Martial Combat

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Revision as of 22:06, 19 February 2021 by Aberrant (historical) (talk) (→‎External Links: Updated to CoD template)
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This information contains features from the Issue 24 beta that have been released on Homecoming.

Overview

ParagonMarket PowerSet MartialCombat.png

Martial Combat is a secondary power set for Blasters.

"Your mastery of Martial Combat allows you to draw on the physical energy stored within your body to perform remarkable feats. You deliver damage to your enemies via withering kicks and punches, while your preternatural senses keep you moving faster and striking harder than any who oppose you."

Power Table

The Martial Combat power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Ki Push 1 Melee, Moderate DMG(Smash), Foe Repel, KB
Storm Kick 2 Melee, Moderate DMG(Smash), DoT(Lethal), Foe Knockback
Reach for the Limit 4 All Attacks: Chance for +ToHit, +DMG(All)
Burst of Speed 10 Location AoE Moderate DMG (Smash), Self Teleport
Dragon's Tail 16 PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
Reaction Time 20 Toggle (PBAoE), Self Absorb over Time, +Recovery, Foe –Rech, - Move, Special
Inner Will 28 Self Heal, Special
Throw Sand 35 Ranged (Cone), Foe Stun, -Perception
Eagles Claw 38 Melee, Superior DMG(Smash), Foe Minor Disorient, +Special

Powers

MartialManipulation BurstofSpeed.png Burst of Speed

Channeling physical Ki inwards, you move more quickly than can be seen for an instant, allowing you to move instantly to a targeted location and strike at targets within melee range. You can use this Burst of Speed up to 3 times within 10 seconds of activating it initially. Attacking at such high speed is dangerous to the user, as well - for each enemy you strike, you take minor damage.

Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Location AoE Moderate DMG (Smash), Self Teleport
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Melee AoE Damage
Teleport
Universal Travel

MartialManipulation DragonsTail.png Dragon's Tail

This low spinning kick deals moderate damage, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.

Damage Moderate
Recharge Slow
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Knockback
Melee AoE Damage

Brawling LowKick.png Eagles Claw

You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw strikes so powerfully that it weakens your target's resolve, reducing their Range and Recharge for several seconds after attacking.

Damage Superior
Recharge Slow
Minimum Level Archetypeicon blaster.png 38 (Blaster)
Effects Melee, Superior DMG(Smash), Foe Minor Disorient, +Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Stuns

MartialManipulation InnerWill.png Inner Will

When pushed to your limit, you can tap into an inner reserve of power, allowing you to overcome impossible odds. When you are below half health, below half endurance, or the victim of any status effect, you may activate Inner Will. Inner Will cancels any status effects currently affecting you, increases your resistance to status effects by 100%, and increases the power of your own status effect-inducing powers. Inner Will also heals you for a moderate amount when activated.

Recharge Very Long
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Self Heal, Special
Enhancements Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

MartialManipulation KiPush.png Ki Push

You smash your foe with a burst of Ki Energy, sending them flying through the air in slow motion.

Damage Moderate
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Melee, Moderate DMG(Smash), Foe Repel, KB
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Knockback
Melee Damage

Brawling CombatReadiness.png Reach for the Limit

You are constantly looking for vulnerabilities in your foes' stances and positioning. Whenever you attack, you have a chance to gain a moderate +ToHit and +Damage bonus for a short duration.

Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects All Attacks: Chance for +ToHit, +DMG(All)
Enhancements Enhance Damage
Set Categories -

MartialManipulation ReactionTime.png Reaction Time

You attune yourself to the world around you, moving with preternatural speed. All enemies nearby move slowly and have reduced recharge, and you can absorb small amounts of damage every 2 seconds. When Reaction Time is deactivated, you gain a burst of speed for a short duration, increasing your own recharge and move speed.

Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Toggle (PBAoE), Self Absorb over Time, +Recovery, Foe –Rech, - Move, Special
Enhancements Reduce Endurance Cost
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Slow
Set Categories Endurance Modification
Healing/Absorb
Slow Movement

Brawling HeavyBlow.png Storm Kick

You can unleash a roundhouse kick that pummels your foe for moderate damage, knocking them back. Storm Kick has an additional chance to cause your target to bleed for Lethal damage over time.

Damage Moderate
Recharge Medium
Minimum Level Archetypeicon blaster.png 2 (Blaster)
Effects Melee, Moderate DMG(Smash), DoT(Lethal), Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Knockback
Melee Damage

MartialManipulations ThrowSand.png Throw Sand

You grab some nearby debris and fling it towards a nearby foe, obstructing their vision and dazing them.

Recharge Long
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Ranged (Cone), Foe Stun, -Perception
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Enhance ToHit Debuff
Set Categories Accurate ToHit Debuff
Stuns
ToHit Debuff

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links