Costumes

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Revision as of 01:33, 2 July 2012 by imported>Blondeshell (historical) (→‎Costume Categories: remove trench coats and kilts since they're only paragon rewards)
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Overview

One of the greatest strengths of City of Heroes is the wide variety of costumes that are possible during the character creation process. The costume creator is extraordinarily deep, with customization available for all aspects of a character's appearance.

Costume Categories

The basic costume category customization options available to all players, regardless of subscription status, are as follows:

Icon costume sets 0 filled.png Costume Sets

Main article: Costume Sets

Costume sets are pre-selected combinations of costume pieces that fit a particular theme. They can be used as quick-and-dirty costume choices, or as starting points for even further customization.

Icon costume head 0 filled.png Head

Standard Full Masks Hats Hoods Helmets Half Helmets Full Helmets Medieval Helms Monstrous
Shape
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Face
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Hair
Yes
Hat
Yes
Hood
Yes
Helmet
Yes
Yes
Helmets
Yes
Helm
Yes
Ears
Yes
Yes
Yes
Yes
Detail 1
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Detail 2
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Detail 3
Yes
Yes
Helmet Detail 1
Yes
Helmet Detail 2
Yes
Detail
Yes

Icon costume upperbody 0 filled.png Upper Body

Tight Tops With Skin
(Female)
Shirts
(Female)
Baggy Robes Sleeveless
Robes
Jackets Sleeveless
Jackets
Armored Robotic Arm 1 Robotic Arm 2 Robotic Arm 3
Shirt
Yes
Robe
Yes
Yes
Jackets
Yes
Yes
Sleeves
Yes
Yes
Yes
Yes
Chest
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Shoulders
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Upper Arm
Yes
Upper Arms
Yes
Right Arm
Yes
Chest Detail
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Gloves
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Belt
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Icon costume lowerbody 0 filled.png Lower Body

Tight
(Male)
Bottoms
(Female)
Bottoms with Skin
(Female)
Skirts / Shorts
(Female)
Tucked In Tight Pants Pants Armored Monstrous
Pants
Yes
Yes
Yes
Yes
Skirt / Shorts
Yes
Bottom
Yes
Yes
Yes
Armor
Yes
Boots
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Upper Legs
Yes
Lower Legs
Yes
Feet
Yes
Tails
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Icon costume weapons 0 filled.png Weapons

Battle Axe Broadsword Claws Dual Blades Katana War Mace
Single Weapon
Yes
Yes
Yes
Yes
Right and Left Weapons
Yes
Yes

Icon costume shields 0 filled.png Shields

Cavalier
Shield
Elemental
Shields
Heater
Shield
Kite
Shield
Manhole
Cover
PPD
Riot Shield
Riot Shield Round
Shields
Targe Tech Shields Tribal
Shield
Shield
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Emblems
Yes
Yes
Yes
Yes
Yes
Yes
Element
Yes
Spikes
Yes
Ornaments
Yes

Icon costume bakdetails 0 filled.png Back Detail

All Back Detail options at character creation require VIP status or the purchase of specific unlocks on the Paragon Market or Paragon Rewards Program.

Icon costume auras 0 filled.png Auras

All Aura options at character creation require VIP status or the purchase of specific unlocks on the Paragon Market or Paragon Rewards Program.

Modifying a Costume

Once a character has selected his or her costume, he or she may change these selections at a special store known as a tailor. In Paragon City, there is a chain of stores called "Icon," which has branches in Atlas Park, Steel Canyon, Independence Port, and Founders' Falls. In the Rogue Isles, there is a chain of stores called "Facemaker", which has branches in Mercy Island, Cap au Diable, and St. Martial. In Praetoria, Rita Mayfair is in the Imperial City neighborhood. Additionally, Pocket D hosts Trina the Body Sculptress in the Tiki Lounge, and the Rikti War Zone has their own Icon employees.

Additionally, all trainers are tailors as of Issue 21. There are still players who make the dangerous low-level runs to the regular tailor stores, but caution is needed to avoid aggro from the much higher level enemies in these zones. The regular tailor stores are also the contacts for granting four more costume slots.

For a fee at a regular tailor NPC, any character may change almost any aspect of his or her appearance, except for the fundamental properties of gender, body type, and overall height. A character may change any costume pieces, as well as any size and scaling properties except the ones mentioned, any number of times and at any level. Only special tailors called Cosmetic Surgeons can alter the gender, body type, and overall height of a character. To allow changes of these three aspects, the purchase of Super Booster III: Superscience prior to Issue 21 or the Super Tailor from the Paragon Market after Issue 21 is required.

Additionally, for those who have the Good Versus Evil Edition of the game or have purchased the Pocket D VIP Pass Teleporter from the Paragon Market, Trina the Body Sculptress is in the VIP Room of Pocket D, which is accessible via Kings Row or the VIP Pass teleport power, instead of having to dodge enemies. Note that both of these easy-access tailors are also Cosmetic Surgeons.

Fees

Changing major style categories, like from "Full Masks" to "Helmets", is relatively expensive. Changing textures is less expensive, and changing color patterns is even cheaper. Individual color changes are free. Changing any face or body shape sliders costs a very high fixed price, no matter how many change or by how much. There is also one small, fixed overhead charge regardless of anything else. All these fees scale with the character's level.

