The New Praetorians

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Revision as of 04:58, 15 January 2013 by imported>Blondeshell (historical) (add Alec Parson and Aurora Pena powers)
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Overview

These heroes are Praetorians who have been recruited by Provost Marchand to show the people of Primal Earth that the Praetorians can do good, and to help integrate the Praetorian refugees into the Primal Earth society.


Enemy Types

Bosses

Alec Parson

Alec Parson

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Powers

NewPraetorians AlecParson ClockworkArmy.png Clockwork Army Summon Clockwork
You teleport up to three Clockwork to your location to provide support in battle situations.

Clockwork Soldier A
These specialized Clockwork serve as baseline soldiers in Alec Parson's personal Clockwork Army, and are equipped with a Plasma Blaster and Welding Ray.
PowerBlast PowerBolts.png Plasma Blast Ranged, High DoT (Energy), Foe -Regen
You fire a plasma blast at your target. This causes energy damage and lowers the target's regeneration.
PowerBlast PowerBolts.png Plasma Ray Ranged (Narrow Cone), High DMG(Energy) -Rec (Foe)
You fire a concentrated ray of plasma that pierces multiple targets. Affected targets suffer energy damage and reduced recovery.
Clockwork Soldier B
These specialized Clockwork serve as baseline soldiers in Alec Parson's personal Clockwork Army, and are equipped with a Plasma Cannon that fires Rays and Sprays.
PowerBlast PowerBurst.png Plasma Spray Ranged (Cone), Moderate DoT (Energy), -Regen (Foe)
You fire a plasma spray in a wide cone in front of you. Affected targets within the spray suffer energy damage over time and reduced regeneration.
PowerBlast PowerBolts.png Welding Ray Ranged, Superior DMG(Energy), Foe -Defense
You fire your welding ray at a single target. The target suffers energy damage and reduced defenses.
Clockwork Support A
These support Clockwork serve to provide Alec Parson backup in battle, especially in the maintenance and repair of its fellow Clockwork. This model is equipped with a Particle Blaster and a Nano Repair module.
PowerBlast PowerBolts.png Particle Blast Ranged, Moderate DMG (Energy), Minor DoT (Energy)
You fire a blast from your shoulder mounted particle weapon. This causes energy damage to the target. The blast does not immediately dissipate all particles on contact with the target, allowing additional energy damage to occur over time after the initial blast.
NewPraetorians Clockwork NanoRepair.png Nano Repair Ranged (Ally), Heal
You heal a single targeted ally with nanites released from your shoulder cannon. These nanites continue to perform additional repairs over time, though with less strength than the initial action.
Clockwork Support B
These support Clockwork serve to provide Alec Parson backup in battle, especially in the maintenance and repair of its fellow Clockwork. This model is equipped with a Particle Cannon and a Quick Repair module.
PowerBlast PowerBurst.png Particle Spray Ranged (Cone), Minor DMG(Energy), Minor DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
NewPraetorians Clockwork QuickRepair.png Quick Repair Melee, Resurrect (Ally)
You can fully repair a fallen Clockwork ally, giving it full health and endurance.

BeamRifle SingleShot.png Single Shot Ranged, Moderate DMG (Energy), -Regen (Foe) Chance for Knockdown (Foe)
You fire a single blast from your beam rifle, causing energy damage and lowering your target's regeneration rate. There is also a chance that you will knock your target down.

BeamRifle ChargedShot.png Charged Shot Ranged, HighDMG(Energy), -Rec (Foe), Chance for Knockdown (Foe)
You charge up your beam rifle and fire a concentrated blast of energy at a single target. This causes energy damage and lowers your target's recovery. There is also a chance that your target may be knocked down.

BeamRifle CuttingBeam.png Cutting Beam Ranged (Cone), High DMG(Energy), -DEF (Foe, All), Chance for Moderate DoT (Energy)
You fire a constant stream of energy from your weapon, sweeping it in a broad arc to blast all foes in a wide cone in front of you. This causes energy damage and lowers the defense of affected targets. There is a chance that your target will continue to suffer energy damage briefly after the initial burst of energy damage.

