Vernon von Grun

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Overview

Vernon von Grun.jpg

Vernon von Grun is a villain contact in the The Tangle neighborhood of Grandville. His level range is 45-50.

Introductions

Contact Introduced By

New Contact(s)

Information

Arachnos Lab Assistant

Vernon von Grun is a lowly lab technician working on the least prestigious part of Project Fury: Plant/Human hybrids. Rumors say taht he's become jealous of Operative Grillo, and feels that he, Vernon von Grun, desrerves to be more than a mere lab assistant! To that end, he's hatched an evil scheme.

Initial Contact

Store

Badge Mission

Story Arc

Von Grun's Lament

Souvenir: A page from a 3-ring binder

This page from a 3-ring binder is a bitter reminder of just how quickly one oversight can make even the most crazed plans of the maddest mad scientist go awry. The few words on this page, a reminder to eliminate hero interference that was lost in the shuffle, is a bittersweet reminder of the exploit you recall as:

Von Grun's Lament

After all that you'd done to help him would-be mad scientist Vernon von Grun finally confided his master plan to you. Vernon wanted the research and items you got for him so that he could build a device which would drive the Devouring Earth into an expansionistic frenzy, causing them to over-run and destroy Paragon City, then die off. But Vernon still needed your help to pull it off. The first thing he asked you to do was destroy some of the hive spires in Eden that the Hamidon uses to monitor and control it's Devouring Earth progeny. With the Hamidon blinded, you could continue without interference.

Then you took the completed growth bombs and set them down in Eden, while you were chased by the strange beasts of the Devouring Earth the entire time.

But then, nothing happened. That's when Vernon found a reference to a hero called Woodsman who might be able to stop his plans. Though Woodsman himself had perished, his spirit lived on, and could interfere with Vernon's devices. You fought the spirit of the wood, discorporating it. The growth bombs went off, but still nothing happened.

Vernon was left in a pit of the deepest despair at this failure. Would he be able to recover? Would he once more marshal his maniacal mind to malevolent movement? And could you help this young mad lab assistant finally reach the rank of full-blown mad scientist? When you tucked away this memento, those were all questions you could not answer.

Missions

Help Vernon von Grun implement his mad plan to destroy Paragon City

(Story Arc: Von Grun's Lament, mission 1 of 3)

Briefing

It is time now for you to learn the true scientific genius of my master plan! I will at last reveal all, and then complete the plan with a masterstroke! I had a theory that the processes governing the Devouring Earth could be over-ridden, not just on a one-by-one basis, but as a whole ecology! I have developed a device that will force the Devouring Earth's hives and supporting eco-system to grow at an explosive rate, allowing them to break through any defense. Then, with the proper controls I have developed, they will die off, leaving our enemies destroyed! But before Arachnos will recognize my genius, I will need to conduct a test run. A test run in the very heart of the Devouring Earth's home territory, Eden itself! A test run that will overwhelm and destroy all of Paragon City in one fell swoop! All I need is someone daring enough to enter the very core of the Devouring Earth's realms and implement my mad designs!

Mission Acceptance

I knew you would be able to gaze unblinking into the abyss and emergy with the dark bounty only mad science can bring! The first step is to blind the Hamidon to our plans. To do that, you must destroy 15 hive spires that the Hamidon uses both to communicate with it's creatures and to drink in the water it needs. With the spires destroyed, we will have some time before the Hamidon can even comprehend what's happening, much less move to stop us. You may also want to take this opportunity to examine the area. You'll be going back there several times.

Oh, and before you go, please take my latest creation with you: Creeper seeds! Simply throw them and a hideous plant monster will sprout, growing in moments to attack your foes! Take three seeds for now. I can give you more when it's time for the next mission!

Temporary Power:

Power

Summon Plant Beast (Temporary Power)

When thrown, these three creeper seeds will immediately grow into one of the Devouring Earth's deadly plant creatures under your total control. 3 uses.

Mission Objective

  • Destroy Hive Spires

Debriefing

Excellent! Now, the next phase will be to simply plant the growth-bombs, despite the incredibly hostile and dangerous creatures that inhabit the place. And they said mad science would be difficult! The fools!

Clue: Von Grun's Triumph

After all this time, would-be mad scientist Vernon von Grun finally confided his master plan to you. Vernon wanted the research and items you got for him so that he could build a device which would drive the Devouring Earth into an expansionistic frenzy, causing them to over-run and destroy Paragon City, then die off. the first thing he asked you to do was destroy some of the hive spires in Eden that the Hamidon uses to monitor and control it's Devouring Earth progeny. With the Hamidon blinded, you could continue without interference.

Place Vernon's growth bombs in Eden

(Story Arc: Von Grun's Lament, mission 2 of 3)

The Hamidon is now blind to our work in Eden. As blind as the established scientific community is to my genius! Beut now we'll open their eyes! The time has come to plant the growth bombs, and transform the Devouring Earth into a weapon under our control!

