Dr. Graves

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Revision as of 02:23, 15 October 2011 by imported>Fescu (historical) (→‎{{UL|Find and Banish Zephyr}})
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Overview

Dr. Graves
Dr. Graves.jpg
Zone Mercy Island
Coordinates (-1066, 239, -9)[Copy]
Level Range 5-19
Introduced By None
Enemy Groups
Badges Badge OGTV1.png Dark Heart
Badge OGTV2.png Blackened Soul
Badge OGTV3.png Face Of Evil
v  d  e

Dr. Graves is a villain contact in the Mercy neighborhood of Mercy Island at coordinates (-1066, 239, -9)[Copy] . His level range is 5-19. He is one of the Ongoing Training Missions contacts.

Introductions

Contact Introduced By

Contact automatically introduced with a pop-up after a character reaches level 5 and completes training.

Dr. Graves has been skulking around Mercy Island...
A message appeared on the wall in front of you.
'You, Character, have been chosen to partake in an offering of power unimaginable. Seek out Dr. Graves in Mercy Island and he shall guide you to this prize.'
The message vanishes, making you wonder if it was ever even there.
This contact has now been added to the active tab of your Contact window.

Contact Introduces

None

Information

The Eternal Surgeon

Somewhere between man and monster, Dr. Graves no longer practices 'formal' medicine. Practically impossible to kill, since he's technically already dead, Dr. Graves realizes that his name has become the butt of numerous jokes. However, when he needs a new kidney, spleen, heart, or other 'disposable organs', not too many people take time to appreciate the irony of his career path.

Initial Contact

Missing Initial Contact Dialogue

Greeting

Missing At Least One Greeting Dialogue

Too Busy

Missing Too Busy Dialogue

No More Missions

Missing No More Missions Dialogue

Story Arc

The Hearts of Darkness - Rogue's Contest (5-9)

Merit Rewards: This activity awards 2 Reward Merits.

Souvenir

Souvenir: Remote Detonator

This leftover detonator reminds you of your initial victories in Dr. Graves's game...

The Hearts of Darkness - Rogue's Contest

It began whit a summon from Dr. Graves, a grim surgeon with a short temper. He gathered you and four other Villains together and proposed a contest. The prize: unimaginable power and a resource at the winner's disposal, courtesy of your unnamed benefactor.

You started by making sure that Arachnos took little notice of you. You played dumb for the Arbiters and got them fighting amongst themselves, and returned to Graves.

During the first round of the contest, you managed to trick Dollface out of finishing a race to the finish, and stole the win yourself. Graves, though displeasedm was forced to concede the first victory to you.

For the second round, each contestant was required to formulate a plan of their own design, to display their villainous prowess. After investigating the others' plots, you came upon inspiration: you would destroy a Longbow base, lighting it up for all Mercy to see!

As you engaged in your plan, a mysterious voice began to assis you. It directed you on the specifics of when and how to destroy the base.

As you were about to evacuate the base and let the explosives run their course, the voice revealed itself: Scirocco of Arachnos had assissted you! He directed you to continue participation in Graves's illicit contest, in the hopes of tracking down and capturing your unnamed benefactor.


Register for Dr. Graves's tournament

Healthy Competition

Briefing

You would believe me to be a ghoul? And I assume your self-image is that of a misunderstood protagonist, is it? Or maybe the snarling monster with a secret heart of gold? Or perhaps someone cursed to a life they didn't want?

Bah. I am not here to trade barbs with someone of your like. However, what I am going to do is offer you, Character, a formal invitation to a very exclusive, albeit unsanctioned... competition.

Before you dismiss this opportunity, know this - the victor of the trial shall be granted the privilege of being apprenticed, if you will, to a person with very important connections.

Dr. Graves looks around at nearby Arachnos guards in a rather dramatic fashion before fixing his soulless eyes upon you.

Very, very important... connections.

