energy Beam

This plan is for a turret that can release a powerful blast of energy.

Salvage Required:

  • 27 Tech Power
  • 18 Tech Material
  • 12 Tech Prototype
  • 10 Tech Hardware
  • 10 Unstable Rad Pistol

Elite Igniter

Elite Igniter

These are military blueprints for the latest in flamethrower technology.

Salvage Required:

  • 35 Tech Material
  • 22 Tech Hardware
  • 12 Tech Power
  • 10 Unstable Rad Pistol
  • 8 Tech Prototype
  • 2 Experimental Tech

Elite Sapper

Elite Sapper

Using this blueprint you can build a defense that can drain a massive amount of endurance from your foes.

Salvage Required:

  • 62 Tech Material
  • 28 Tech Hardware
  • 10 Tech Prototype
  • 10 Nano Fluid
  • 3 Experimental Tech

Elite Scanner

From these parts, you can build a defense that highlights weaknesses, reducing Resistance and Defense of your foes.

Salvage Required:

  • 24 Tech Material
  • 24 Tech Power
  • 13 Tech Hardware
  • 10 Nano Fluid
  • 3 Tech Software
  • 3 Experimental Tech

Elite Snow Crystal

Elite Stonethrower

Improved Analyzer

Improved Chain Gun

Improved Chill Cannon

Combining these tech items lets you build a cold ray for your defenses.

Salvage Required:

  • 30 Tech Material
  • 12 Tech Power
  • 10 Alien Tech
  • 6 Tech Prototype
  • 1 Tech Software

Improved Dampening Ray

Improved Dampening Ray

Improved Sapper

Improved Sapper

Using these plans, you can build a defense that will drain endurance from your foes.

Salvage Required:

  • 40 Tech Power
  • 10 Abberant Tech
  • 9 Tech Hardware
  • 1 Experimental Tech

Improved Scanner

From these parts, you can build a defense that highlights weaknesses, reducing Resistance and Defense of your foes.

Salvage Required:

  • 15 Tech Power
  • 10 Abberant Tech
  • 6 Tech Material

Improved Snow Crystal

Improved Stonethrower

Sapper

Sapper

Snow Crystal

Tesla Cage

Tesla Cage

Combining the salvage in this forumal builds a trap that projects an electrical Tesla Cage.

Salvage Required:

  • 30 Tech Material
  • 10 Alien Tech
  • 8 Tech Prototype
  • 4 Tech Software

Weakness Field

Using these items you can build a device that reduces endurance and health recovery of foes within its field.

Salvage Required:

  • 12 Tech Power
  • 8 Tech Material
  • 3 Tech Prototype
  • 2 Tech Hardware

Energy

Dimensional Vortex

Fusion Generator

These are the plans for the highly Experimental fusion generator.

Salvage Required:

  • 12 Tech Material
  • 12 Tech Hardware
  • 4 Tech Power
  • 4 Tech Software

Energy Aux

Aeon Capacitor

Stolen from Dr. Aeon's labs, this is a backup power supply capable of serving even the largest rooms for a short while.

Salvage Required:

  • 8 Tech Material
  • 5 Tech Power
  • 2 Tech Prototype
  • 1 Aeon Tech

Crystal Ward

Emergency Capacitor

Generator Energy Curtain

Mana Lens

Mana Resonator

Experimental Tech

Experimental Tech: 5th Column

Make Experimental Tech from 5th Column Salvage

Salvage Required:

  • 2 Exotic Alloy
  • 1 Dangerous Chemicals

Experimental Tech: Arachnoids

Make Experimental Tech from Arachnoids salvage.

Salvage Required:

  • 2 Arachnoid Venom
  • 1 Blaster Tech

Expermental Tech: Arachnos

Make Experimental Tech from Arachnos salvage.

Salvage Required:

  • 2 Blaster Tech
  • 1 Powered Armor Circuitry

Experimental Tech: Axis America

Make Experimental Tech from Axis America salvage.

Salvage Required:

  • 2 Exotic Allow
  • 1 Dangerous Chemicals

Experimental Tech: Council

Make Experimental Tech from Council salvage.

Salvage Required:

  • 2 Stable Protonium
  • 1 Exotic Alloy


Experimental Tech: Council Empire

Make Experimental Tech from Council Empire salvage.

Salvage Required:

  • 2 Stable Protonium
  • 1 Exotic Alloy

Experimental Tech: Consortium Guards

Make Experimental Tech from Consortium Guards salvage.

Salvage Required:

  • 2 CIA Files
  • 1 Exotic Alloy

Experimental Tech: Crey

Make Experimental Tech from Crey salvage.

