Tin Mage Mark II Task Force

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Revision as of 00:36, 18 January 2011 by imported>Craigrx (historical) (→‎Overview)
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Overview

Task Force
Tin Mage Mark II Task Force
Tin Mage Mark II.jpg
Contact Tin Mage Mark II
Zone Rikti War Zone
Suggested Team Size 8 players
Coordinates (X, Y, Z)[Copy]
Level Range 50
Merits 40
Shards 2
Badge Badge tf alpha complete.png Alpha Struck
Enemy Groups
v  d  e

The Tin Mage Mark II Task Force is a co-operative Task Force that allows heroes and villains to team together. The Task Force was added in Issue 19 with the introduction of the Incarnate System.

Unlike the other Task Forces and Strike Forces, the Tin Mage Mark II Task Force requires heroes and villains to have completed Mender Ramiel's story arc to unlock their Alpha Slot in order to participate. This in turn requires the Going Rogue expansion. Both the Task Force as well as Mender Ramiel requires the player to be level 50.

Enemies are significantly harder as well. All enemies will be level 54, and if the Alpha Slot on a player is unslotted, the player will be at a -4 level debuff, effectively making them level 46 during the course of the Tin Mage Mark II Task Force.


Power

-Combat Levels

Emperor Cole's control over the forces of the Incarnate are preventing every hero, villain or in-between from utilizing their full strength. This is effectively causing you to fight at four combat levels lower than you actually are.

Only those who have embarked on the path of the Incarnate and are utilizing an Alpha Incarnate ability are immune to the effect and fight at full strength


Merit Rewards: This activity awards 40 Reward Merits.

Incarnate Component: This activity awards 2 Incarnate Shard Components.

Introductions

Too Low Level

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Not Enough People

The offensive on Praetoria will be very difficult, Character. You'll need a full team of eight people to handle what's coming our way.

Not Team Leader

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Missions

Part One: Bid for Power

Briefing

Greetings. My name is Tin Mage Mark II, the latest model of Tin Mage, rebuilt by Vanguard after my unfortunate and assumed demise at the hands of the Rikti. I have been put in charge of forming yet another assault on an alternate dimension. Perhaps it's due to my experience in attacking other dimensions. Or, rather, the experience of my former make. Regardless, the assistance of you and your team is needed on this day. Before we can take the fight to Praetoria, we need to form a united front here in Primal Earth. This means Arachnos. Currently, they are having a dire situation with the Praetorian invasion within Nerva Archipelago. These islands have been disputed for quite some time. Vanguard would like to enlist your aid in taking back Nerva from the Praetorians and moving forward to strike a blow against them on their home turf.

Mission Acceptance

Excellent, we're going to run this operation as efficiently as possible. There is a Vanguard helicopter waiting to bring you into Nerva Archipelago. Once there, you will need to clear out the 'War Walkers' from the topside, then uncover the Praetorian base of operations in Nerva. We believe the Praetorians have established a secret base within Nerva, as there was no indication that they 'teleported' in. Rather, it appears they activated a hidden base and overwhelmed the area. Oh, and you may wish to be careful. Malta has been making routine assaults against the Praetorians in Nerva. I believe they are trying to retrieve the Praetorian technology for their own use.

Unnecessary Solicitation

It is curious that Malta has chosen this moment to make their strike. Perhaps we will find out why.

Mission Objective(s)

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  • 8 War Walkers to Defeat
    • +++ Missing Information +++
    • +++ Missing Information +++

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Location

  • +++ Missing Information +++


Enemies

WarWorks
Praetorian Clockwork
Malta Operatives


Notable NPCs


At the mission entrance:

Contact Small Tin Mage.jpg

Tin Mage Mark II reporting. It appears that the Praetorians have strong control on this area of Nerva.
I'm looking into the intelligence about the storage facility here for the War Works.
Ignore Malta and take care of the War Walkers; those Malta agents are the least of our worries.