Briefing

These four devices are works of true genius! Each is filled with a mutated strain of the Will of the Earth (Note the green color!) that I call the Force of the Earth. This mutant strain emits a psychic signal to grow and multiply to all Devouring Earth creatures! When each device goes off, the initial signal will be amplified a hundredfold, and then sustained by the dispersed mutant bacterium. Then the Force of the Earth harmlessly dies off, taking any infected Devouring Earth with it! All of Paragon City will be crushed beneath hive-spires, and a week later, even the hardiest of the Devoured will be gone! Genius! Laugh with me!

NYAH - HAH - HAH - HAH - HAH - HAH!

Oh, and take some fresh creeper seeds with you!

Clue: Growth accelleration devices

These devices should drive the Devouring Earth into a frenzy of expansion, forcing them to over-run and destroy much of Paragon City. Well, assuming Vernon's plan works. Whatever does happen once you've placed all four, it should be interesting.

Temporary Power:

Power

Summon Plant Beast (Temporary Power)

When thrown, these three creeper seeds will immediately grow into one of the Devouring Earth's deadly plant creatures under your total control. 3 uses.

Mission Objective

Plant Growth devices

Debriefing

The timers on the devices will go off any minute now. Soon, the world will be awash in televised coverage of the destruction of Paragon City!

Any moment now.

Helpless heroes.

Terrified citizens.

Buildings topple.

The whole thing, moments after the devices activate.

When they activate any minute now...

WHAT'S GOING ON? Where is my panic and terror? Where is the nightmarish destruction as the old world is swept away by the glory of science? Something has gone wrong.

Get Vernon's schemes back on track

(Story Arc: Von Grun's Lament, mission 3 of 3)

This is terrible! Nothing bad is happening! We did everything perfectly, but something has gone wrong! My plans are all off-track. Mad science isn't supposed to go wrong like this! But the true test of a mad scientist is how much worse you can make things go wrong. I must examine my notes. It can't have been my scientific genius, and you're too capable a villain to have made a mistake. No, it must have been someone else's fault! And I think I know who! But it won't be easy. You might want to gather some allies to you for this, if I'm right.

Briefing

Here it is, right in my notes!

'Eden is often patrolled by the spirit of a hero called Woodsman, who helps to keep the Devouring Earth in check. Woodsman's powers could easily keep the bombs from detonating. Under no circumstances should I proceed with the plan until Woodsman has been discorporated and can no longer interfere!'

Looks like that page of the plan fell out of my 3-ring notebook. I knew I should have gone with spiral-bound. No matter! You, my loyal ally, must return to Eden once more and strike down the Woodsman, the spirit of the wood!

Oh, and take these fresh Creeper seeds! They're the last batch for a while so use them when you need them.

Temporary Power:

Power

Summon Plant Beast (Temporary Power)

When thrown, these three creeper seeds will immediately grow into one of the Devouring Earth's deadly plant creatures under your total control. 3 uses.

Mission Objective

  • Defeat Woodsman

Clue: A page from a 3-ring binder

Debriefing

Woodsman has been defeated, but still nothing is happening! The bombs should have gone off. There should be images of terror and the destruction of Paragon City! This is driving me mad? How will I ever rule the world when I can't even accomplish a plan this simple? In the equation of my life, X has been found equal to despair!

Get Vernon to pull himself together and get back to doing evil!

Oh. It's good to see you, I guess. I'm sorry, it's just that this string of failures is weighing heavily on me. I had dreamed of watching the world, you know, tremble before my scientific genius and stuff. But all of these failures! Mad scientist? Pah! I should be happy if they'll even employ me as a mad shop teacher after this! I had the help of one of the most powerful villains in the world, and I what do I have to show for it? Oh, where on the graph do 'Loser' and 'Wanna-be' meet? *sniff* That's right! x = Vernon von Grun!

Briefing

You'll still work with me? Even after all that's gone wrong? Then I will pull myself together! If I'm to be a mad scientist, then I have to act like one, and the first rule of science whether sane or mad is to examine the evidence. I need you to return to Eden, and find out what's going on. There may be some Longbow in the area, they may know something.

Mission Objective(s)

Find out what went wrong

  • Kidnap two scientists

Debriefing

Those scientists you found told me a great deal, but they were rescued by Blue Steel before I could learn enough. It seems that the Devouring Earth have become more docile after my devices went off, exactly the opposite effect as I had wanted! The heroes have no idea why it's happening, but they're more than happy to see it occur. and what's worse, the heroes are taking the opportunity to recover previously devoured people, and attempt to transform them back with captured Rikti biotechnology! They're using my evil plans to use their science to do good! And I WILL NOT tolerate that!

For a brief moment I thought I was done with science, but this lights the three-foot tall Bunsen burner flame of madness! It heats the crucible of science within me, and the noxious vapors that issue forth are nothing less than the poison fumes of MAD SCIENCE!

Laugh with me!

AAAH - HAH - HAH - HAH - HAH - HAAAAH!

