Presence
Overview
Presence is one of the powersets. It is one of the sets of Power Pools available to all heroes and villains. These powers grant you the ability to provoke or intimidate your enemies.
"You have an impressive presence that manifests in a variety of ways. Whether through charm, persuasion or outright intimidation, you can manipulate your foes' desire to fight you. Though this is a challenging set to master, and can get you into trouble if used injudiciously, the potential benefits are great."
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Pacify | 4 | Ranged, Foe Placate |
Provoke | 4 | Ranged (Targeted AoE), Foe Taunt |
Intimidate | 14 | Ranged, Foe Fear |
Invoke Panic | 14 | PBAoE, Foe Fear |
Unrelenting | 14 | Self Heal over Time, +DMG(All), +Rech, +Rec, Rez(Special) |
Powers
Intimidate
When fully engaged in battle, you are a frightening presence and can use this to your advantage. You threaten a single foe and cause that foe to tremble helplessly in fear for a short time. In order to acquire this ability, you must be level 14 and possess either Pacify or Provoke.
Recharge | Moderate |
Minimum Level | 14 (All Archetypes) |
Effects | Ranged |
Foe Fear | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Fear |
Invoke Panic
When fully engaged in battle, you are a frightening presence and can use this to your advantage. This power causes sheer terror in all foes around you, causing them to tremble uncontrollably in fear. In order to acquire this ability, you must be level 14 and possess any two other powers from the Presence pool.
Recharge | Long |
Minimum Level | 14 (All Archetypes) |
Effects | Point Blank Area of Effect |
Foe Fear | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Increase Attack Rate | |
Set Categories | Fear |
Pacify
Through persuasion or subtle intimidation, you attempt to placate a single target for a short time. If successful, the affected target will no longer attack you. This persists until the effect expires or you attack the target. Unlike other placation effects, this power will not hide you or give any concealment bonuses.
Recharge | Long |
Minimum Level | 4 (All Archetypes) |
Effects | Ranged |
Foe Placate | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Provoke
When you have established that a fight is absolutely necessary, you step up to take the lead, provoking the attention of several targets at a targeted location. Use this to pull the attention of your foes off of an ally in trouble. This provocation effect is not as powerful as similar powers used by Tankers, and also has a chance to miss.
Recharge | Fast |
Minimum Level | 4 (All Archetypes) |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Unrelenting
You channel your inner confidence to become a relentless opponent, gaining significant boosts to your damage, recovery and attack speed for a short while. Additionally, you will be able to fight though the pain caused by opponents, healing continuously over time. You can also use this power to fight your way back to the living after defeat - if you are defeated when you use this power, you will be revived with 50% health. You must be level 14 and have trained any two other Presence pool powers before you can train Unrelenting.
Recharge | Very Long |
Minimum Level | 14 (All Archetypes) |
Effects | Self Heal over Time, +Damage(All), +Recharge, +Recovery, Self Resurrect(Special) |
Enhancements | Enhance Heal |
Enhance Endurance Modification | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Historical
- Issue 21 reduced the first two powers (Challenge and Provoke) from level 6, to each unlocking at level 4. The third power (Intimidate) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Invoke Panic) to level 14, though it still requires two power prerequisites.
- Issue 24 replaced Challenge with Pacify, and added the Unrelenting power.
Challenge
Challenges a foe to attack you. Use this to pull a foe off of an ally in trouble or away from a mob of foes. Not as effective as a typical Scrapper Confront and Challenge powers. An Accuracy check is required to successfully Challenge a target.
Recharge | |
Minimum Level | 4 (All Archetypes) |
Effects | Ranged, Targeted Taunt |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
External Links
Presence Pool at City of Data v2.0