Arachnos 60s
This article is about the Arachnos enemy group in Mender Tesseract's story arc. For the modern group, see Arachnos.
Overview
Arachnos 60s are Lord Recluse's Arachnos faction in the 1960s Rogue Isles, trying to overthrow President Marchand and his Loyalists. They are found in the Mender Tesseract's story arc.
Description
Although Arachnos has only come to attention on the world stage in the last decade, they have been around for far longer than that spinning their insidious web.
Villain Types
Minions
Wolf Spider Enforcer
Wolf Spiders are little more than legalized thugs. Lord Recluse recruits legions of desperate souls to fill their ranks, then puts them through a rigorous training program that emphasizes loyalty, brutality, and discipline, in that order.
Levels: 25-34
Powers
Heavy Pistol Ranged, Moderate DMG(Lethal), Foe -DEF
A quick single shot from the Arachnos small caliber sidearm. Extremely accurate.
Pulverize Melee, Heavy DMG(Smash)
There is nothing like slugging someone in the head with this Nullifier Mace.
Pummel Melee, Minor DMG(Smash)
When all else fails, you have only your two fists to depend on.
Wolf Spider Assault
Wolf Spider Assault troops are armed with submachine guns to hose down pesky super-types who stick their nose in Lord Recluse's business.
Levels: 25-34
Powers
Burst Ranged, Moderate DMG(Lethal), Foe -DEF
Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
Heavy Burst Ranged (Cone), Heavy DoT(Lethal), Foe -DEF
Fires a Heavy Burst of rounds at foes in a long cone in front of the user. Can also reduce the targets' defense.
Pulverize Melee, Heavy DMG(Smash)
There is nothing like slugging someone in the head with this Nullifier Mace.
Pummel Melee, Minor DMG(Smash)
When all else fails, you have only your two fists to depend on.
Lieutenants
Wolf Spider Tac Ops
Tactical Operators are Wolf Spiders who have shown keen tactical sense and lead small detachments of Wolf Spiders.
Levels: 25-34
Powers
Mace Beam Ranged, Moderate Damage(Energy/Smash), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of force from the end of it. Arachnos Troopers call this the Power Blast, the Arbiters who invented it scoff at this simple term.
Poisonous Ray Ranged, High Damage over Time(Toxic), Foe -Defense
You have been poisoned and your Defense has been reduced.
Web Grenade Ranged, Foe Immobilize, -Fly, -Recharge, -Speed, -Jump
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Pulverize Melee, Moderate Smash Damage
You have been Disoriented.
Bosses
Wolf Spider Huntsman
The most brutal and effective members of the Wolf Spiders are eventually promoted to Huntsmen. They're armed and armored for many situations, so tread lightly when they are around.
Levels: 25-34
Powers
Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Frag Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your Assault Rifle. The explosion of this grenade affects all within the blast and can knock them back.
Wide Area Web Grenade Ranged (Targeted Area of Effect), Foe Immobilize, -Recharge, -Fly, -Speed, -Jump
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Venom Grenade Ranged (Targeted Area of Effect), Moderate Damage over Time(Toxic), Foe -Resist(All)
The poisonous gas has severely weakened your attacks and Slowed your attack speed.
Rifle Butt Melee, Heavy Smash Damage
A smash with the butt of your rifle.
Wolf Spider Armor Res( S30 L30 P20 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Co 4.0 Fr 4.0 ), Res( Sl 500% )
Resistance
Elite Bosses
Wrath
Main Article: Wrath
Taken from the ranks of the Wolf Spiders, Bane Spider Commandos are given specialized assault training. They are vicious masters of combat that relish engaging the enemies of Arachnos.
Levels: 25-34
Powers
Bash Melee, Moderate Damage(Smash), Minor Damage over Time(Toxic), Foe Minor Disorient
You Bash with your mace dealing moderate Smashing damage and minor Toxic damage over time.
Pulverize Melee, High Damage(Smash), Minor Damage over Time(Toxic), Foe Minor Disorient
You Pulverize with your mace dealing high Smashing damage and minor Toxic damage over time.
Mace Beam Ranged, Moderate Damage(Energy/Smash), Foe Knockback
The Nullifier Mace is capable of firing a tremendous bolt of Force from the end of it. Arachnos Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.
Web Grenade Ranged, Foe Immobilize, -Recharge, -Fly, -Jump, -Speed
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Body Armor Res( S30 L30 E30 )
Resistance
Misery
Main Article: Misery
Orb Weavers created the Disruptor arachnobots to capture their prey alive.
Levels: 25-34
Powers
Disruptor Blast Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance, -Recovery
The Disruptor Blast is continuing to damage you.
Disruptor Tesla Ranged, Minor Energy Damage, Foe Sleep, -Endurance, -Recovery
The Disruptor Tesla is holding you helpless.
Disruptor Bolt Ranged, High Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Wide Area Web Grenade Ranged (Targeted Area of Effect), Foe Immobilize, -Fly -Recharge, -Jump, -Speed
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Claw Melee, Light Lethal Damage
You have been raked by a claw.
Summon Spiderlings Summon 2-5 Spiderlings
The Arachnobot Boss can summon a minion to fight at his side.
Power Jumping Auto, Self +Jump, +Speed
Arachnobots can jump very high and travel very fast.
Resistance Auto, Res( S40 L40 E20 P50 )
Arachnobots are resistant to lethal, smashing, energy, fire and cold damage.
Calamity
Main Article: Calamity
Mu Guardians pulse with the blood of their slaughtered ancestors in their veins. They have read unholy tomes, visited other planes of existence and performed dark sacrifices too terrible to mention to become the masters of the mystic arts.
Levels: 25-34
Powers
Lightning Bolt Ranged, Moderate Damage(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.
Static Discharge Ranged (Cone), Moderate Energy Damage, Foe -Endurance, -Recovery
The Static Discharge is continuing to electrocute you.
Shocking Bolt Ranged, Minor Energy Damage, Foe Disorient
The shock of energy has locked you in place -- you are held!
Sentinel of Lightning Summon Sentinel: Ranged, Moderate Damage(Energy), Foe -Endurance
Your Endurance has been drained.
Touch of the Storm Ranged, Ally Heal
Heal.
No Melee attacks No Hand to Hand
Mu Guardians don´t have any Melee attacks at all
Lightning Armor Auto, Self Res( F35 C35 E35 N35 )
You surround yourself in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks.
Resistance Def( E10 N10 ), Res( E10 N10 )
Resistance
Named Bosses
- Arachnos Assassin (Wolf Spider Huntsman)