NewPraetorians AlecParson Repair.png Repair Ranged, Heal (Pet)
You adjust the plasma stream of your beam rifle to release a nanite infused beam that will restore the health of a single damaged pet.

BeamRifle PiercingBeam.png Piercing Beam Ranged (Narrow Cone), Superior DMG (Energy), -RES (Foe, All), Chance for Moderate DMG (Energy)
You fire a supercharged beam of energy in a narrow cone that pierces up to 3 enemies. Each affected enemy suffers energy damage and reduced resistance to all forms of damage. There is also a chance that there is an additional burst of energy that causes extra energy damage on a target.

BeamRifle Overcharge.png Overcharged Beam Ranged (Targeted AoE), Extreme DMG(Energy), Minor DoT (Energy), -DEF (Foe, All), Chance for Stun (Foe)
You overcharge your beam rifle, releasing the accumulated power in a massive blast of energy targeted at your foes. This blast erupts on hitting the target, causing energy damage and significantly lowering the defenses of all foes caught in the burst. There is also a lingering damage over time effect, but this is much less powerful than the initial burst. Additionally, there is a strong chance that affected targets will be stunned.

Aurora Pena

Aurora Pena

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Powers

NewPraetorians AuroraPena PsionicLash.png Psionic Lash Ranged (Close), Moderate DMG (Psionic), Minor DoT (Fire), -Rech (Foe), Chance for Knockdown (Foe)
You channel energy into your whip and lash out at your foe, dealing high energy damage and causing fire damage over time. Lash has longer range than most melee attacks. It will reduce the target's damage resistance and also has a chance to knockdown your target.

NewPraetorians AuroraPena PsionicThrash.png Psionic Thrash Ranged (Short Cone), High DMG(Psionic), High DoT (Fire), -Speed (Foe, All), Chance for Knockback
You create a whip of pure psionic energy and make an impressive sweep, causing psionic damage to enemies within a wide cone. Affected targets are seared by this attack and suffer additional fire damage over time. They also are unable to fly and suffer both reduced movement and attack speed. There is also a chance that affected targets will be knocked back.

NewPraetorians AuroraPena PsionicShot.png Psionic Shot Ranged, Moderate DMG (Psionic), -Rech(Foe)
You fire a psionic burst at the target, causing damage and increasing recharge time.

NewPraetorians AuroraPena PsionicVortex.png Psionic Vortex Ranged (Targeted AoE), High DoT (Psionic), Knockup (Foe), -Rech (Foe)
You unleash a whirling vortex of psionic energy at your target, causing the target and those near them to be afflicted with psionic damage over time. Additionally, all affected targets are knocked into the air and suffer reduced attack speed.

NewPraetorians AuroraPena PsionicBreak.png Psionic Break Ranged, Moderate DMG (Psionic), Minor DoT (Lethal), -Regen (Foe)
You channel psionic energy into the body of your target, creating a false injury within their mind. The target takes psionic damage and experiences reduced regeneration. Their mind makes the pain of the injury real, causing the target to also suffer lethal damage over time.

NewPraetorians AuroraPena PsionicLightning.png Psionic Lightning Ranged, Moderate DMG (Psionic), -End (Foe)
You cause a bolt of psionic energy to strike your foe, dealing heavy damage. These bolts also have a chance to drain the enemy's endurance.

NewPraetorians AuroraPena PsionicPulse.png Psionic Pulse PBAoE, High to Superior DMG (Psionic), -Rech (Foe), Chance for Stun (Foe)
You unleash a powerful pulse of psionic energy that strikes all targets around you. This pulse is of variable strength, but always deals a significant amount of psionic damage and reduces the attack speed of affected targets. There is also a high chance that affected targets will be stunned.

NewPraetorians AuroraPena PsionicSlow.png Psionic Slow Ranged, Moderate DoT (Psionic), -End (Foe), Immobilize (Foe)
You ensnare your target in a field of collapsing psionic energy. They are immobilized and suffer continuous damage and endurance loss.

