Bases
Overview
With the introduction of City of Villains and Issue 6 of City of Heroes, super groups now have the ability to build bases, or places where group members may hang out. Bases also have the ability to grant certain bonuses to supergroup members if they contain an Item of Power, which are special items that can only be gained by completing special missions or raiding a base that contains an existing Item of Power and successfully capturing it from the owners. (Items of Power were on the Test Server prior to Issue 7 release, but did not make it to the Live release due to internal errors.)
How to Build a Base
To build a base, a character must first have Base Editing rights in a Group. The option to build a base is given by the Super Group Registrar in the Arachnos Headquarters in Port Oakes for villains and by the Super Group Registrar in the City Hall of Atlas Park or Galaxy City for heroes.
Note: Additions needed:
- Where to go to start construction
- Increasing Plot Size
- Adding Rooms
- Rotating Rooms
- Connecting Rooms
- Adding Items
- Adding Personal Items
- Placing Items
- Blocked Paths
- Item Stacking
- Adjusting Floor height
- Adjusting Ceiling height
- Adjusting Lighting
Rooms in a Base
See: Base Rooms
Once a base is constructed, a character with Base Editing rights may add rooms to it. The number of rooms you can add depends upon your plot size. Supergroups start with an 8x8 normal plot size, but this plot size can be increased at considerable cost. Plots come in two types: Hidden and Secure. As far as we know, the only difference is that a Secure plot can have secondary Power and Control sources for the base.
Rooms are capable of housing specific Items. For instance, you have to have an Energy room if you want to have a generator, and you must have a Control room in order to generate control. Both energy and control are necessary to build and run any of the cool toys in a base. Without them, your base is largely decorative.
Some rooms can house Defensive Items in addition to Energy, Control, Medical, Teleportation, or Work Table items. Some rooms can also have backup batteries should the Base's main power sources become disabled during a PvP raid.
Unfortunately there is a large amount of data to deal with for bases, so some of these entries are incomplete.
Below is a list of all of the available rooms.
- Cost -- Prestige needed to add the Room
- Size -- Measured in Plot Grids
- Def -- Number of Defensive Items that can be placed
- DefA -- Number of Defensive Auxillary Items that can be placed
- Main -- Number of Items that can be placed relating directly to the Room's function
- Aux -- Number of Auxillary Items placeable relating to the Room's Main function
- Bat -- Number of Backup Batteries placable to power the Room
- Storage -- Number of Storage Items allowed in the Room
- Anchor -- Number of Anchors placeable for an Item of Power
(Unl = Unlimited amounts of these item types can be placed in the indicated room.)
Workshop
Workshop 100 000 2x2 na na 2 Unl na 9 1 Workshop 400 000 3x4 na na 3 Unl na 9 1 Note: Both Workshops can also hold up to 6 (six) Empowerment Stations
Medical
Infirmary 150 000 2x2 na na 4 Unl na 1 1 Trauma Center 525 000 4x4 na na 12 Unl 1 1 1
See Base Rooms for completed comprehensive listings of Rooms and details.
One of the first things that any supergroup wants is a worktable. Here is an enumeration of the prestige cost for building, controlling, and powering a worktable.
Energy Terminal 150,000 Control Room 100,000 Workshop 100,000 Generator 225,000 Mainframe 150,000 Basic Worktable 25,000 Total 750,000
Item Costs
Here is a list of the functional items in a base, and how much they cost. Note that there are more advanced and powerful items you can get for a base, but they must be crafted on a worktable. Negative numbers mean that an item produces that commodity instead of using it.
Power
Prestige Energy Control Aux Generator 225000 -500 0 ? Circuit Breaker 50000 -150 0 -
Tech Control
MainFrame 150000 50 -50 9 Database 106000 100 -50 - Terminal 30000 10 -10 - Corner Terminal 32000 15 -20 -
Work tables
Basic 25000 20 10 1 Advanced 50000 50 25 1 Expert 100000 200 100 1
Teleporters
Raid Teleporter 75000 80 15 -
Medical
(no information, please help)