Prince Kiros Nandelu

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Revision as of 04:00, 2 January 2024 by Kai Moon (historical) (talk) (→‎Urgent mission: heading caps)
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Overview

Prince Kiros Nandelu
Prince Kiros Nandelu.jpg
Mutant Hero Liaison
Zone Atlas Park
Coordinates (-6, -784, -1026)[Copy]
Level Range 1-5
Introduces == Level 5-9 ==
Ron Hughes
Juan Jimenez
Linda Summers
Enemy Groups
v  d  e

Prince Kiros Nandelu is a hero contact in the Atlas Plaza neighborhood of Atlas Park at coordinates (-6, -784, -1026)[Copy] Prince Kiros Nandelu is a Mutation origin contact. His level range is 1-5. He is the legacy contact for heroes of mutation origin who started in Atlas Park. Character creation no longer introduces him automatically, but new heroes of any origin can use the Find Contact button or talk to him directly for an introduction. He can be found within City Hall.

Introductions

Contact Introduced By

None. Level 1-5 heroes and vigilantes can get an introduction from the Find Contact button. Any character can get an introduction by talking to him directly.

Contact Introduces

Single contact option
I wish to introduce you to one of my friends.

Level 5-9

I'd like you to meet Ron Hughes. He's a reporter, and lately he's been interested in the Skulls. Ron's magazine is located in Kings Row, so that's where he can be found.

Ron believes that science should be used for the good of all.

Juan Jimenez is a great photographer, and he's always got his ear to the ground. You should talk to him and see if he's following any big stories on the Skulls. Juan is currently covering a story in Kings Row.

Juan is always eager to help, and he knows where the action is.

There's a young reporter named Linda Summers who you might enjoy chatting with. She's always pursuing some crime related story, especially stories dealing with the Skulls. Linda's latest scoop has her in Kings Row.

Linda responds well to directness and fair treatment.

Information

Mutant Hero Liaison

An honest to goodness African prince, Kiros Nandelu was given an ambassadorship to America when his mutant powers were discovered. His ability to see into the ultraviolet and infrared spectrums wasn't useful enough to make him a hero in his own right, but it got the attention of the Federal Bureau of Super-Powered Affairs, who needed a new GIFT liaison in Paragon City. Humbled and inspired by the chance to work alongside such heroes as the Statesman, Prince Kiros hastily accepted. He now splits his time between helping new heroes and his ambassadorial duties, which are light, to say the least.

Wrong Origin Introduction

I am afraid that I can do nothing to help you. You should seek the advice of Active Contact.

Initial Contact

It will be my pleasure to assist you in your duties, Character. I hope that this will be the beginning of a successful and wondrous path for you.

Greeting

  • Greetings. We have much to do.
  • Let us work to bring peace to this city.

Too Busy

You are unwise to take on so many tasks, Character. I insist that you complete some of the work you already have.

Too Low Level

I have something, but I'm afraid it is classified Security Level 4.

No More Missions

Before introducing a higher-level contact
You are now beyond my purview, Character. I know you will do well in your future adventures.
After introducing a higher-level contact
I don't have any more tasks for you. Perhaps your other contacts can be more helpful.

Store

You have become an excellent friend, Character. I have made certain new inspirations available to you. Please, call on me whenever you need assistance.

You have all the trust that I can give. I hope these new enhancements will help you.

  • Level 1 Training Enhancements (100% base costs)

Urgent Mission

When this contact has an urgent mission available, this contact only offers urgent missions, and not any other missions.

Put a stop to the gang activity in the office (1-5)

Briefing

A group of gangsters has taken over an abandoned office in one of my old neighborhoods. It's probably the Hellions. They're always looking to take over new territory in their ongoing war with the Skulls. Will you put a stop to the gang activity in that office? You may have heard that before I joined GIFT, Genetic Investigation and Facilitation, I was in a gang. I used my mutant powers to take whatever I could grab. I'd like to prevent these youngsters from making the same mistake.

