Tunnel Rat (Contact)

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Revision as of 11:01, 16 October 2010 by imported>Isawa Koi (historical) (First mission and beginning of second added)
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Overview

Tunnel Rat
Tunnel Rat.jpg
Human Smuggler
Zone Nova Praetoria
Coordinates (-4959, -76, 2675)[Copy]
Level Range 1-10
Introduced By == Level 4 ==
Robert Flores
Introduces == Level 9 ==
Doctor Arvin
Enemy Groups None
v  d  e

Tunnel Rat is a Praetorian contact in the South Aetna neighborhood of Nova Praetoria at coordinates (-4959, -76, 2675)[Copy] . Her level range is 1-10.

Introductions

Contact Introduced By

Contact Introduces

Good luck with Arvin. Try not to be around if he gets his nose chomped off by a chomper.
Doctor Arvin is a very smart man, too smart, smells nice, but nice smells linger. Going to get himself into trouble one day, very big trouble. Sticks his nose where it doesn't belong, can't smell trouble like I can - can't see trouble like I can either.

Information

Human Smuggler

Tunnel Rat has been given the task of helping get people out of Praetoria City. She spent most of her life living in the tunnels, giving her heightened vision in the dark and an incredible sense of smell.

Unfortunately, she must permanently wear a re-breather, due to all of the toxic fumes she has inhaled over the years.

Her time in the tunnels has made her an invaluable asset to the Resistance. Though she is one of the more... paranoid members, having seen many of her friends torn apart by ghouls.

Prior to Introduction

Missing Text

Initial Contact

The woman you see takes a long, deep breath within her mask before speaking.

Name's Tunnel Rat, good to meet you Character, heard all about you, all about you. Little information on me, very perceptive, always noticing things, all the time, every second of the day. Makes me a little nervous some

- !?!...!!...

It was nothing. Makes me a little nervous sometimes. You smell interesting, can't quite make it out. Are you here to help out or are you here to cause trouble? Hope it's not trouble for me, because I really hate it when that happens.

Oh, right, Robert Flores, cute guy, aims too high though, thinks he can impress Vetrano, nobody can impress Vetrano, she has standards that are way too high for her own good. You're here about getting that PPD guy out, right? I can help you, it's what I was given to do, and I do what I'm given to do, it's what makes me me, do you know what I mean?

Greeting

What? What was that? Did you hear that?

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

No More Missions

We're all done, finished, that's it. Staying away from high-profile tasks for a while, think I'll just work on smuggling rats, or something.

Store

Missing Store Unlock Dialogue

Story Arc

Getting Out Alive

Template:MeritAward

Souvenir

{{{1}}}

Alright, so you're on board now, which is great, because you're a lot more powerful than me. Totally can use that, let's see, was having problems with Paolo's family needing to be rescued, couldn't go in myself...but that's fine now, right? Because you're here to help save the day. Huh?!

What was that?! Smelled something weird, really weird, too weird to be normal, too normal not to be weird...

Figure it out later, focus on working with Character.

So, the deal with rescuing people is that we can't rescue them. Seems backwards, it is backwards, that's what happens in this place, everything is backwards instead of forwards. We rescue them, they're seen as being on our side, that's not good, they get slammed, can't have that, no one wants to be on our side.

It's gotta look like we're kidnapping them, or else Loyalists start to think that the people we're rescuing are really on our side. That'd be awful, wouldn't it, people actually publically supporting us? ....what was that?

It was nothing, Tunnel Rat. What's our first step?

Says it's nothing, like he is used to it down here. Shake it off, shake it off, gotta move forward.

Paolo, smart guy, maybe little good looking, too suspicious though, just me, he left the location of his father behind a movie poster. Weird way to do things, don't think he's used to doing things in a shady manner, not like me, not like us, not like those who watch us. Got location for you to use, no time to risk you looking at movie posters. Here's location of where Paolo's father is, get him, get out. Just don't stay too long, smells stay longer than anything, someone like me, they'll smell you out, really quick, too quick to change what happens next.

Unsolicited Contact

Need to kidnap the good doctor, right? Can't wait any longer, need to get going on that, making me a little nervous that you're standing around like this...


Enemies:

Praetorian Clockwork

Mission Objective(s)

You enter the labs to see that they're guarded and maintained by the Clockwork. This may make things easier, at least.

  • 'Kidnap' Dr. Marino'

You managed to 'Kidnap' Dr. Marino!


Debriefing

Tunnel Rat takes a few breaths before speaking.

Rescued Dr. Marino, really good. Still suspecting some problems, odd smells coming from that man.

Still, bigger problems are around, all around, everywhere you look. Need to figure out how to get out Paolo's brother, Giacomo, then Paolo himself. Not easy, getting PPD out, really hate that this was given to me. I never did anything wrong to be given the hard stuff. Why couldn't Flores do it, or Ricochet?

Taking that back on Ricochet, not her style to save people, more of a slammer, not a saver.

Here, way to contact me without meeting face to face, think it's much safer that way, lack of smell to hang around, draws attention.

Part Two: Complications

I don't know why I'm given the tough stuff. Why couldn't it be homeless people to save? Getting a little suspicious, always throwing the difficult assignments on me, like I'm the one who can handle it, but if I'm the best, who is the worst? I'm not that good, not really good, so if I'm seen as others as that good, is it bad? Bad for us, bad for me, bad for everyone?

?!

....

Okay so the thing is, Paolo's brother, Giacomo, part of the Syndicate.

Bad news for us, makes things harder, Syndicate are known to be very sneaky, very suspicious, could possibly all be a trap, not something to put by the Syndicate.

Paolo says his brother can't get out on his own, Syndicate keeps tabs on everyone's movements. Very difficult, once in Syndicate, always in the Syndicate, you only get out if you die, or worse, well, there's not much worse to dying. Maybe. I'd have to think on it for a while, maybe getting chomped by ghouls? That would be worse, much worse, or maybe...

Okay, I get it. So what needs to happen to get Giacomo out of there?

Right, plan is simple, almost simple. But not simple enough to be called simple, just hard enough to be a pain.

Syndicate have tracking beacons on most of their higher operatives, Giacomo is a higher operative, very unfortunate for us, of course, he couldn't just be someone they don't care about. The computer controlling these tracking beacons is in Syfotine Industries. So you need to get in there and destroy that computer, that gives Giacomo a free pass to go anywhere he wants, at least until they get a back up system. But by then it'll be too late, unless it's all a trap, which case it's already too late for the both of us. Good thing to think of for our own futures.

Unsolicited Contact

I'm nervous that you're here talking with me, why are you talking to me, isn't there more important things to do? I don't like this, getting a bad vibe, you should get away!


Enemies:

Syndicate

Mission Objective(s)

This part of the office seems too clean - the Syndicate have gone out of their way to hide their presence.

  • Destroy Syndicate's Tracking Computer
    • Destroy the Tracking Computer

You've destroyed the tracking computer, only to discover that the Syndicate was one step ahead of you!