Citadel Task Force
This article is a stub. You can help the Wiki by expanding it.
Contact: Citadel
Level Range: 25 - 30
Notes: Requires 6 people
Zone: Talos Island
Location: Outside of the Green Line
Primary Enemy: Council
Name: Citadel's Children
Badge: Citadel's Assistant Badge
Description: Citadel has awarded you this medal for helping him rid the world of the evil robots based on his programming.
Missions
Mission Title
Briefing
Mission Objective(s)
Mission 1 Investigate Council Base (Defeat All) IP
Mission 2
Defeat All Soldiers in base IP - Same spot as first mission.
Citadel: I've examined these blueprints you found, and I think I've determined the location of the Council's new base. I need you to investigate that base, Task Force ___. We must find out what the Council is using it for.
I believe the base has just been completed, so you should have the element of surprise.
Notable NPC Archon Racco
Mission 3
Defeat Base Leader and Guards. TI
Find Evidence, 3 Computers to Disable
Citadel: It looks like that Council agent may have been telling the truth when he warned you of their other facilities. I have located one in Talos Island; it looks like it's been around for a while, so they probably have a full supply of Zenith Mech Men. That's a good thing, because we need to know everything we can about these new mech men. I need you to shut down that facility and return with any data you find.
I don't have any data on the abilities of these new Zenith Mech Men so be wary.
//Entry text// This facility is older than the other Council base you shut down. You have to assume the Council has been using it for many months.
Mission 4 Take Parts to Fareed Abdullah Steel Canyon
Citadel: My scans can't seem to determine anything about these new Zenith Mech Man parts. Please take the parts to Fareed Abdullah for examination. Then get over to Steel Canyon, I've located another Mech Man storage facility there.
My scan indicates that the Steel Canyon facility has been in operation for some time. No doubt it will be heavily guarded.
Mission 5
Defeat base Leader, His Guards Skyway
Fareed Abdullah: So these are the Zenith Mech Man parts, huh? Interesting. I'll get to work analyzing them immediately. As soon as I have something, I'll let Citadel know.
//Entry Text// The layout of this facility mimics the other three exactly.
Notable NPC
T.S.O.1.8.0.9
Max
Mission 6
Defeat Base leader & Guards TI
Mission 7
Defeat 40 Council (in IP)
Mission 8
Defeat All Soldiers in Base TI
3 Computer systems to disable
Mission 9
Defeat All Soldiers in Base IP
3 Computer systems to disable
Mission 10
Defeat All Soldiers in Base DA
4 Computer systems to disable
Mission 11
Defeat Vandal and his Minions DA
Notable NPCs
Debriefing
Completing Citadel's Children Task Force from Citadel awards the Citadel's Assistant Badge.
Souvenir
Computer chip
You recovered this computer chip from a defeated Council Mekman. It's a reminder of the time you had to go toe to toe with:
Citadel's Children
It started so simply. Citadel sent you to seek information on the Council's activities in Independence Port. Some of the agents you fought were carrying blueprints outlining a new facility.
You traveled to this facility and battled an agent called Reinhard. He boasted that the Council's new Mekmen were more powerful than you could dream. You journeyed to another Council base, where you recovered physical evidence of these new Mekmen for Citadel to analyze.
When the technology foiled Citadel's scans, he sent you to Fareed Abdullah for an expert opinion. The Council and Fareed revealed the terrible truth at virtually the same time. The Mekmen were being created from the same technology that built Citadel!
After consulting with Manticore, Citadel sent you to a mekman manufacturing facility, which you shut down.
Showing as much emotion as anyone has ever seen from him, Citadel sent you to interrogate the Council soldiers in Independence Port. You took to the streets, and returned with a data disc bearing the locations of three Mekman production plants.
You shut them down one by one. At the last facility, you discovered the identity of the mastermind behind these advanced Mekmen. It was none other than Vandal, the Council's own twisted genius.
You traveled to Vandal's lair and defeated him, likely freeing Citadel from a terrible legacy.