Close to the warehouse's door, Recluse will contact you:

Contact Small Lord Recluse.jpg

This is Lord Recluse, contacting the Vanguard operatives calling themselves Task Force Name.
Vanguard wishes to earn my trust to help fight off the Praetorians, hrm?
Vanguard is lucky that I wish only the utter destruction of this Tyrant and his regime. I will send Arbiter Daos to the Vanguard compound to begin negociations.

And once the last War Walker is destroyed:

Contact Small Tin Mage.jpg

Superb work, Task Force Name. I've got the data on that facility, it is right nearby.
I am sending the information to you right now, you'll have to overload the computers there to destroy their machines.
Be aware of their alarm system, if you do not disarm those computers in time, you will have to deal with more War Works.



Clicking on all 8 devices within 30 seconds of entering the warehouse awards the Hacker Badge.

Badge

You managed to destroy the War Walkers within the secret Praetorian warehouse before the security team could be activated.

Setting off zero proximity mines during the warehouse battle awards the Midnight Dodger What Dodges at Midnight Badge.

Badge

Director 11 may be a master of demolitions, but you showed him you're a master at dodging bombs.

Debriefing

Excellent work, Task Force Name, I expected no less from you all. We have Director 11 in custody now and are busy trying to see if we can find any other higher ups within Malta. We hope that he will work together with us, but the odds of that are very small. Arbiter Daos arrived at the Vanguard compound a few moments ago to begin negotiations. Which means we are going to once more need your aid.

Part Two: Unique Allies

Briefing

We currently have Arbiter Daos and Captain Dietrich working on a temporary truce between Longbow and Arachnos. I have run the calculations and believe that the odds of any sort of truce being found within the next few hours is slim to none, given the personality of Dietrich and the methods of Daos. I also believe that the Praetorians will take this moment to strike against us to try to break that truce and eliminate two high ranking officials within the two groups. This is assuming that the Praetorians know what is happening, which I believe is a safe assumption to make.

Mission Acceptance

Precisely. It isn't the most glorious duty, but your group is the only one that can fight off the incoming Praetorians, should they attack the compound. You should head to the conference room as soon as possible for guard duty. Just be ready for anything to happen.

Unnecessary Solicitation

Let me know if you all need any more support.


Part One: The Conference

Mission Objective(s)

You can hear Captain Dietrich listing her complaints about forming an alliance with Arachnos

  • Guard the Vanguard Conference
    • 6 groups of WarWorks to fend off


Location

  • +++ Missing Information +++


Enemies

WarWorks


Notable NPCs


Contact Small Captain Dietrich.jpg

Vanguard is out of their minds! Side with Recluse, with Arachnos?! We can't trust them, we don't NEED them!

Contact Small The Lady Grey.jpg

Now, I know that this is somewhat... unusual, but we must band together if we're to fight the Praetorians.

Contact Small Arbiter Daos.jpg

I assure you that we will cooperate. We do, after all, have information that you all could use. Isn't that right?

Contact Small The Lady Grey.jpg

Daos is correct. Dietrich, I don't like it either, but this is war. We need to do this to win.

MAIN COMPOUND HAS BEEN BREACHED!

Contact Small The Lady Grey.jpg

What?!

Contact Small Captain Dietrich.jpg

This is Vanguard's fault for dealing with Arachnos!!

ENEMY WAR WORKS HAVE TAKEN THE MAIN COMPOUND!

Contact Small The Lady Grey.jpg

Task Force Name, I need you to retake the compound while we hold up here!

Contact Small Arbiter Daos.jpg

Hrm. This is a troubling turn of events...

ALL CIVILIANS PLEASE SEEK SHELTER!


After defeating the invaders, Apex will tell you where to go:


Part Two: Portal Corp

Mission Objective(s)

  • 4 ACU guards to clear out of Portal Corp

Enemies

WarWorks


Notable NPCs



Part Three: The Courtyard

Mission Objective(s)

  • 3 groups to defeat in the courtyard
  • Defeat the Goliath War Walker

+++ Missing Information +++


Enemies

WarWorks


Notable NPCs


Contact Small Tin Mage.jpg

This is Tin Mage. Excellent work in securing Portal Corp.
Time is of the essence. We are going to establish the coordinates for the Rift Enclosure in Praetoria, along with a stable line of defense.
Return to the Vanguard compound and prepare yourselves. We are going to send you all through to strike at the Praetorians before they can send in their main invasion fleet.


