Underground Neutropolis
- Trainers:
- Belladonna Vetrano
- Trial / TF Contacts:
- Events:
- Exploration Badges:
- Binge Eater, Cluttered, Drink Enriche!, Grade F, Keeping the Lights On, Ready for Anything, Nailbiter, The New Boss
- Plaque Badges:
- Headjuiced
- Day Jobs:
- Enemies:
- Connecting Zones:
- Neutropolis, Underground Nova, Underground Imperial
- Transits:
Overview
Contacts
Task Force Contact
Trainers
Regular Contacts
Notable NPCs
Neighborhoods
Exploration Badges
This hospital sub-basement used to be a primary morgue, but was phased out due to the sheer number of Ghoul attacks it drew. As the Resistance say, nothing a chomper likes more than a well-stocked buffet.
Praetor Berry's dizzying research speed accomplishes much, but tends to leave unfinished projects and prototypes in its wake. Some of those half-baked notions end up here. Occasionally, a few get up and walk away.
Careful study of the bowels of the Water Treatment Facility reveals two output pipes. One flows directly into the Praetorian water system. The other pipe ends at the Enriche Bottling Plant in Neutropolis. Curious...
For some reason, you can usually find Failed Experiments in this area. Rumor has it that previously this room was used as part of their indoctrination and training phase. Maybe they still remember it in what's left of their broken minds.
While the Keyes Reactors themselves require little fuel to keep humming, the entire island is devoted to power transmission, safety, and security; the latter especially due to near-constant Resistance sabotage attempts. All of these functions require maintenance Clockwork and deliveries which come through this bay.
This training room under Lambda Sector serves as a harsh urban combat 'shoothouse' for the Imperial Defense Force and PPD TEST. Live fire exercises are also known as 'Resistance assaults.'
This PPD interrogation and holding area is littered with the signs of harsh treatment. Dried bodily fluids, ripped off fingernails, and a few human teeth mark this area as a place you don't want to wind up in.
Clockwork captured or appropriated by the Resistance are reprogrammed here, using taps into the Neutropolis wide area networks to speed the process. Some become soldiers, others servants; a few become bombs, designed to go back to scrubbing off graffiti and tending flowers until the right trigger is sent. Then... 'kaboom.' The Clockwork so reprogrammed are not given a choice in the matter.
Historical Plaques
You followed all the fruity crumbs and peeped the 20 lessons brought to you by the letter 'Resistance.' Whether or not you chomp-a-chomp on this tasty knowing is up to you, but now you know it's time for the other half of the battle.