Super Reflexes

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Overview

Super Reflexes is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Sentinels and Stalkers.

"Your Super Reflexes and acute senses allow you to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allow you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even Psionic Attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area-of-effect attacks. Your weakness is your opponents accuracy."

Power Tables

Brute/Tanker

The Super Reflexes power set is available as a primary set for Tankers and as a secondary set for Brutes. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Focused Fighting 1 1 Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)
Focused Senses 1 2 Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception
Agile 2 4 Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic, DEF Debuff)
Practiced Brawler 6 10 Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)
Dodge 8 16 Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic, DEF Debuff)
Evasion 12 20 Toggle: Self +DEF(vs. AoE), +Res(DEF Debuff)
Lucky 18 28 Auto: Self +DEF(vs. AoE), +Res(All DMG but Psionics and Toxic, DEF Debuff)
Quickness 26 35 Auto: Self +Recharge, +SPD, +Res(Slow)
Elude 32 38 Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Special

Scrapper

The Super Reflexes power set is available as a secondary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Focused Fighting 1 Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)
Focused Senses 2 Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception
Agile 4 Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Practiced Brawler 10 Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)
Dodge 16 Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Quickness 20 Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD
Lucky 28 Auto: Self +DEF(AoE), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Evasion 35 Toggle: Self +DEF(AoE), +Res(DEF Debuff)
Elude 38 Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special

Sentinel

The Super Reflexes power set is available as a secondary set for Sentinels. The following table shows the level at which each power is available:

Power Level Effect
Focused Fighting 1 Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)
Focused Senses 2 Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception
Agile 4 Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Master Brawler 10 Self +Absorb +Special
Practiced Brawler 10 Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize)
Enduring 16 Auto: Self +Recovery, +DEF(Psionic), Res(DeBuff DEF), Res(DMG, Special)
Dodge 20 Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Quickness 28 Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD
Evasion 35 Toggle: Self +DEF(AoE), +Res(DEF Debuff)
Elude 38 Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special

Stalkers

The Super Reflexes power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Hide 1 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
Focused Fighting 2 Toggle: Self +DEF(Melee), Res(Confuse, DEF Debuff)
Focused Senses 4 Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception
Agile 10 Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Practiced Brawler 16 Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)
Dodge 20 Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)
Quickness 28 Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD
Evasion 35 Toggle: Self +DEF(AoE), +Res(DEF Debuff)
Elude 38 Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special

Powers

SuperReflexes Agile.png Agile

You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense DeBuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks.

Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon sentinel.png 4 (Sentinel)
V archetypeicon stalker.png 10 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Auto: Self +Def(Ranged), +Res(All but Psionics and Toxic, Defense Debuff)
Enhancements Enhance Defense Buffs
Set Categories Defense

SuperReflexes Dodge.png Dodge

You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.

Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
Archetypeicon sentinel.png 20 (Sentinel)
V archetypeicon stalker.png 20 (Stalker)
Archetypeicon tanker.png 8 (Tanker)
Effects Auto: Self +Def(Melee), +Res(All but Psionics and Toxic, Defense Debuff)
Enhancements Enhance Defense Buffs
Set Categories Defense

SuperReflexes Elude.png Elude

You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height, and Endurance Recovery are also increased. Elude also grants you high resistance to Defense DeBuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

Recharge Very Long
Minimum Level V archetypeicon brute.png 38 (Brute)
Archetypeicon scrapper.png 38 (Scrapper)
Archetypeicon sentinel.png 38 (Sentinel)
V archetypeicon stalker.png 38 (Stalker)
Archetypeicon tanker.png 32 (Tanker)
Effects Self +Def, +Res(Defense Debuff), +Recovery, +Speed, +Special
Enhancements Enhance Defense Buffs
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Running Speed
Set Categories Defense
Running

SuperReflexes Endure.png Enduring

You become innately more Enduring, and are able to make your endurance last longer in battle. You also manage to avoid some psionic attacks and resist Defense DeBuffs. Your Enduring determination also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your endurance recovery and Defense versus psionic attacks.

Minimum Level Archetypeicon sentinel.png 16 (Sentinel)
Effects Auto: Self +Recovery, +DEF(Psionic), Res(DeBuff DEF), Res(DMG, Special)
Enhancements Enhance Defense Buffs
Enhance Endurance Modification
Set Categories Defense
Endurance Modification

SuperReflexes Evasion.png Evasion

You are Evasive against area of effect and cone shaped attacks. This power increases your Defense versus such attacks as long as it is active. Evasion also helps you resist Defense DeBuffs.

Template:Powerblock Blank
Recharge Fast
Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
Archetypeicon sentinel.png 35 (Sentinel)
V archetypeicon stalker.png 35 (Stalker)
Archetypeicon tanker.png 12 (Tanker)
Effects Toggle: Self +Def(Area of Effect), +Res(Defense Debuff)
Foe Taunt (Brute/Tanker only)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Defense

SuperReflexes FocusedFighting.png Focused Fighting

You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and DeBuffs to Defense.

On Sentinels: If you own Master Brawler you will also gain resistance to Knockback and Immobilization powers. Focused Fighting also adds an Elusivity defense bonus to Melee Attacks in PVP zones.

Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon sentinel.png 1 (Sentinel)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Def(Melee), +Res(Confuse, Defense Debuff)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

SuperReflexes FocusedSenses.png Focused Senses

You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your improved senses also allow you to perceive stealthy foes as well as resist Defense DeBuffs.

On Sentinels: If you own Master Brawler you will also gain resistance to Disorient, Hold, Sleep powers. Focused Senses also adds an Elusivity defense bonus to Ranged Attacks in PVP zones.

Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon sentinel.png 2 (Sentinel)
V archetypeicon stalker.png 4 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Def(Ranged), +Res(Defense Debuff), +Perception
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

SuperReflexes Hide.png Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

(This power is available only to Stalkers.)

Recharge Slow
Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Increase Attack Rate

SuperReflexes Lucky.png Lucky

Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense DeBuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area of effects and cone shaped attacks.

Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
Archetypeicon tanker.png 18 (Tanker)
Effects Auto: Self +Def(Area of Effect), +Res(All but Psionics and Toxic (Scaling), Defense Debuff)
Enhancements Enhance Defense Buffs
Set Categories Defense

SuperReflexes Block.png Master Brawler

Your are a master brawler, as such you have learned when its best to block an attack and absorb damage the most effectively. Using this power when you have the highest amount of endurance but the lowest amount of health will result in the most powerful effect possible. Owning this power will also improve your Focused Fighting and Focused Senses abilities. This power can not be taken if you take Practiced Brawler.

Recharge Slow
Minimum Level Archetypeicon sentinel.png 10 (Sentinel)
Effects Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Heal
Set Categories Healing/Absorb

SuperReflexes PracticedBrawler.png Practiced Brawler

Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration.

On Sentinels: This power can not be taken if you take Master Brawler.

Recharge Very Long
Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon sentinel.png 10 (Sentinel)
V archetypeicon stalker.png 16 (Stalker)
Archetypeicon tanker.png 6 (Tanker)
Effects Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories -

SuperReflexes Quickness.png Quickness

Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon sentinel.png 28 (Sentinel)
V archetypeicon stalker.png 28 (Stalker)
Archetypeicon tanker.png 26 (Tanker)
Effects Auto: Self +Res(Slow), +Recharge, +Speed
Enhancements Enhance Running Speed
Enhance Flight Speed
Set Categories -

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links