Free Costume Change tokens exist, and can optionally be spent to cover the full cost of a costume change. These tokens are claimed through the Paragon Rewards Program. They are also given automatically to all characters when a patch or Issue modifies costumes in a major way. There are 25% discount tokens which may be gained through the Day Jobs system, and the Tailor Discount reward slot includes a permanent 50% discount on all tailor fees. These discounts do not stack - if a player has the Tailor Discount reward, the character will no longer be able to select the 25% discount tokens, even if they have one on hand.

Saving and Loading

Issue 13 released a Save and Load option in the costume edit screen, both at character creation and at the tailor. These options allow players to save a character's costume into a Costume File and load it onto another character of the same body type.

Restrictions
  • Only costume options that have been unlocked will load. This includes in-game and account-based unlocks.
    • Examples:
    1. the Roman Costume Set (complete the Imperious Task Force, or purchase them from the Paragon Market)
    2. the Valkyrie Costume Set (purchased pack)
    3. the Samurai Costume Set (veteran reward)
  • Only costume options that are editable in the tailor screen can be loaded. Height changes and model changes are not allowed.
  • The "load" option is unavailable when:
    1. Trying to load an off-model costume like male pieces to a female model.
    2. Trying to load a costume file that has illegal costume pieces, such as Statesman's unique faceplate, or typos.

Capes and Auras

Note: All items purchased through the Paragon Market are available automatically from level 1.

At level 20, a hero or villain may earn a cape.

At level 30, a hero or villain may earn an aura.

Note: The following capes and auras are available automatically from level 1.

Extra Costume Slots

At level 20, 30, and 40, a hero or villain may earn extra costume slots, which allow that character to have more than one costume defined at a given time. New costume slots are initially identical to the character's first slot.

At level 20...

At level 30...

At level 40...

During Halloween Events, participating players are able to earn Halloween-themed Event Salvage. A full set of this salvage can then be turned in to unlock an extra costume slot at any character level. This extra slot stacks with all existing slots, resulting in a possible total of five slots when a character reaches level 40. Although new costume salvage only drops during Halloween Events, the NPCs who accept it are permanent contacts, and the salvage itself can be saved, traded, or bought and sold through the Auction Houses.

To turn in Halloween Event Salvage for the additional costume slot...

The maximum number of costume slots was increased to ten (over the five standard slots) with City of Heroes Freedom/Issue 21; the five extra slots are available for 800 Paragon Points each on the Paragon Market. Purchased costume slots are account-wide, not character-specific. VEAT slots would continue to automatically occupy one of the ten total slots available.

Soldiers of Arachnos

An Arachnos Soldier's or Arachnos Widow's original costume slot is forced to include unique, AT-specific accessories that give it a distinct appearance. To balance this, these Villain Epic Archetypes have one additional way to earn an extra costume slot, starting at level 10, by running missions for Brick Johnson in Port Oakes. AT-specific accessories cannot be added to any costume except the first slot. For this reason, the first newly-gained costume slot begins as a plain set of tights for these ATs, with only details like color scheme and facial features copied from the first slot. After this costume is modified, it becomes the default for all further alternate costumes.

Soldiers of Arachnos can use both this extra slot and the Halloween Salvage slot to achieve six costumes total, but this is not fully supported. The sixth slot does not appear in the costume selection window, therefore it can only be switched to by using /cc 5, described below. The sixth slot is a copy of the first non-Arachnos costume slot when the sixth slot was opened and cannot be edited at the Tailor. The first non-Arachnos costume slot can then be edited at the Tailor, allowing the character to have six unique costume options, as the sixth slot will not change to match.

The Crab Spider Backpack

The first costume slot operates oddly with Arachnos Soldiers who have Multiple Builds. If one build contains any powers from a Crab Spider powerset, then all builds automatically use the Crab Spider backpack accessory in the first costume slot. This even causes it to replace the unique cape that would normally show on a build that contains powers from the Bane Spider power set. Positron describes this as an "unfortunate effect" of how the game currently works, though it's on the Known Issues list and may be fixed in the future.

Swapping Between Costumes

A character can swap between costume slots by typing the following into the chat command line.

/cc #

To utilize different slots, replace the pound sign (aka hash mark) with a number from 0-4. For instance, the first costume slot is:

/cc 0

If a character has five costume slots, the last slot is:

/cc 4

These commands can be inserted into binds and macros.

A hero or villain must wait 30 seconds between costume changes.

Costume change emotes

Main Article: cce (Slash Command)
Main Article: Emotes

With the release of the Magic Super Booster, Costume Change Emotes were introduced to the "City Of" franchise. These specialized emotes, accessed through the costume change screen or the /cce command, combine an animation and visual effects with the costume change. In Issue 15, seven Costume Change Emotes were added, four of which are inherent to all characters and three which are unlockable.

NOTE: Like all emotes, these may be interrupted by performing another action, and will sometimes not play at all. However, your costume will be changed regardless of any interruptions.

Supergroup Mode

In addition, a player can set any of their costumes to appear differently while in Supergroup mode. This is done through a separate screen available at any time through either the Supergroup window, settings button, or at the tailor screen by selecting it over the "colors" options. Changes between Supergroup mode and normal costumes are limited to colors (using either or both of the two supergroup colors in place of any or all colors on the normal costume) and whether or not to use the "Supergroup chest detail", the Supergroup icon decided on by the Supergroup's leaders. This is individually selectable for each costume since Issue 13. Prior to that, Supergroup settings for costumes were across all costumes, and often led to bugginess if a costume shared a color with the Supergroup colors.

See Also