Trick Arrow

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Revision as of 02:18, 8 February 2007 by imported>Konoko (historical) (+categories (removed Category:Buff Powersets))
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Overview

Trick Arrows are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site.

Trick Arrow is one of the powersets. It is a Defender primary power set and a Controller secondary power set in City of Heroes. It is a Mastermind secondary power set in City of Villains.

Power Tables

Defender

The Trick Arrow powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:

Power Level Effect
Entangling Arrow 1 Ranged Foe Immobilize, -Recharge, -Fly
Flash Arrow 1 Ranged (Targetted AoE) -Accuracy, -Perception
Glue Arrow 2 Ranged (Targetted/Location AoE) -Speed, -Recharge, -Fly
Ice Arrow 6 Ranged Foe Hold, -Speed, -Recharge
Poison Gas Arrow 8 Ranged (Targetted AoE) -Damage, Sleep
Acid Arrow 12 Ranged (Targetted AoE) Minor DoT(Toxic), -Resistance(All), -Defense
Disruption Arrow 18 Ranged (Location AoE) -Resistance(All)
Oil Slick Arrow 26 Ranged (Location AoE) Knockdown, -Speed, -Defense, +Special(Moderate DoT(Fire) when lit)
EMP Arrow 32 Ranged (Targetted AoE) Hold, -Regen, -Endurance, Special Damage vs Robots; Self -Recovery

Controller

The Trick Arrow powerset is available as a secondary set for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Entangling Arrow 1 Ranged Foe Immobilize, -Recharge, -Fly
Flash Arrow 2 Ranged (Targetted AoE) -Accuracy, -Perception
Glue Arrow 4 Ranged (Targetted/Location AoE) -Speed, -Recharge, -Fly
Ice Arrow 10 Ranged Foe Hold, -Speed, -Recharge
Poison Gas Arrow 16 Ranged (Targetted AoE) -Damage, Sleep
Acid Arrow 20 Ranged (Targetted AoE) Minor DoT(Toxic), -Resistance(All), -Defense
Disruption Arrow 28 Ranged (Location AoE) -Resistance(All)
Oil Slick Arrow 35 Ranged (Location AoE) Knockdown, -Speed, -Defense, +Special(Moderate DoT(Fire) when lit)
EMP Arrow 38 Ranged (Targetted AoE) Hold, -Regen, -Endurance, Special Damage vs Robots; Self -Recovery

Mastermind

The Trick Arrow powerset is available as a secondary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Entangling Arrow 1 Ranged Foe Immobilize, -Recharge, -Fly
Flash Arrow 2 Ranged (Targetted AoE) -Accuracy, -Perception
Glue Arrow 4 Ranged (Targetted/Location AoE) -Speed, -Recharge, -Fly
Ice Arrow 10 Ranged Foe Hold, -Speed, -Recharge
Poison Gas Arrow 16 Ranged (Targetted AoE) -Damage, Sleep
Acid Arrow 20 Ranged (Targetted AoE) Minor DoT(Toxic), -Resistance(All), -Defense
Disruption Arrow 28 Ranged (Location AoE) -Resistance(All)
Oil Slick Arrow 35 Ranged (Location AoE) Knockdown, -Speed, -Defense, +Special(Moderate DoT(Fire) when lit)
EMP Arrow 38 Ranged (Targetted AoE) Hold, -Regen, -Endurance, Special Damage vs Robots; Self -Recovery

Powers

The following are powers in the Trick Arrows powerset.

TrickArrow DebuffDefense.png Acid Arrow

This arrow explodes in a shower of acid on impact. This acid eats through armour, causing damage over time. It reduces the target's Defense as well as his Damage Resistance.

Damage Minor Damage Over Time (Toxic)
Recharge Slow
Minimum Level Archetypeicon defender.png 12 (Defender)
Archetypeicon controller.png 20 (Controller)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged (Area of Effect)
Minor Damage Over Time (Toxic)
Foe -Resistance (All), -Defense
Enhancements Enhancement
Details
Details

TrickArrow DebuffDamRes.png Disruption Arrow

This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the Damage Resistance of all nearby foes.

Recharge Long
Minimum Level Archetypeicon defender.png 18 (Defender)
Archetypeicon controller.png 28 (Controller)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe -Resistance (All)
Enhancements Enhancement
Details
Details

TrickArrow Stun.png EMP Arrow

This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.

Damage Moderate, High Damage versus Robots
Recharge Very Long
Minimum Level Archetypeicon defender.png 32 (Defender)
Archetypeicon controller.png 38 (Controller)
V archetypeicon mastermind.png 38 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe Hold, -Regen
Self -Recovery
Enhancements Enhancement
Details
Details

TrickArrow Immobilize.png Entangling Arrow

Upon impact, the Entangling Arrow releases a strong net that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Entangling Arrow can bring down flying entities and halts jumping.

Recharge Fast
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 1 (Controller)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe Immobilize, -Fly -Recharge
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Immobilization Duration
Enhance Accuracy

TrickArrow Blind.png Flash Arrow

This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.

Recharge Slow
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 2 (Controller)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
Foe -Accuracy
Enhancements Enhancement
Details
Details

TrickArrow Slow.png Glue Arrow

This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue Slows the movement and attack rates of any foes in the area.

Recharge Slow
Minimum Level Archetypeicon defender.png 2 (Defender)
Archetypeicon controller.png 4 (Controller)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged (Area of Effect)
Foe -Speed, -Recharge
Enhancements Enhance Slow
Reduce Endurance Cost
Enhance Range
Increase Attack Rate

TrickArrow Hold.png Ice Arrow

This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be Held, but all affected targets will be Slowed and take some Cold damage.

Damage ? (Cold)
Recharge Moderate
Minimum Level Archetypeicon defender.png 6 (Defender)
Archetypeicon controller.png 10 (Controller)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ranged
? Damage (Cold)
Foe Hold, -Speed, -Recharge
Enhancements Enhancement
Details
Details

TrickArrow Knockdown.png Oil Slick Arrow

On impact, this arrow creates an oil slick that Slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.

Damage Damage
Recharge Long
Minimum Level Archetypeicon defender.png 26 (Defender)
Archetypeicon controller.png 35 (Controller)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Targeted Area of Effect)
? Damage if Ignited (Fire)
Foe Knockdown
Enhancements Enhancement
Details
Details

TrickArrow DebuffDamage.png Poison Gas Arrow

This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Some foes will be rendered completely helpless.

Recharge Slow
Minimum Level Archetypeicon defender.png 8 (Defender)
Archetypeicon controller.png 16 (Controller)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Ranged (Area of Effect)
Foe Hold, -Damage, -Recharge
Enhancements Enhancement
Details
Details

External Links