Mission Acceptance

I'm glad to see that your ambition overshadows your attitude, Character. You'll need both if you expect to surpass the others in the eyes of the one who is truly watching. With that said, let us tarry no longer with this conversation. Actions speak louder than words, and if you try hard enough, sometimes louder than screams. I will give you the location you are to 'register' at. Use the registration console within the gathering place to prove your intent and I shall then speak to you further.

Unnecessary Solicitation

I do not have time to waste catering to your personal schedule. You are to meet me at the provided location,,, or forfeit your chance at gaining an enviable position of power. Now go!

Mission Objective(s)

This appears to be the location Dr. Graves instructed you to meet at. You'll need to find the registration console he spoke of.

  • Register for Dr. Graves tournament
    • Use the Identity Verification Console
    • Talk to Dr. Graves
    • Talk to Omnicore
    • Talk to Zephyr
    • Talk to Dollface
    • Go look for Crosscut
    • Talk to Crosscut
    • Talk to Dr. Graves

You have signed on as one of the contestants in the tournament of darkness. Little do the others know that you have no intention of losing this contest...

Enemies

Longbow

Notable NPCs

Debriefing

I hope you paid attention to the rules, Character. They are quite important. I am giving you my contact information so that you can learn when your trial is to begin.

Oh, and another thing. Good luck... You'll need it.

Avert Arachnos attention

Undisciplined Disciple

Briefing

Character. Before this first round of the competition begins, we must be certain that the ever present grasp of Arachnos has not taken notice of our... festivities. Thus, I have assigned each of you the task of reducing your profile - your importance, if you will - in the eyes of those who govern the pecking order in the Rogue Isles.

In other words, make the Arbiters believe you're not someone worth paying attention to for the time being.

Mission Acceptance

You have most likely already spoken with the arbiters that grant you permission to increase your powers. Although they appear to regard you as just one of the teeming throng that litters the streets of Mercy Island, this is not truly the case. I would suspect they have already taken a silent interest towards your activities, making your movements not as slight as you may believe.

You will need to make them think you're not worth considering for the time being. As part of your challenge, I will leave the details up to you. However, if I were to offer a suggestion, perhaps you may want to convince them that you're woefully inexperienced.

Dr. Graves pauses for a moment as he reads your face.

In other words, tell them you're a 'noob'.

Talk to Arbiter Richards in Mercy Island
Clue
Trainers

Trainers are capable of helping your character grow stronger. Whenever you gain enough experience to Level Up, a flashing arrow will appear near your Experience Bar. When you see this arrow, speak with a trainer!

Depending on your character's level, Trainers can allow you to learn new Powers, or can help you add Enhancement Slots to Powers you already have.

Visiting Trainers every time you Level Up is an essential part of your character's growth - remember to train whenever you get the chance!

Unnecessary Solicitation

Missing Unnecessary Solicitation Dialogue

Mission Objective(s)

  • Go take a ride on the Ferry to Port Oakes West
    • Use your map to locate the Rogue Island Ferry

You've reached the Rogue Island Ferry leading out of Mercy Island. Take a trip to Port Oakes West and find Arbiter Unger in the Arena District.

Talk to Arbiter Unger

Mission Objective(s)

  • Assault the corrupt cops in Mercy Island
    • Defeat 10 Rogue Island Policemen

You have successfully beaten down enough cops to keep the Arbiters busy for a while. Now it is time to inform Dr. Graves of your success.

Clue
Ferries

The Rogue Isles Ferry is the best method for Villains to move about the Rogue Isles. Each Ferry leads to every other City Zone that also has a Ferry. Note that some zones also have a Black Helicopter. Like the Ferry, the Black Helicopter is a good way to quickly reach any zone with its own Black Helicopter.

Unnecessary Solicitation

Although your idea is rather effective, this is not what you've been instructed to do. However, if you insist, I will not get in your way of inflicting grevious bodily harm upon those hypocritical authoritanians. You should find more than enough of them at Darwin's Landing or in Mercy City.


Debriefing

I'm not sure what was going through your head when you decided to raise the ire of the Rogue Island Police, Character. This runs directly counter-intuitive from your directions to reduce your profile.

