Regeneration
This article is about the Regeneration Power Set. For information regarding the health regeneration gameplay mechanic, see Health Regeneration.
Overview
Regeneration is a standard power set that is a secondary set for Brutes, Scrappers, Sentinels, and Stalkers.
"Regeneration leads to powers that let you regenerate more quickly from damage and effects. Regeneration offers almost no actual damage resistance, but your Hit Point Regeneration can become so incredibly fast, that your wounds heal almost instantly. Those who possess this power set have little downtime."
Power Tables
Brute/Scrapper
The Regeneration power set is available as a secondary set for Brutes and Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Fast Healing | 1 | Auto: Self +Regen |
Reconstruction | 2 | Self Heal, +Res(Toxic) |
Quick Recovery | 4 | Auto: Self +Rec |
Dull Pain | 10 | Self +Max HP |
Integration | 16 | Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immob), +Regen, Taunt (except Scrappers) |
Resilience | 20 | Auto: Self +Res(Disorient, All DMG) |
Instant Healing | 28 | Click: Self +Regen |
Revive | 35 | Self Rez |
Moment of Glory | 38 | Self +DEF(All DMG but Psionics), +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immob, Knockback, Repel), +Rec |
Sentinel
The Regeneration power set is available as a secondary set for Sentinels. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Fast Healing | 1 | Auto: Self +Regen, +Res(Regen Debuff) |
Reconstruction | 2 | Self Heal, +Res(Toxic) |
Quick Recovery | 4 | Auto: Self +Recovery |
Instant Regeneration | 10 | Toggle: Self +Absorption |
Dismiss Pain | 16 | Auto: Self +Max HP |
Integration | 20 | Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regen |
Resilience | 20 | Auto: Self +Res(Disorient, All DMG) |
Second Wind | 35 | Self +Max HP, Rez(Special) |
Moment of Glory | 38 | Self +DEF(All DMG but Psionics), +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback, Repel), +Recovery |
Stalker
The Regeneration power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Fast Healing | 2 | Auto: Self +Regen, +Res(Regen Debuff) |
Reconstruction | 4 | Self Heal, +Res(Toxic) |
Dull Pain | 10 | Self Heal, +Max Health |
Integration | 16 | Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback), +Regen |
Resilience | 20 | Auto: Self +Res(Disorient, All DMG) |
Instant Healing | 28 | Click: Self +Regen |
Revive | 35 | Self Rez |
Moment of Glory | 38 | Self +DEF(All DMG but Psionics), +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback, Repel), +Recovery |
Powers
Dismiss Pain
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. This power is always on.
Minimum Level | 16 (Sentinel) |
Effects | Auto: Self +Max HP |
Enhancements | Enhance Heal |
Set Categories | Healing/Absorb |
Dull Pain
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Recharge | Very Long |
Minimum Level | 10 (Brute) |
10 (Scrapper) | |
10 (Stalker) | |
Effects | Self +Max Health |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Fast Healing
You heal Hit Points at a faster rate than normal. This power is always on.
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Sentinel) | |
2 (Stalker) | |
Effects | Auto: Self +Regeneration |
Enhancements | Enhance Heal |
Set Categories | Healing/Absorb |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Recharge | Slow |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Instant Healing
When you activate this power, you can regenerate your health at an astounding rate. This boost to your Regeneration Rate lasts about a minute and takes a long time to recharge once used.
Recharge | Very Long |
Minimum Level | 28 (Brute) |
28 (Scrapper) | |
28 (Stalker) | |
Effects | Click: Self +Regeneration |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Instant Regeneration
When you activate this power, you can regenerate your wounds so fast, you practically absorb some of the inflicted damage. This grants absorption over time while it's active.
Recharge | Moderate |
Minimum Level | 10 (Sentinel) |
Effects | Toggle: Self +Absorption |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Integration
You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active. Integration also taunts nearby foes.
Recharge | Fast |
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
20 (Sentinel) | |
16 (Stalker) | |
Effects | Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Knockback), +Regeneration, Taunt |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brutes only) | |
Set Categories | Healing/Absorb |
Taunt (Brutes only) |
Moment of Glory
When you activate this power, you gain Resistance and Defense to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Knockback, Sleep, Disorient, Immobilization, and Hold effects.
Recharge | Very Long |
Minimum Level | 38 (Brute) |
38 (Scrapper) | |
38 (Sentinel) | |
38 (Stalker) | |
Effects | Self +Defense(All Damage but Psionics), +Resistance(All Damage but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback, Repel), +Recovery |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Defense |
Resist Damage | |
Endurance Modification |
Quick Recovery
You recover Endurance at a faster rate than normal. This power is always on.
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
4 (Sentinel) | |
Effects | Auto: Self +Recovery |
Enhancements | Enhance Endurance Modification |
Set Categories | Endurance Modification |
Reconstruction
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.
Recharge | Long |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Sentinel) | |
4 (Stalker) | |
Effects | Self Heal, +Resistance(Toxic) |
Enhancements | Enhance Damage Resistance |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Healing/Absorb |
Resilience
You are more Resilient. This power allows you to build up a resistance to Disorientation effects. You tend not to get Disoriented, and if you do, it wears off quickly. This resistance to Disorientation gets stronger as you go up in level. Resilience also grants some resistance to all types of damage. This power is always on.
Minimum Level | 20 (Brute) |
20 (Scrapper) | |
28 (Sentinel) | |
20 (Stalker) | |
Effects | Auto: Self +Resistance(All Damage, Disorient) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Revive
Should you fall in battle, you can Revive yourself from the brink of death. You will revive with most of your Hit Points and half your Endurance and be protected from XP Debt for 90 seconds. You will also have 15 seconds of immunity to most damage.
Recharge | Very Long |
Minimum Level | 35 (Brute) |
35 (Scrapper) | |
35 (Stalker) | |
Effects | Self Resurrect |
Enhancements | Enhance Endurance Modification |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Second Wind
When you use this power you will recover a percentage of your missing health, in addition to increasing your maximum hit points in a similar way. The less hit points you have left, the more powerful this effect will be. Should you fall in battle, you can use this power at its maximum strength to stand up and fight again. If used while defeated, you will be protected from XP Debt for 90 seconds and immune to most damage for 15 seconds. Although this power cost no endurance, it will take drain 10 endurance if used while still standing.
Recharge | Very Long |
Minimum Level | 35 (Sentinel) |
Effects | Self +Max HP, Rez(Special) |
Enhancements | Enhance Endurance Modification |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Historical
- This set has been in the game for Scrappers since Issue 0.
- Regeneration has been a long standing joke in the discussion of power "nerfs". This is mainly due to the fact that in early issues of the game regeneration was constantly changed.
- Instant Healing was originally a Toggle power, but was changed to a Click power in Issue 5.
- This set was included with the original release of Stalkers in Issue 6.
- Moment of Glory was originally a power which prevented all regeneration, took away almost all Hit Points, made the character immune to healing, and lasted for 195 seconds. After that, the buff of the power faded, leaving you with little health and no regeneration for a short while. The new version, introduced shortly after Issue 11, lasts 20 seconds and has no Hit Point penalty or crash.
- This set was proliferated to Brutes in Issue 21.
- Resilience was given resistance to all damage rather than just Smashing, Lethal and Toxic in Issue 21.
- This set was included with the release of Sentinels in Issue 25.
External Links
- Regeneration for Brutes at City of Data v2.0
- Regeneration for Scrappers at City of Data v2.0
- Regeneration for Sentinels at City of Data v2.0
- Regeneration for Stalkers at City of Data v2.0