Akarist

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Akarist.jpg

Overview

Akarist is a Circle of Thorns traitor now working with the heroes of Paragon, the first traitor Oranbega has ever had in aeons. Akarist is a renowned expert in demonic contracts, and his experience goes back to the days when the horde of the demoness Lilitu decimated the isle of Mu, more than 14000 years ago.
So far, Akarist has been an invaluable information source about the history of Oranbega, Mu, and the roots of both villain groups, as well as a number of other magical issues. This makes him a prime target for his former compatriots of the Circle of Thorns, and has made him no better in the eyes of his ancestral Mu enemies either.


Heroes can find him:


Villains may find him:


Bug! During the mission Recover Zoria and Akarist he's presented as a Boss-level ally, but he's actually a Pet.

Description

(In City of Heroes)

This Circle's mage gone rogue seems to be trutworthy. Certainly he's provided you with a lot of solid information. But you have to wonder whether you can really trust a man who lives in another person's body.


(In City of Villains)

The infamous Circle of Thorns traitor is your prisoner. Now you just need to escape with him.

Dialogs

Akarist will say the following when you encounter him:


  • During the Find Akarist mission:

Before combat: I know that you are here, Hero. I know why you are here.
Combat start: This time we must fight. But should you defeat me, I may have something for you.


  • During the Help the soul within the crystal orient itself mission:

Before combat:
Combat start: Surprised to see me again? You shouldn't be!


  • During the mission Recover Zoria and Akarist, he will turn against his Oranbegan compatriots:

Akarist: For the moment, I stay my hand. Count yourself lucky, Furias.
Agony Mage: Don't make me laugh, Akarist. You're lucky we don't discorporate you.

(aggroed)

Agony Mage: Destroy the intruder!

(once free)

Akarist: For now, I will aid you against my brethen


  • During the Capture the soul of Akarist mission:

Combat start: How do you like me now?
At 75% Life: Ouch!
At 50% Life: Don't make me find a new vessel!
At 25% Life: Perhaps we can work this out?
Defeated: Oh bother

After defeating a player: So sorry, chum!


  • During the Kidnap Akarist mission, he can be found helping Longbow explore the strange Shadow Shard:

Akarist: It's strange.
This entire dimension is suffused with a mystic power.
As if it was all the construction of a single vast consciousness.
As if we were walking among the dreams of a god...
Longbow guard: Uh-huh.

(aggroed)

Akarist: Oh. A villain. Let's get this over with.
Longbow guard: Not on our watch!
Longbow guard 2: Get Character!

(once kidnapped)

Akarist: I can smell the stench of a demonic contract on you.
I must assume my services as an expert in that field are demanded?
Well, let's get moving before the Rularuu attack again.

(If lost)

Akarist: And here I am left to my own devices.
There are few things as depressing as an incompetant kidnapping.

(If refound)

Akarist: Very well, let's continue this.

(at the mission entrance)

Akarist Well, let's see where this leads me.


Powers

As an enemy, he has the usual powers for an Agony Mage:

Powers

GravityControl Crush.png Crush Ranged, Low Smash Damage, Foe Immobilize, -Fly
Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time. All mezzes used by the Agony Mage are only used when foes mez protection is turned on so either turn off mez protection to protect yourself from these high magnitude holds or deal with it and use inspirations.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Foe Hold
Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action. As previously said in crush this power will only be used when mez protection is on.

ShadowFighting ShadowPunch.png Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.

KineticBoost SiphonPower.png Siphon Power (Ranged, Self +Damage) Foe -Damage
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.

Empathy AbsorbPain.png Absorb Pain Ally +Hit Points, Self -Hit Points
This power has only a tiny endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own health.


As an ally, he has some of the powers of Fire Thoirn Caster (He could have them all, but these are the ones seen so far):

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FireTrap Soot.png Char Ranged, Foe Hold
Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.