Mission Acceptance

This is important to me, Character. We need people to feel safe in Atlas Park.

Arrest all gang members

Unnecessary Solicitation

Once a gang gets a solid foothold in an area, it is very difficult to root them out.

Mission Objective(s)

Jeers and jibes can be heard all over this supposedly empty office. From the chatter it's apparent that this warehouse is home to a group of Skulls, not Hellions.

  • Arrest all gang members

You defeated the Skulls and found a small sample of a drug labeled 'dyne'.

Enemies

Skulls
Clue
Dyne sample

You found this small dose of the street drug dyne on one of the Skulls you defeated. It's packaged in a black capsule with a white skull. It looks like just the thing to appeal to those looking for the latest designer drug.

Talk to Kiros Nandelu

Mission Objective(s)

  • Talk to Kiros Nandelu

Briefing

The Skulls? What are they doing in Atlas Park? Kings Row is their turf. Do me a favor and go talk to my friend Detective Jose Brogan. He'll want to take a look at that sample as well.

Talk to Jose Brogan

Unnecessary Solicitation

Detective Brogan is very familiar with local gang activity.

Mission Objective(s)

  • Talk to Jose Brogan

Briefing

I heard there were some Skulls sniffing around Atlas Park, but I thought it was just a rumor. You might want to see what you can dig up in this supposedly empty warehouse.

Dyne is pretty new on the streets, so nobody knows much about it. It gives users a rush of euphoria and strength, but it leaves their whole body aching afterwards. Some muscle spasms and skin diseases have even been linked to dyne use. It looks like the Skulls are looking for a new market in which to peddle their poison.

Defeat all Skulls in warehouse

Skulls Mission

Unnecessary Solicitation

Detective Brogan knows what's what. Listen to him, Character.

Mission Objective(s)

The familiar taunts of the Skulls ring in your ears.

  • Defeat all Skulls in warehouse
    • Find key to back room, Seek evidence

You defeated the Skulls and located a notebook.

Enemies

Skulls

You found a key.

Clue
Key

The handle of this small, brass key is shaped like a skull.

You found a notebook.

Clue
Notebook

This small notebook is filled with dates and other numbers. You aren't certain what the numbers might mean.

Debriefing

Looks like this might be the beginning of a distribution plan. We will need to look this over and keep an eye out for Skulls activity. Thanks a lot for your help on this one, Character.


Missions

Meet Sarah Peters and talk to her about the theft (1-5)

Visit Sarah Peters in Atlas Park

Briefing

I just spoke to Sarah Peters, an FCC investigator who tracks illegal broadcasts. She's intercepted some messages from Council soldiers. It seems they're planning to steal a powerful artifact that the government's been trying to protect for decades. Please meet Sarah Peters and talk to her about the theft.

Mission Acceptance

Sarah seems pretty upset. If the Council is involved, that's certainly understandable.

Unnecessary Solicitation

You should talk to Sarah Peters. If it involves the Council, it may be important.

Mission Objective(s)

  • Visit Sarah Peters in Atlas Park

Briefing

Oh, Character! Contact told me to expect you. You should hurry; I hear those Council soldiers are already on the move. You've got to get to the warehouse and find crate 878-932 before they do. Get it to Azuria in City Hall; it'll be safe there. Good luck, Character. And whatever you do, don't look inside the crate!

Locate crate 878-932

Unnecessary Solicitation

It's up to you to find that crate before the Council does.

Mission Objective(s)

In the distance, you hear shouted orders and the sounds of heavy boots on cement floors.

  • Locate crate 878-932

This is crate 878-932! You got to it before the Council found it.


Enemies

Council


You look for the ID number on the crate.
You have found an ID number.

Clue
Crate 878-932

This large crate is labeled 878-932. According to Sarah Peters, it contains a powerful artifact that the Council intended to steal. You have an almost irresistible urge to peek inside.

