Chance McKnight
Overview
Chance McKnight | |
---|---|
Zone | Imperial City |
Coordinates | (474, -55, -295) |
Level Range | 8-15 |
Introduced By |
== Level 8 == Investigator Whitworth |
Introduces | None |
Enemy Groups | None |
Chance McKnight is a Praetorian contact in Imperial City at coordinates (474, -55, -295) . His level range is 8-15. He is located aproximately 710 yards due West of the People's Park marker.
Introductions
Contact Introduced By
Contact Introduces
- None
Information
Undercover Ministry of Intelligence operative in the Syndicate
Chance McKnight is one of the most dedicated officers in the Ministry of Intelligence. He's taken on the responsibility of going undercover into the Syndicate, doing questionable acts that go against everything he believes in in order to get a chance to accomplishing something greater; the arrest of the Syndicate's shadowy leaders. For the past six months McKnight has worked his way up the ladder of leadership and is very close to accomplishing his goal.
Prior to Introduction
You tryin' to get me killed?
Initial Contact
Welcome to the gray before the black, Character. You can't judge what we do here, only the results. To do so would compromise everything we are working for and jeopardize us all.
The best thing to do is forget everything you know and just do what it takes to survive. That's the mentality of the people we're infiltrating, they have no greater aspirations than to elevate themselves over others. You will need to embrace that ideology if you hope to get to the top of the Syndicate... or rather, a fragment of what was once the Syndicate.
It's an all out war, and we're in the middle of it. I'm already deep into the organization, but follow my lead and we'll do well together.
Greeting
- Anything to report?
- You got something for me?
Too Busy
Missing Too Busy Dialogue
Too Low Level
Missing Too Low Level Dialogue
No More Missions
Missing No More Missions Dialogue
Store
Story Arc
Corp Wars
Souvenir
Part One: Stepping Stones
There's a war raging, Character. A war between the mega-corps, a war within the Syndicate.
I have orders that now is the time to strike. We're going to lop the heads off the Syndicate hydra and put an end to the Syndicate once and for all. You, Kerian, are going to be our sword.
Put and end to the Syndicate
Right now the Syndicate bosses are desperate for an edge against their rivals. Some of them are working with the Resistance and members of Powers Division sympathetic to those terrorists. I want you to go undercover, like me, and take on the role of a Resistance sympathizer in Powers Division. It won't be easy being undercover. You're going to have to do a lot of things you wouldn't normally do, but it's all for the greater good.
Before I can introduce you to my boss you're going to have to prove your worth to him. I need you to enter Wade Industries and do as much damage as you can.
Byron Wade is one of Octavian's top lieutenants, so taking him out will definitely prove your worth.
Unnecessary Solicitation
Get in, and get out quick. Wade is not small time. He will have an army of Syndicate goons to defend him.
Mission Objective(s)
You've been in the building less than a minute and already you've felt the sensation of several psychics mentally scanning you.
- Attack Wade Industries
- Eliminate Byron Wade
- Reinforcements arrive in 5 minutes!
- Find Mission Exit
You eliminated Byron Wade, landing a telling strike against Octavian's Syndicate forces.
Enemies
Debriefing
Word is moving fast. Wade has been taken out by an unknown Powers Division member working for the Resistance. My phone has been buzzing like crazy.
Listen, here's my phone number. Call me from now on. I'm worried that Octavian or Masamoto's men might track you back to me and take me out since they can't seem to take you down.
Part Two: The Chain of Command
I told my boss, Richard Jones, that I know who is responsible for that strike, and he wants to meet you.
Talk to Jones and do whatever he asks, even if he orders you to kill me. He's simply testing your loyalty.
Remember that, loyalty and honor are a big deal for the Syndicate, or at least, were. That's partly what this whole schism in their oraganization is about, honor.
Talk to the Richard Jones.
Jones is high up in the Syndicate, as high up as I could make contact at any rate. I have no clue how far from the top he actually is, but trying to find information about anyone above him is like shining a light into a black hole. There's just nothing.
Remember, Kerian, you're acting as a Resistance sympathizer in Powers Division. Act the part or we'll both end up like Noble.
James Noble went deep undercover into the Resistance. He was easily the best cop on the force, but all his training, skill, and let's face it, luck, didn't matter a lick. Word has it he slipped up with their lingo, totally gave himself away. They never found his body.
Unnecessary Solicitation
Jones is waiting for you. I'm not sure keeping him waiting is a good idea, but maybe you are trying to work another angle. I leave it up to you.
Mission Objective(s)
- Talk to Richard Jones
Mission Objective(s)
The facility looks fairly legit, on the surfac
- Raid Masamoto's Chemical Lab
- Eliminate Everyone in the Lab
You eliminated all the Syndicate personnel in one of Masamoto's labs. That should put a significant dent in his man-power.
Enemies
- Anderson (Syndicate Suit)
Mission Objective(s)
- Return to Richard Jones
Debriefing
Jones called me and let me know that his first impression of you was good. Buzz in the Syndicate ranks say that Masamoto was delivered a crippling blow. I assume that was what Jones had you doing.
Just a heads up, Jones mentioned that I'll soon get my chance at vengeance against Masamoto. I'm not sure if he mentioned it, but Jones brought in most of Tatsuri's men after we were made road ronin by Tatsuri's untimely assassination. It's part of what sparked this whole war in the first place.
I have a feeling I'm going to get tapped by Jones to lead a direct attack on Masamoto himself, you're likely to get called in on that as well.