Bat'Zul
Overview
The Bat'Zul are a villain group in City of Villains. Bat'Zul the Imprisoned, their leader, is an Archvillain at the end of the Virgil Tarikoss Strike Force.
Villain Types
Minions
Omen of Bat'Zul
These demons are the servitors of Bat'Zul, a powerful demon prince rumored to be trapped somewhere.
Powers
Vicious Bite Melee, Moderate Damage(Lethal)
Your bite can cause serious damage to a target.
Fire Spit Ranged, Moderate Fire Damage, Light Damage Over Time(Fire)
Bat'Zul's minions can spit a ball of fire at its enemies.
Resistance Auto, Res( F30 C-30 )
Bat'Zul's Minions are resistant to fire damage but vulnerable to cold.
Lieutenant
Harbinger of Bat'Zul
These demons are the servitors of Bat'Zul, a powerful demon prince rumored to be trapped somewhere.
Powers
Vicious Bite Melee, Moderate Damage(Lethal)
Your bite can cause serious damage to a target.
Fire Spit Ranged, Moderate Fire Damage, Light Damage Over Time(Fire)
Bat'Zul's minions can spit a ball of fire at its enemies.
Fire Phlegm Ranged, Moderate Damage over Time(Fire), Foe Hold
You are trapped within encasing fire. You are Held and are taking fire damage.
Fire Breath Ranged (Cone), High Damage Over Time(Fire)
Bat'Zul's minions can breath forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Resistance Auto, Res( F30 C-30 )
Bat'Zul's Minions are resistant to fire damage but vulnerable to cold.
Bosses
Herald of Bat'Zul
These demons are the servitors of Bat'Zul, a powerful demon prince rumored to be trapped somewhere.
Powers
Vicious Bite Melee, Moderate Damage(Lethal)
Your bite can cause serious damage to a target.
Fire Spit Ranged, Moderate Fire Damage, Light Damage Over Time(Fire)
Bat'Zul's minions can spit a ball of fire at its enemies.
Fire Phlegm Ranged, Moderate Damage Over Time(Fire), Foe Hold
You are trapped within encasing fire. You are Held and are taking fire damage.
Fire Breath Ranged (Cone), High Damage Over Time(Fire)
Bat'Zul's minions can breath forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.
Fire Smash (Only Levels 15 and up) Melee, Moderate Smash Damage, Minor Damage Over Time(Fire), Foe Knockback
Fire punch attack.
Scorch (Only Levels 15 and up) Melee, Moderate Fire Damage, Minor Damage Over Time(Fire)
The demon's hands are engulfed in flames, igniting the target.
Resistance Auto, Res( F30 C-30 )
Bat'Zul's Minions are resistant to fire damage but vulnerable to cold.
Archvillains
Bat'Zul the Imprisoned
Main Article: Bat'Zul the Imprisoned
A demon-lord of the lowest planes of existence, Bat'Zul's immense power has been shackled beneath Cap au Diable for hundreds of years. Should he escape, he could turn all of the Rogue Isles into an inferno of destruction.
Powers
Fire Blast Ranged, Damage Over Time(Fire)
You have been set on fire by the Fire Blast.
Fire Ball Ranged Targeted Area of Effect, Fire/Smash, Damage Over Time(Fire)
The Fireball has set you on Fire.
Flash Stomp Point Blank Area of Effect, Damage Over Time(Fire), Foe Knockback
Bat'Zul's Flash Stomp has set you on Fire.
Fire Breath Ranged Cone, Damage Over Time(Fire)
Bat'Zul's Fire Breath has set you on Fire.
Fire Smash Melee AoE, Heavy Smash, Damage Over Time(Fire), Foe Knockback
Fire punch attack.
Fire Swipe Melee Cone, Heavy Lethal/Fire, Foe Knockback
Bat'Zul claw attacks
Fire Imps Summons a horde of Imps.
Summons a horde of small Fire Imps to fight for you.
Resistance Res( F25 C-25 )
Archvillain Resistance.