Clue
The dark days of Vernon von Grun

When you spoke to Vernon von Grun again, he was in shambles. The constant failures had nearly ruined his self-confidence. You slapped him back into shape, and got him to pull himself together. The first step was to determine what had gone wrong when the growth bombs finally did go off. Why had the Devouring Earth not over-run Paragon City? You returned to Eden to find out, only to discover that some of the Devouring Earth had lost their hostility to the city's heroes! Much to his mounting horror, it seemed that Vernon's plans had ended up helping the people of Paragon City!

Subdue in-fighting Devouring Earth specimens

Those fool scientists did not tell me all I needed to know before they were rescued, but at least we did learn that the heroes of Paragon City know nothing. However, there may be another place we can seek for clues. I have heard reports that the Devouring Earth in St. Martial have been seen fighting among themselves! Such a thing should be impossible, but study of the bodies could yield impressive results. I'll need you to return to St. Martial and subdue a nest of Devouring Earth where some of this infighting is occurring.

Briefing

I have the point marked here. Just subdue all of them, that should be fine. Oh, and take this. It's my last batch of Tranquilizer darts. You just might need them.

Temporary Power

Tranquilizer Darts

Mission Objective(s)

  • Subdue Devouring Earth

Debriefing

It will take some time to analyze the creatures. Something must have gone awry when the growth bomb went off, but what? I can only hope that nothing goes disastrously wrong before I have a chance to figure out what has happened.

Clue
The dark days of Vernon von Grun (part 2)

But that wasn't all! Devouring Earth had been seen fighting each other, something that had never happened before. Fearing the worst, Vernon sent you to subdue one of these nests of in-fighting Devouring Earth so that he could examine them

Investigate Devouring Earth attack on Arachnos base

Something has gone disastrously wrong! The Devouring Earth have started attacking Arachnos bases! If they've been infected by my Force of the Earth mutagen, this could all lead right back to me, er, us! Oh, who could have anticipated such a turn of events could come to pass when I began playing with an intricate and alien eco-system and the semi-intelligent monstrosities that dwelled within it? I have learned of one such base already under attack. You must investigate it!

Briefing

The base is most likely already lost, but if you can recover the base commander and shut down the computer system, that should help to mitigate the loss. If the commander falls in combat, though, it could be bad...

In the meantime, I will continue examining the creatures you collected previously. If they have been infected by my Force of the Earth mutagen, then this will all be my fault. Oddly, I find that thought at once horrifying and pleasing. Part of the fun of Mad Science is when it goes horribly awry, after all!

Oh, and take this, my last Vial of Bees with you! I'm certain you'll find some use for the little terrors!

Temporary Power

Power

Summon Bees (Temporary Power)

These 3 vials contain innumerable Devouring Earth dormant insect predators. When the glass breaks, they'll swarm out and attack your foes. 3 uses

Mission Objective(s)

Investigate DE Attack

  • 3 computers to deactivate
  • Rescue Base Cwommander
  • Lead Base Commander out

Notable NPC's

Debriefing

You bring good news just in time! My suspicions were correct. These Devouring Earth have all been infected with my Force of the Earth mutant mutagenic bacteria. Unfortunately, several other Arachnos scientists have also uncovered this fact. I fear we will be meeting with Arbiter Daos very, very soon.

Clue
The dark days of Vernon von Grun (part three)

Beofre Vernon could finish his examination, you learned that an Arachnos base had been over-run by Devouring Earth! Vernon quickly realized that if the attacking creatures showed signs of infection with his own Force of the Earth mutant mutagen it could all lead back to him. You went in to salvage what you could of the situation. When you returned, Vernon had learned that the in-fighting creatures had been infected by his mutagen, and so had the ones you had just faced. Unfortunately, other Arachnos scientists had also discovered Vernon's involvement.

Help Vernon undo the terrors he has wrought, after talking to Arbiter Daos

Well, it looks like the cursed gaze of responsibility for the destruction I have wrought has been turned upon us by no less than Arbiter Daos himself! A Night Widow delivered an 'invitation' to a meeting with him. However, Daos wishes to speak to you first, no doubt to get separate stories from us. And I was SO CLOSE! I had just learned that Crey industries have captured an organelle of the Hamidon, the creature that spawns the Devouring Earth! That thing could tell me what I wish to know, and allow me to undo my tragic mistakes! And now I must spend all my time preparing my case for Arbiter Daos! But wait! There may yet be time! That is, if you are still willing to help?

Briefing

First, you must speak to Daos, there is no avoiding that grim task. Then, while Daos interrogates me, you will enter the Crey Compound here on Grandville, and find that Organelle. I will use that information to find a way to undo all that I have done!

But first, take these, my last Creeper Seeds. Use them well!

Temporary Power:

Power

Summon Plant Beast (Temporary Power)

When thrown, these three creeper seeds will immediately grow into one of the Devouring Earth's deadly plant creatures under your total control. 3 uses.

Mission Objective(s)

  • Talk to Daos
Clue

Debriefing

Mission name

Briefing

Mission Objective(s)

Clue

Debriefing

External Links

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