Take the crate to Azuria

Unnecessary Solicitation

You need to get that crate to Azuria for safekeeping.


Mission Objective(s)

  • Take the crate to Azuria

Debriefing

Thank you. I shall place this within the vault and guard it with the strongest wards. The artifact within is not a thing for mortal or immortal use. You didn't look upon it, did you?

Debriefing

Azuria tells me that that contents of crate 878-932 are safe in the MAGI vaults.

She didn't want me to speak of this to many people, but you've earned the right to know: the artifact within is known as a Looking Lens. By peering through it, you can see the very desires of the people around you. That's why you had to keep the crate closed, Character. There is some information that no one is meant to have.

Secure the painting before it's stolen (1-5)

Defeat all painting thieves

Briefing

We got a call from McCorman Industries last night. They reported a squad of Council soldiers scouting their office. It turns out that McCorman recently acquired a painting called 'The Lonely Horseman.' It's a decent painting, but, more importantly, it's rumored to be painted over a map to a boatload of gold bullion that sank somewhere off the Atlantic coast. I think these Council goons may be planning to steal it. Can you secure the painting before it's stolen?

Mission Acceptance

After you've secured the painting, take it to a lady named Iris Parker. She can get it back to McCorman Industries without incident.

Unnecessary Solicition

You have to stop the thieves and retrieve that painting.

Mission Objective(s)

You hear crisply barked orders over the sound of distant terrified screams.

  • Defeat all painting thieves
    • Find the painting

You defeated the thieves and secured the painting.

Enemies

Council

You got the painting!

Clue
A painting called The Lonely Horseman

This somber painting shows a single horseman looking toward a distant church tower, his lance tip pointing at the ground. According to your contact, this painting obscures a map to a lost cache of gold bullion.

Ambush! Upon exiting the mission, there will be an ambush by the Council.

Take painting to Iris Parker

Unnecessary Solicitation

You need to get that painting to Iris Parker. She'll make sure it gets back to the rightful owner.

Mission Objective(s)

  • Take painting to Iris Parker

Debriefing

You really came through on this one, Character. I'll make sure this painting gets back to the rightful owners.

Debriefing

The Council is a very dangerous organization, Character, and they've been around long enough to know what they're doing. They attacked Paragon City back in the 50's, and were only stopped by the might of Atlas. If they're up to their old shenanigans, we'll have to keep our eye on them.

Security Chief Mission

A character can complete this mission only once. If this mission is active or completed from another contact, this contact won't offer the mission.

Talk to the Security Chief (1-4)

Talk to Security Chief

Briefing

I need you to go talk to the Atlas Park Security Chief. He has information about the current situation here in Atlas Park. Your compass will guide you there.

Mission Acceptance

Please listen carefully to the Security Chief. If he has a task for you, it will be very important.

Unnecessary Solicitation

The Security Chief just called again; he really needs your help!

Mission Objective(s)

  • Talk to Security Chief

Briefing

Here is a briefing sheet on the situation in Atlas Park. Now get out there and help take out some Hellions. If I were you, I'd try looking for them in the Promenade or Prometheus Park.

Clue
Atlas Park briefing

Atlas Park is probably the finest place in the city. Clean and beautiful, hustling and bustling, Atlas Park was the first place to be restored after the Rikti War. Of course, the Hellions do cause some problems here and there. They started out as just a street gang, but some of them seem to have acquired pretty unusual abilities. The police can't do much about superpowered thugs; it's up to you Heroes to help out.

Keep peace in Atlas Park

Unnecessary Solicitation

You should be out fighting Hellions.

Mission Objective(s)

  • Keep peace in Atlas Park
    • Defeat 5 Hellions

You have defeated 5 Hellions.

Enemies

Hellions

Debriefing

Well done, Character. With Heroes like you around we have a chance to make Atlas Park safe for everyone.