Stephanie Peebles

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Revision as of 09:28, 17 January 2007 by imported>Yakovlev (historical) (→‎{{UL|Stop the Council attack}})
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Overview

Stephanie Peebles.jpg

Stephanie Peebles is a hero contact in the Port Noble neighborhood of Striga Isle Stephanie Peebles is a Magic origin contact.  level range is 20-24.

Introductions

Contact Introduced By

None, directly. As with the Hollows and Croatoa arc contacts, the various contacts of a similar level will give a mission to go speak to Stephanie, in order to make players aware of the Striga arcs. But there is no direct introduction needed. Any hero of the correct level can speak to this contact and receive missions from her.

New Contact(s)

My friend Long Jack would like to get to know you better. He keeps his eye on the docks, and he knows a lot about what's happening with the Council and the Sky Raiders. Long Jack can usually get you Natural and Technology Enhancements.

Long Jack won't steer you wrong.

Information

Tavern Owner

Stephanie Peebles was born in the apartment above the Mermaid Tavern, and that's where she's lived her entire life. She's too tough to be pushed around by the local thugs, and she's become sort of a mascot to the rough and ready characters who patronize her tavern. In her heart of hearts, Stephanie has something of a soft spot for the petty thugs who run the docks in Port Noble; after all, they make life interesting. But she draws the line when it comes to the Council. Stephanie's alarmed by the speed with which the Council's troops have overrun her home, and she'd do anything to root them out.

Initial Contact

Thanks for the package, I'm grateful. So, what do you think of Port Noble? Doesn't look like much, maybe? Well, it's my home. I've been doing what I can to kick those Council goons out, but I need more help. I'd appreciate it if you could stick around.

Otherwise, you can keep following leads from your other contacts. I'll always be here, and I'll always be grateful for assistance.

Store

Stephanie Peebles sells the following items:

  • Inspirations
  • Level 20 Natural/Magic Dual-Origin Enhancements
  • Level 25 Natural/Magic Dual-Origin Enhancements
  • Level 25 Magic Single-Origin Enhancements

Stephanie will start offering better inspirations and enhancements after three missions.

Missions

Shut the Council down

Briefing

Striga has always been a dangerous place to live, but lately it's gotten a heck of a lot worse. It's the Council. They've got their mitts all over my home now, and I don't like it one bit. If you're willing to help me, I know exactly where you should start: by taking down some Council agents. They've been making my home a rotten place to live. I'd appreciate it if you shut those goobers down.

Those Council agents are cowards, plain and simple. You take out ten of them, they'll get the message.

Mission Objective(s)

  • Combat Council in Port Noble
    • Defeat 10 Council

Debriefing

You sure put the fear into 'em, kid. Good going. The Council better sit up and take notice: Striga Isle's got a new hero!

Destroy the illicit drug shipment

Briefing

There's a ship in the harbor here about to set sail for Independence Port. Nothing unusual there. But what I just learned is that this ship contains a massive cargo of Superadine. I'd like to keep that junk off the streets if I can. Which means you've got to get on that ship, destroy the drugs, and waylay the captain. Think you can handle it?

It's a Family operation, I'm afraid. Sometimes those scamps just don't learn!

Mission Objective(s)

You hear the laughter of men who think they've already gotten away with their crime.

  • Bust Tommy One Eye and his crew
    • 4 crates of drugs to destroy

Enemies

The Family

Notable NPCs

  • Tommy One Eye (Boss) (Underboss)
  • Superadine x4 (Object)

Quotes

The guards around the Superadine say the following:

Guard 1: C'mon, just a taste.
Guard 2: No can do. Tommy's orders.

(agroed)

Guard 1: Protect the Dyne!

Notes

  • To finish this mission you need to defeat the whole boss room and not only Tommy's group.

Debriefing

That's a little less 'Dyne on the streets and a little less money in Seb Frost's pockets. Not a bad day's work, huh, hero?

Waylay the robots before they leave the warehouse

Briefing

We've got to move fast. I just got word about a new crop of Zenith Mech Men that's about to be loaded on a cargo ship bound for Paragon City. I'm sure you know what a pain those Mech Men can be once they get into the Council's hands. If you could waylay those robots before they leave the warehouse, you could save your fellow heroes a lot of grief.

You need to hurry! They'll reach the boat soon!

Mission Objective(s)

You hear the stomping of fifty heavy metal feet

  • Defeat all Council agents

Notable NPCs

Enemies

Council

Notes

  • All the enemies of this mission are Council robots, except for the mission boss' group.

Debriefing

There is no debriefing for this mission.

Stop the Council's attack on the Family

Briefing

The The Family's been running these docks so long, I guess I'm used to them. But the Council isn't. I just heard that they've launched an attack on a known Family business, and it doesn't take much imagination to guess what'll happen. The Council will massacre those gangsters. Now, the Fam may not be your favorite group of people, but I know you don't want to see bloodshed if you can prevent it. Will you stop the Council's attack on the Family?

You're a good one. Go in there and kick some butt.

You hear the echoing report of a shotgun

Mission Objective(s)

  • Defeat all villains in warehouse

You stopped the battle between the Family and the Council.