NewPraetorians AuroraPena PsionicSear.png Psionic Sear Ranged, Moderate DoT (Psionic), Heal Self, -Heal(Foe)
You hold your target with your psionic whip, preventing them from moving. While they helplessly tremble under your gaze, you are healed while they suffer psionic and fire damage over time. The affected target is also made highly resistant to healing.

Pendragon

Pendragon

Main Article: Pendragon

Born of death, the knight known only as Pendragon is the single mightiest combatant within the legion of the Black Knights. No challenger has ever defeated him in single combat, and even the mighty Dread Templar whisper that some preternatural force guides Pendragon's every move. Is he destined only to be Lorn's most potent blunt instrument? Or is his past grander and his future greater than any around him have predicted?

Powers

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Riptide

Riptide

Main Article: Riptide

Riptide's frightening appearance is matched only by his brutality in combat. He can discharge lethal amounts of bio-electricity on anyone who gets too close, while clusters of retractable poisonous spines discourage anyone from staying within arms reach. Despite his monstrous countenance, Riptide is an honorable man outside of combat, but start a fight with him, and all semblance of civility is tabled until victory is had.

Powers

Quills Swipe.png Barb Swipe Melee, Minor DMG(Lethal), DoT(Toxic), -SPD, -Recharge
Shred your opponent with several quick Swipes from your Spines. Barb Swipe deals minor damage over time. Spine poison deals additional Toxic damage and Slows affected foes. Damage: Minor(DoT), Recharge: Very Fast

ElectricityManipulation ElectricFence.png Electric Fence Ranged, Moderate DoT(Energy), Foe Immobilize, -End
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay. Damage: Minor(DoT), Recharge: Fast

Quills Lunge.png Lunge Melee, Moderate DMG(Lethal), DoT(Toxic) -SPD, -Recharge
You can lunge forward, stabbing and poisoning a foe with the large Spine on your arm. Lunge deals moderate damage. Spine poison deals additional Toxic damage and Slows affected foes. Damage: Moderate, Recharge: Fast

Quills FlingQuills.png Spine Burst PBAoE Melee, Moderate DMG(Lethal), DoT(Toxic), -SPD, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes. Damage: Moderate, Recharge: Slow

ElectricArmor SelfBuffDefensePhysical.png Charged Armor Toggle: Self +Res(Smash, Lethal, Energy)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage. Recharge: Fast

ElectricArmor SelfResistElements.png Conductive Shield Toggle: Self +Res(Fire, Cold, Energy, Negative)
When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistant to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage. Recharge: Fast

ElectricArmor PBAoEMinorDamage.png Lightning Field Toggle: PBAoE, Minor DoT(Energy), Foe -End
While active, you emit a storm of electricity that constantly damages all nearby foes. Damage: Minor(DoT), Recharge: Slow


Grant Creston

Grant Creston

PowerBlast PowerBlast.png Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.

PowerPunch EnergyPunch.png Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch BoneSmasher.png Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerBlast PowerBolts.png Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.

PowerPunch Flurry.png Plasma Vortex Melee AoE Smash/Energy
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

PowerPunch EnergyPunch.png Total Focus Melee, Superior DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.

Power Missing.png Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.

Invulnerability TemporaryInvulnerabilty.png IDF Armor Resistance
+30% Resistance(All)

Heroes

Marauder

Marauder

Main Article: Marauder

Bred for battle, Marauder loves nothing more than fighting and destroying his enemies. Most perceive that he serves Tyrant like a vicious dog but he only follows the leader of the Praetorians for the slaughter.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

SuperStrength HandClap.png Hand Clap (Point Blank) Area of Effect Disorient, Foe Knockback
Marauder can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

Invulnerability Unstoppable.png Unstoppable Click, Self: Res( S49 L49 F49 C49 E49 N49 T49 ) (Disorient, Sleep, Hold, Immobilize, Knockback)
When Marauder activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance.

Invulnerability ToughHide.png Resistance Res( S50 P-20 ), Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)
Archvillain Resistance.

Contact

Provost Marchand

Provost Marchand