Wardog

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Revision as of 06:57, 2 September 2010 by imported>Taosin (historical) (→‎Part One: The First Line of Defense: Finished Part Two)
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Overview

Wardog
Wardog.jpg
Zone Underground Imperial
Coordinates (-597, 352, -3379)[Copy]
Level Range 9-15
Introduced By == Level 9 ==
Vagabond
Introduces None
Enemy Groups None
v  d  e

Wardog is a Praetorian contact in Underground Imperial at coordinates (-597, 352, -3379)[Copy] . His level range is 9-15.

Introductions

Contact Introduced By

Contact Introduces

  • None

Information

Prior to Introduction

We have nothing to discuss at the moment. You should work with the others first.

Initial Contact

Character, let's keep this introduction brief. You and I both have many things to get done, like all great figures in history. Let me just say that I consider the two of us equals here in the Resistance. We both are going to do what it takes to get things done. And, after all the help you've given to the others, we sit on the edge of a moment that will change the face of Praetoria forever.

Greeting

  • Let's make sure we're the victors in this war, Character.
  • History will be made and preserved today, Character.

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

No More Missions

Missing No More Missions Dialogue


Store

Missing Store Unlock Dialogue

Story Arc

Those Who Make History

Souvenir

Part One: The First Line of Defense

Those around here have wondered what exactly I am planning. I have not told them, precisely because I do not want our plan to get out. There are those in the Resistance who would... frown upon what I am planning, to put it lightly. However, all of the pieces have been set into motion now. I feel that I can tell you what our goal is, Character. Do you remember when you and Beholder aided me by finding information out about Hamidon? It confirmed one of my suspicions; Cole is developing weapons to destroy only organic life.

I followed that lead and found my other suspicions confirmed as well: Cole already has a weapon made for this. It is a form of a Neutron bomb. When activated, it will wipe away all organic life in a two mile radius. The goal of it is to eradicate your enemies while leaving their cities perfectly preserved to use. At least, that's what it was for before the Hamidon War; now it is a tool to eradicate Hamidon and preserve whatever area is used.

It is not surprising Cole went this route instead of nuclear technology; I imagine when you're at the epicenter of a nuclear explosion, you tend to think twice about using said weaponry.

So, you're planning on using this Neutron bomb where...?

In Nova Praetoria. We're going to make a statement, Character. People in Praetoria, they forget history. They forget the concepts our country was founded on, they forget the tenants of freedom, of justice. Why? Because they have become smaller compared to the image of Cole fighting Hamidon. The people must be made to see that Cole can bleed, that Cole is fallible. The only way to do that is to make a large enough statement to the people. That is what Beholder's seers will be used for; before the bomb is rigged, I will deliver my speech to the people of Praetoria, teaching them the true history that Cole doesn't want them to know. That, Character, is my plan.

But first, Praetoria's defenses must be weakened. There is a warehouse that provides power to many Clockwork. I'll need you to go in there and destroy the generator, along with any powered Clockwork. You will have aid from our allies in the Syndicate, namely a woman named Lauren McAllister. Good luck, Character.

Unsolicited Contact

We have no time to sit around, Character.

Mission Objective(s)

Lauren McAllister bows politely to you as you enter. It's time to make the first move in Wardog's grand plan.

  • Wipe out the Clockwork Warehouse
    • 2 prototypes to destroy
    • Destroy the main generator

Enemies

  • Clockwork

Notable NPCs

  • Lauren McAllister (Syndicate Sword Master, Ally)

Debriefing

Everything is moving according to plan. Your work in that Clockwork warehouse was invaluable. Vagabond has sent his soldiers out to specific PPD precincts now to spread the disease that Neuron so graciously gave to them. All the pieces are falling perfectly into place, Character.

Did you know, that I used to be a teacher? Not many do. I was a history teacher, before joining the Resistance. It was a lifetime ago. Everything changed when Cole took away our freedom, our history. But that is a story I can save for later on. We have work to do.


Part Two: The Mind's Eye

We have one last obstacle before moving to obtain the Neutron Bomb, Character. That would be where exactly it is. This is a problem easily solved by tapping into the network that the seers use. I would simply request Beholder to do it, but she has grown weak in the past few days. I fear that she truly does not have much time left in this world. But she has fashioned a device that can be used to scan a seer's mind.

There is a seer who has this information, by the name of 7282. Lovely name, isn't it? We're all just numbers to Cole and the Praetors. Her location was kindly provided by our allies in the Syndicate.

So I need to go in there and scan this seer's memory?

Precisely. You'll have aid from the Syndicate. The man's name is Marcus Kirchmer, a skilled swordsman. I remember when he was a younger boy. I taught him, in fact, in my previous life. Very smart and very polite boy.

When you arrive at the facility, you'll need to re-sync the device with the network. Once that is done, it's a simple matter of weakening the seer in order to activate the device.

Unsolicited Contact

Let me know if anything should go wrong, Character.

Mission Objective(s)

This time you are greeted by Marcus Kirchmer of the Syndicate. Somewhere within here is the Seer that carries perhaps the most valuable information in all of Imperial City.

  • Scan Seer 7282's Mind
    • Sync the scanner with the Seer system
    • Weaken Seer 7282
    • Scan the Seer's mind
    • Find Mission Exit

You've got the information you need - now get out of the building before the PPD arrive!

Enemies

  • Praetorian Police
  • Seers

Notable NPCs

  • Marcus Kirchmer (Syndicate Sword Master, Ally)
  • Seer 7282 (Seers Visionary, Enemy)
Seer 7282
Briefing

You're able to see various parts of the Seer's mind with the scanner, though you have very little time.

Search for information on the Neutron bomb's location)

A map of Imperial City is shown. Various dots roll over it until one remains, showing the location of the Neutron Bomb.

Remove the Device

Ambush! After using the device on Seer 7282, several PPD reinforcements will arrive in 30 seconds.

PPD Reinforcements will arrive in 30 seconds!

Debriefing

It's an interesting fact that Cole's main method of policing the people of Praetoria has led us to discover the location of this all important bomb. Much like all tyrants in history, Cole's main weakness is his grip of control over the people.

This was something I tried desperately to teach my students, in the final days of my teaching. I was forced out, you know. I did not leave on my own volition; Cole and his forces threatened the well-being of my family and friends if I did not stop spreading my 'lies' to the children that I taught. Instead of continuing a career teaching lies to the children, I left my job. I went home that night to find my home empty. It seems Cole did not 'approve' of my choice. The reports say my family was sent away to another country, claiming they wanted to go there to aid them.

That was over five years ago, Character. I know that my family is dead. Perhaps that is why in these final moments, I am calm.