Council/Vampyri
Overview
The Vampyri are not true vampires at all. They are instead the ultimate result of the Council's super soldier program. All Vampyri have incredible strength, speed and resilience.
Enemy Types
Minions
Equinox Mesmerist
The Vampyri are not true vampires at all. They are instead the ultimate result of the Council's super soldier program. It takes a full year of chemical treatments and surgical enhancements to create a single Vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strength, speed, and resilience. The Vampyr Mesmerist has potent hypnotic abilities that entrance enemies and render them helpless.
Levels: 35-54
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Vampyri brawling attacks.
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.
Gloom Ranged, High DoT(Negative), -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in their own mind and unable to defend themselves.
Reconstruction Self Heal, +Res(Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.
Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.
Equinox Parasite
The Vampyri are not true vampires at all. They are instead the ultimate result of the Council's super soldier program. It takes a full year of chemical treatments and surgical enhancements to create a single Vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strength, speed, and resilience. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself.
Levels: 35-54
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Vampyri brawling attacks.
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.
Gloom Ranged, High DoT(Negative), -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.
Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.
Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.
Lieutenants
Equinox Adjutant
The Vampyri Adjutants are soldiers who have been promoted from the Cor Leonis ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the Council are loathe to give, since it means a year of inactive duty for the Cor Leonis. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.
Levels: 30-54
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Vampyri brawling attacks.
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.
Gloom Ranged, High DoT(Negative), -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.
Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.
Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in their own mind and unable to defend themselves.
Reconstruction Self Heal, +Res(Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.
Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.
Bosses
Equinox Archon
The Vampyri Archons are the assistants to Nosferatu, the man responsible for the Council's super soldier program. Vampyri Archons are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
Levels: 30-54
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Vampyri brawling attacks.
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.
Gloom Ranged, High DoT(Negative), -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.
Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.
Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in their own mind and unable to defend themselves.
Reconstruction Self Heal, +Res(Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.
Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.
Dark Equinox Archon
The Dark Vampyri are the assistants to Nosferatu, the man responsible for the Council's super soldier program. They are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
Levels: 30-54
Powers
Shadow Blast Ranged, High Negative Damage, Foe -Recharge, -Speed, Knockback
The Shadow Blast has reduced your movement and attack speeds.
Dark Matter Detonation Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -Recharge, -Speed, Knockback
The Dark Matter Detonation has reduced your movement and attack speeds.
Essence Drain Melee, Moderate Negative Damage, Foe -Recharge, -Speed, Self Heal
Your life has been tapped, healing the Dark Vampyri. Your movement rate and attack speed are reduced.
Star Punch Melee, Moderate Smash/Negative Damage, Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been Slowed by a Star Punch.
Gravity Well Melee, Moderate Negative Damage, Minor Damage over Time(Smash), Foe Hold, -Recharge, -Speed
You have been Held and your attack and movement rate have been Slowed by a Gravitic Well.
Fast Healing Auto, Self +Regeneration
The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Lycanthropy Lycanthropy
Some Council Bosses can transform into Nightwolves.