You have, however, managed to keep the eyes of the police off of our activities; perhaps even Arachnos, themselves. Because of this, I will not request that our faceless benefactor disqualifies you... this time.

Beat the other Contestants!

Skeletons in Your Warehouse

Briefing

It is now time for the trials to begin. This shall be the first of several competitive events that you will be used to gauge your strengths, and potentially cull the weak. Let us hope for your sake that you are not the first to be culled.

Mission Acceptance

While you and the rest were avoiding the eye of Arachnos, I have put into motion all of the situations you will encounter and be judged by. You and the others will return to the impromptu training-grounds and utilize the registration terminal to begin the competition. The first to the finish line will be determined as the winner of Round One.

Oh, and you may wish to hurry. For you see, the competition has already begun...

Unnecessary Solicitation

I would highly suggest that you graced us with your presence in the Trial Ground, Character. The longer you wait, the more you have given your fellow competitors that much more headway towards the finish line.

Mission Objective(s)

You can hear various yells and explosion sounds coming from deeper inside the building. It looks like you may have gotten here too late!

  • Beat the other Contestants!
    • Register at the Terminal
    • Trick Zephyr into following you!
    • Stop Crosscut from getting ahead of you!
    • Trick Crosscut into following you!
    • Get the Intercom Override controls
    • Fight the Skull blockade
    • Find the Marker before the others do!
    • Talk to Dr. Graves
    • QUICKLY! Use the Marker!!!
    • Deal with the angry Skulls!

You made it to the Marker before anyone else did!

Well, officially, that is... and that's all that counts now, isn't it?

Enemies

Skulls

Notable NPCs

Debriefing

To say that I am infuriated by the manner in which you stole the victory from under the clear winner is... well, we'kk just say that's an understatement.

I was looking forward to the look on your face when I told you that you had been disqualified.

...

However, it would seem our benefactor has deemed your actions withing bounds of the contest. Therefore, as much as it pains me to say - you have officially won the first round, Character

Learn of your competitor's plans

Villain without a plan

Briefing

You are blessed with a luck like no other, you know that Character? Were it not for the intervention of our faceless benefactor, I would have disqualified you for the manner in which you stole your victory. However, since it was deemed alright by the one patronizing these proceedings, I must award you the winner's spot in the first round.

That may not be to your liking, as you shall soon see. Let us now move to the next trial, shall we?

Mission Acceptance

How fitting you say that, for that is almost precisely what you will be experiencing. You see, being the winner in the first round puts you in a rather undesirable position. The next round of the contest will require you to pull off an act of mayhem and discord by your own design. The loser of the last round has been given the opportunity to stake claim to a location where they will perform their deed... first.

You, being the winner, will get to pick last.

However, I am giving you the list of where the others have chosen to undertake their plans, which our benefactor has provided as your 'prize' for winning the first round. Perhaps you can glean some insight from them that will help your own plan to outdo theirs. Now go.

Talk to Crosscut

Mission Objective(s)

  • Go to the Hospital and talk with Crosscut

Unnecessary Solicitation

Crosscut indicated he will be near the hospital. That is all I am allowed to offer.

Talk to Dollface

Mission Objective(s)

  • Go to the Arachnos Training Grounds and talk with Dollface

Unnecessary Solicitation

Dollface indicated she will be near the landing that Arachnos uses for training drills. That is all I am allowed to offer.

Talk to Zephyr

Mission Objective(s)

  • Go to the Docks and talk with Zephyr

Unnecessary Solicitation

Zephyr indicated he will be near the Docks. That is all I am allowed to offer.

Talk to Omnicore

Mission Objective(s)

  • Go to the Black Market and talk with Omnicore

Unnecessary Solicitation

Omnicore indicated she will be near the Black Market. That is all I am allowed to offer.

Visit the Architect Entertainment building

Mission Objective(s)

  • Go to the AE Building and try to formulate a plan
    • Travel to the AE Building

You scan the Architect building for inspiration, but find the possibilities to be lacking. However, Omnicore has given you have a much better idea...
You're going straight for Longbow -- In their own base!