Salvage Required:

  • 2 Stable Protonium
  • 1 Crey Tech

Experimental Tech: Devouring Earth

Make Experimental Tech from Devouring Earth salvage.

Salvage Required:

  • 1 Hamidon Lichen
  • 1 Exotic Compound
  • 1 Hamidon Spore

Experimental Tech: Freakshow

Make Experimental Tech from Freakshow salvage.

Salvage Required:

  • 1 Energy Source
  • 1 Freakshow Cybernetics
  • 1 Powered Armor Circuitry

Experimental Tech: Freedom Corps

Make Experimental Tech from Freedom Corps salvage.

Salvage Required:

  • 1 Graphite Composite
  • 1 Military Intelligence
  • 1 Stable Protonium
  • 1 Nanites

Experimental Tech: Good Turrets

Make Experimental Tech from Good Turrets salvage.

Salvage Required:

  • 2 Exotic Alloy
  • 1 Stable Protonium

Experimental Tech: Hydra

Make Experimental Tech from Hydra salvage.

Salvage Required:

  • 1 Mutated Sample
  • 1 Ectoplasm
  • 1 Neo Organics

Experimental Tech: Knives of Artemis

Make Experimental Tech from Knives of Artemis salvage.

Salvage Required:

  • 2 Portal Tech
  • 1 Graphite Composite
  • 1 Military Intelligence

Experimental Tech: Malta

Make Experimental Tech from Malta salvage.

Salvage Required:

  • 2 Exotic Alloy
  • 1 CIA Files

Experimental Tech: Nemesis

Make Experimental Tech from Nemesis salvage.

Salvage Required:

  • 1 Steam Powered Engine
  • 1 Nemesis Weapon
  • 1 Exotic Alloy

Experimental Tech: Nemesis Automatons

Make Experimental Tech from Nemesis Automatons salvage.

Salvage Required:

  • 1 Steam Powered Engine
  • 1 Nemesis Weapon
  • 1 Exotic Alloy

Experimental Tech: Nictus

Make Experimental Tech from Nictus salvage.

Salvage Required:

  • 2 Nictus Tech
  • 1 Stable Protonium

Experimental Tech: Paragon Protectors

Make Experimental Tech from Paragon Protectors salvage.

Salvage Required:

  • 2 Stable Protonium
  • 1 Powered Armor Circuitry

Experimental Tech: Prisoners

Make Experimental Tech from Prisoners salvage.

Salvage Required:

  • 2 Nemesis Weapon
  • 1 Crey Tech

Experimental Tech: Rikti

Make Experimental Tech from Rikti salvage.

Salvage Required:

  • 1 Cortex Device
  • 1 Rikti Communications Device
  • 1 Rikti Plasma Rifle
  • 1 Rikti Control Unit

Experimental Tech: Rogue Arachnos

Make Experimental Tech from Rogue Arachnos salvage.

Salvage Required:

  • 2 Blaster Tech
  • 1 Powered Armor Circuitry

Experimental Tech: Rogue Island Police

Make Experimental Tech from Rogue Island Police salvage.

Salvage Required:

  • 2 Exotic Alloy
  • 1 Stable Protonium

Experimental Tech: Rogue Robots

Make Experimental Tech from Rogue Robots salvage.

Salvage Required:

  • 2Powered Armor Circuitry
  • 1 Exotic Alloy

Experimental Tech: Security Guards

Make Experimental Tech from Security Guards salvage.

Salvage Required:

  • 2 Exotic Alloy
  • 1 Stable Protonium

Experimental Tech: Sky Raiders

Make Experimental Tech from Sky Raiders salvage.

Salvage Required:

  • 2 Exotic Alloy
  • 1 Portal Tech

Experimental Tech: The Family

Make Experimental Tech from The Family salvage.

Salvage Required:

  • 2 Portal Tech
  • 1 Innovative Code

Experimental Tech: The Lost

Make Experimental Tech from The Lost salvage.

Salvage Required:

  • 2 Exotic Alloy
  • 1 Rikti Plasma Rifle

Experimental Tech: Turrets

Make Experimental Tech from Turrets salvage.

Salvage Required:

  • 2 Exotic Alloy
  • 1 Stable Protonium

Medical

Auto-doc

Tree of Wonders

Medical Aux

Combat Logs

Contemplation Charts

Robo-Surgery

Spirit Signal

Raid

Disrupter Pylon

The disrupter pylon is a temporary power that can be used during base raids to seize an Item of Power.

Salvage Required:

  • 1 Tech Material
  • 1 Tech Power