Enemies

The Family
Council

Notable NPCs

  • None

Quotes

During this mission Family and Council troops will be fighting among them. The last room will have two Lieutenants who will say:

Family Lieutenant: The Family will always rule these docks.
Council Lieutenant: Not anymore, I'm afraid. Hands up.

(agroed)

Family Lieutenant: So you want a piece of me too, huh? It's your funeral!

Debriefing

Thanks. I owe you one. You put your neck on the line for some people who aren't exactly model citizens, and I won't forget it. You stopped a lot of bloodshed today; I hope you're as proud of that as I am.

Stop the Council attack

Briefing

I've got a fish story for you, and it's a beaut. Seems some researchers over in Eastgate Bay just pulled into port. Say they were attacked by some sort of 'fish monsters,' and they barely escaped with their lives! They even say they've got one of the creatures on ice down in their hold.

I don't know if I believe it, but the Council seems to. They've mounted an assault on the ship, and they're planning on stealing the creature, probably for genetic experimentation. Problem is, there are innocent people in the way. I need you to stop that Council attack.

Word travels fast on Striga Isle. Don't be surprised if you run into a lot of unfriendly faces.

The door has been forced open. The Council's already here!

Mission Objective(s)

  • Defeat all villains on boat
    • Recover the specimen, 4 researchers to save

Enemies

Council
Sky Raiders

Notable NPCs

  • None
Clue
The scientists' find

The contents of this crate can only be described as bizarre. The creature in stasis within is definitely fish-like, but easily the size of a man. Its long, powerful arms look capable of ripping a boat to shreds.

Quotes

Each of the scientists say the following when freed from the Council troops:

Eastgate Bay researcher: I just want to go back to the university! Back to studying coral!
Eastgate Bay researcher: We nearly lost our livesfor our research! And these creeps want to steal it?
Eastgate Bay researcher: You wouldn't believe me if I told you about it!
Eastgate Bay researcher: Thanks, Hero. You were amazing!

The Sky Raiders and Council soldiers fighting only say:

Council Lieutenant: I want that creature! Immediately!
Sky Raider Minion: We will have the creature!

Debriefing

Did you get a look at the contents of that create? Ick! Well, I don't know how or why those researchers found that thing, but I sure hope they don't find any more.

Save Dr. Francois

Briefing

Someone's in big trouble, and I think you're the only one who can help. Dr. Francois, the robotics engineer, has been kidnapped by the Council! He's on a ship right now, and you've got to stop it before it leaves port. I have no doubt the Council will force Francois to improve their hideous Zenith Mech Men for them. And I have no doubt he could do it. You've got to save Dr. Francois! And you only have one hour to do it.

Once that ship leaves port, it may become impossible to track down the good doctor.

A whistle blows. The ship is preparing to set sail.

Mission Objective(s)

  • Rescue Dr. Francois (Timed, 1:00)

You rescued Dr. Francois from the Council.

Enemies

Council

Notable NPCs

  • Archon Stern (Boss) (Penumbra Elite Archon)
  • Dr. Francois (Hostage)

Debriefing

The doc's back home safe, thanks to you. You're doing a lot to protect the people of Striga Isle. Don't ever imagine I'm not grateful.

Talk to Long Jack

Briefing

I wonder if you'd be willing to help me out with a personal problem. See, I lost my ring. My wedding ring! Last night at the Mermaid, it just disappeared! I've asked my friend Long Jack to look into the matter; he knows a lot of the less savory folks about town. Could you go talk to Long Jack? It would mean a lot to me if you could recover my ring.

This is a shady town, and things could get dicey. I'd recommend bringing along at least a couple of teammates.

That ring is almost all I have to remember my Stephen. I don't want to lose it now.

Mission Objective(s)

  • Talk to Long Jack

Debriefing: Long Jack

So you're Steph's friend, huh? Glad to meet you.

I think I may have a lead on that missing ring of hers. It seems a Warrior named Heracles was bragging about how he lifted a gold bauble off a woman in the Mermaid Tavern. Description sounds about right. You should check out his hideout.

Heracles

Mission Objective(s)

The Warriors' den smells of musty artifacts and sweat.

  • Defeat Heracles and his men

You recovered Stephanie's ring.

Notable NPCs

Enemies

Warriors

Debriefing

Oh, thank you, thank you! I'm so grateful! I guess you've figured out that there's more to the ring than I told you, huh? All right, all right, I'll tell you the rest. You see, I'm what those people at MAGI call a 'sorceress.' Down here on Striga, people tend to use the word 'witch.'

Magic's been in my family for a long time. When I married my Stephen, it seemed only natural to weave the power of our love into our wedding bands.

I hope this doesn't change the way you feel about me. I'd like you to carry the ring around for a few days, get used to its magic. Maybe then you'll understand me a little better.

Power

Self +Resistance (All)

This ring contains the power of Stephanie Peebles' love for her late husband, Stephen. When invoked, this power will partially protect you from all damage types, including Psionics. After about two hours of on time, Stephanie will recall the ring magically.

External Links