Storm Summoning

From Homecoming Wiki
Revision as of 13:38, 11 April 2007 by imported>Baaleos (historical) (→‎Defender)
Jump to navigation Jump to search

Overview

Storm Summoning is a Controller secondary power set and a Defender primary power set.

You can command the forces of nature! Storm Summoning allows you to control wind and weather to aid your allies and wreak havoc on your foes.

Power Tables

Defender

The Storm Summoning powerset is available as a primary powerset for Defenders. The following table shows which powers are available and at what level:

Power Level Effect
Gale 1 Ranged (Cone), Minor Damage (Smash), Foe Knockback
O2 Boost 1 Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain)
Snow Storm 2 Toggle: Ranged (Targeted Area of Effect), Foe: -Speed -Recharge -Fly
Steamy Mist 6 Toggle: Player Based Area of Effect, Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse)
Freezing Rain 8 Ranged (Location Area of Effect), Minor Damage over Time(Cold), Foe -Speed, -Recharge, -Defense -Resistance
Hurricane 12 Toggle: Player Based Area of Effect, Foe: -Range, -Accuracy, Repel, Knockback
Thunder Clap 18 Player Based Area of Effect, Foe: Disorient
Tornado 26 Summon Tornado: Ranged Targetted Area of Effect Minor Damage (Smash), Foe: Knockback, Fear, Disorient
Lightning Storm 32 Create Storm: Ranged, High Damage(Energy), Foe: -Endurance

Controller

The Storm Summoning powerset is available as a secondary powerset for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Gale 1 Ranged (Cone), Minor Damage (Smash), Foe Knockback
O2 Boost 2 Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain)
Snow Storm 4 Toggle: Ranged (Targeted Area of Effect), Foe: -Speed -Recharge -Fly
Steamy Mist 10 Toggle: Player Based Area of Effect, Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse)
Freezing Rain 16 Ranged (Location Area of Effect), Minor Damage over Time(Cold), Foe -Speed, -Recharge, -Defense -Resistance
Hurricane 20 Toggle: Player Based Area of Effect, Foe: -Range, -Accuracy, Repel, Knockback
Thunder Clap 28 Player Based Area of Effect, Foe: Disorient
Tornado 35 Summon Tornado: Point Blank Area of Effect Minor Damage (Smash), Foe: Knockback, Fear, Disorient
Lightning Storm 38 Create Storm: Ranged, High Damage(Energy), Foe: -Endurance

Powers

The following are powers in the Storm Summoning powerset.

StormSummoning Fog.png Freezing Rain

Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm.

Damage Minor Damage over Time(Cold)
Recharge Long
Minimum Level Archetypeicon defender.png 8 (Defender)
Archetypeicon controller.png 16 (Controller)
Effects Ranged (Location Area of Effect)
Foe: -Speed, -Recharge, -Defense -Resistance
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Slow
Enhance Defense Debuff
Enhance Accuracy
Enhance Damage

StormSummoning Gale.png Gale

You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.

Damage Minor Damage (Smash)
Recharge Moderate
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 1 (Controller)
Effects Ranged (Cone)
Foe: Knockback
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Knockback Distance
Enhance Accuracy
Enhance Damage

StormSummoning Hurricane.png Hurricane

You can summon a Hurricane. The wind and rain from this massive storm reduce the range and Accuracy of nearby foes. The massive winds of this storm continuously force foes away from you.

Recharge Slow
Minimum Level Archetypeicon defender.png 12 (Defender)
Archetypeicon controller.png 20 (Controller)
Effects Toggle: Player Based Area of Effect
Foe: -Range, -Accuracy, Repel, Knockback
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Knockback Distance
Enhance ToHit Debuff

StormSummoning LightningStorm.png Lightning Storm

You can create a massive Lightning Storm that will strike any foe that approaches you. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains.

Damage High Damage(Energy)
Recharge Long
Minimum Level Archetypeicon defender.png 32 (Defender)
Archetypeicon controller.png 38 (Controller)
Effects Create Storm: Ranged, High Damage(Energy)
Foe: -Endurance
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Endurance Modification
Enhance Knockback Distance
Enhance Accuracy
Enhance Damage

StormSummoning O2Boost.png O2 Boost

Saturates the air around a targeted ally with rich oxygen, healing his wounds. The O2 Boost can protect a targeted ally from Sleep, Stun and Endurance Drain effects. You cannot use this power on yourself.

Recharge Fast
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 2 (Controller)
Effects Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Heal

StormSummoning SnowStorm.png Snow Storm

While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes.

Recharge Slow
Minimum Level Archetypeicon defender.png 2 (Defender)
Archetypeicon controller.png 4 (Controller)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe: -Speed -Recharge -Fly
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Slow

StormSummoning SteamyMist.png Steamy Mist

Your mastery of the elements allows you to hide yourself and all nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Fire, Cold, and Energy damage, as well as your Foes ability to Confuse you. You cannot use any other Concealment type powers while using Steamy Mist.

Recharge Slow
Minimum Level Archetypeicon defender.png 6 (Defender)
Archetypeicon controller.png 10 (Controller)
Effects Toggle: Player Based Area of Effect
Team Stealth, +Defense(All)
Team: +Resistance(Fire, Cold, Energy, Confuse)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Defense Buffs
Enhance Damage Resistance

StormSummoning ThunderClap.png Thunder Clap

You can call forth a tremendous Thunder Clap that will Disorient most foes in a large area around you.

Recharge Slow
Minimum Level Archetypeicon defender.png 18 (Defender)
Archetypeicon controller.png 28 (Controller)
Effects Player Based Area of Effect
Foe: Disorient
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Accuracy

StormSummoning Tornado.png Tornado

Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.

Damage Minor Damage (Smash)
Recharge Long
Minimum Level Archetypeicon defender.png 26 (Defender)
Archetypeicon controller.png 35 (Controller)
Effects Summon Tornado: Targeted Area of Effect
Foe: Knockback, Fear, Disorient
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Disorient Duration
Enhance Knockback Distance
Enhance Defense Debuff
Enhance Damage

External Links