Debriefing

You have all done an upstanding job at defending Primal Earth from the Praetorian Invasion. Halting the force within Neutropolis will allow us to more easily handle the current forces that are within Primal Earth. If that army were to have marched through, Atlas Park and Grandville would have been overwhelmed by the sheer number of Clockwork, War Works, PPD, IDF, and Powers Division members. We still have a long way to go before this war is over with Praetoria, but we have pushed back their initial forces. As I understand, there are some other incursions by the Praetorians throughout Paragon City. If you and your team are still able, speak with Apex to see what you can help with.

Part Three: subtitle

Briefing

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Mission Acceptance

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Unnecessary Solicitation

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Mission Objective(s)

You're guided to Portal Corp by a Vanguard helicopter. Ahead, you hear the sounds of the back up team. If you fall, they'll only survive for minutes before the Praetorians overwhelm them

  • Stop Cole's invasion
    • Enter the portal into Praetoria
    • Defeat Neuron
    • Defeat Bobcat
    • 2 Goliath War Walkers to destroy

+++ Missing Information +++


Location

  • +++ Missing Information +++


Enemies

WarWorks
Imperial Defense Force
Praetorians


Notable NPCs



Defeating Neuron before Bobcat reaches 50% health and then defeating Bobcat awards the Kitty's Got Claws Badge.

Badge

You saw Bobcat do something no one else has seen; fight with all her effort. Despite her best efforts, you still managed to put her down.

Defeating 100 points worth of Neuron's clones awards the Army of Neu Badge.

Badge

You waded through a small army of Neuron's clones in order to help push back Praetoria's invasion of Primal Earth.

Completing this mission awards the Alpha Struck Badge.

Badge

You took the fight to the Praetorians and stopped their plans for a large-scale invasion into the heart of Atlas Park and Grandville!


Debriefing

You have all done an upstanding job at defending Primal Earth from Praetorian invasion. Halting the force within Neutropolis will allow us to more easily handle the current forces that re within Primal Earth. If that army were to have marched through, Atlas Park and Grandville would have been overwhelmed by the sheer number of Clockwork, WarWorks, PPD, IDF and Powers Division members.

We still have a long way to go before this war is over with Praetoria, but we have pushed back their initial forces. As I understand, there are some other incursions by the Pretorians through Paragon City. If you and your team are still able, speak with Apex to see what you can help with.

Master of Tin Mage's Task Force

If you successfully earn all of the following badges, you will receive the Master of Tin Mage's Task Force Badge:

Badge

You have proven yourself Master of Tin Mage's Task Force.

Souvenir

Goliath Memory Core

You took a memory core from a Goliath War Walker during your fight against them in Neutropolis. There's a lot of information that you can use from the core, either for the good of Primal Earth or for your own ends. It reminds you of an experience you call...

The Praetorian Offensive

It all began when you formed a team to push back the invading Praetorians with a robot named Tin Mage Mark II. You travelled to Nerva Archipelago to retake Crimson Cove from the Praetorians. It was there that you discovered a secret base where War Walkers were being manufactured. You destroyed the base and also defeated Director 11, one of the enigmatic members of Malta's council of Directors. Tin Mage then requested your team to guard a conference between members of Longbow and members of Arachnos. As expected, the War Works attacked the conference, but you were able to push them back and secure Portal Corp, and just in time. Tin Mage alerted you to the fact that the Praetorians were planning to launch their full army through a portal in Neutropolis. You went through the portal in Portal Corp and attacked the heart of Neutropolis, defeating Neuron, Bobcat, and their initial force of Goliaths, putting a halt to the Praetorians' initial invasion plans. The war may not be over, but now Cole knows there are forces in Primal Earth that he can't easily swat down.