Clue
Day Job Locations

Day Job Locations are places where you can recieve bonuses based on the amount of time your character spends offline. If you log off in a Day Job Location, you will begin to accure a Day Job Bonus associated with that location. Each Day Job Bonus only lasts a limited amount of time, based on how long your character was offline in the related Day Job Location.

Below are some example Day Jobs:

Hospital: Grants an out-of-combat Regeneration bonus.

Arachnos Base: Grants an Experience bonus for each completed mission.

Docks: Grants a bonus Enhancement reward for each completed mission.

Black Market: Grants a Temporary Power that allows you to teleport to the Black Market.

Architect Entertainment: Grants bonus Architect Tickets for each completed Architect mission.

Debriefing Now that you've staked out the AE building, it is time to put together your plan. I would expect --

What is that? A Longbow base?! You must be stark raving mad to do something...

No, no... I mispoke.

That is a WONDERFUL idea.

Blow up the Longbow Base!

Longbow Goes Boom

Briefing

I will not be the one to stop you from getting yourself killed, Character. If you wish to walk into a Longbow base without an army backing --

You hear a sharp ringing in your ears that drowns out all other sounds. A calm voice rises above the cacophony, speaking to you:

Wait until nightfall. It will be arranged to leave only a skeleton crew on staff. There will be explosives hidden away in a crate, waiting for you. Use them to destroy the base.

Mission Acceptance

The ringing subsides as quickly as it appeared.

--idea what explosives you're blabbering on about, Character. It would seem as if you didn't fully work through your plan. It will be a shame to not longer see your face in the competition, but I will say you very well may gain a great deal of respect from your fellow prisoners in the Zig.

Let us both see what your future holds, shall we? The next round of your trial begins -

Now.

Unnecessary Solicitation

Time is running out, Character. If you are to carry out this foolish endeavor of a direct assault on a Longbow base, I would suggest you head there now. Already one of your fellow candidates have completed their plan. Try not to keep them waiting?

Mission Objective(s)

You hid away until nightfall as your mysterious advisor suggested. From what you can tell, there is only a skeleton shift guarding the base. Take out the witnesses and find those explosives!

  • Blow up the Longbow Base!
    • 3 Nighshift Supervisors to defeat
    • Find the Explosives in the entry room!
    • Defeat the interception team before they warn the others!
    • Defeat Interception Team Bravo
    • Plant the Bombs!
    • Activate the bombs at a remote terminal!
    • Speak with your mysterious helper

You pulled off your plan, and wound up working for another side in this contest.

Enemies

Longbow

Notable NPCs

Debriefing

I do not know how on Earth you were able to do what you dod, Character. Were it not for numerous eyewitness reports of you being the one to escape from the base moments it blew, I would suspect you of trickery.

It would seem... It would seem you have won this round, as well.

Do NOT look so smug, Character. The next set of trials will not be so easy.

The Hearts of Darkness - Heroic Measures (10-14)

Merit Rewards: This activity awards 2 Reward Merits.

Souvenir

Souvenir: Broken Shades

You picked up these shades off of a Hero you smashed into the dirt as part of your final victory. They remind you of how you won... and who helped you get as far as you did.

The Hearts of Darkness - Heroic Measures

Having won the first two rounds of the contest, Graves set you up as the 'hero' in a series of villainous games planned by your opponents. Your first task was to survive Zephyr's plan, which amounted to little more than hiring some goons to beat you up. Needless to say, you defeated them, and Zephyr, fairly easily.

Next, Dollface claimed to implant a 'mental time-bomb' in your brain. You're not sure if she was serious, but to be on the safe side you went through the motions of disarming it, emerging victorious once again.

Crosscut's test wasn' one of survival, but of cruelty; he seemed to enjoy watching you kill the Snake Matriarch in front of her own daughter. You suppose it would have been a more jarring experience, had you been an actual hero.

Finally, Omnicore attempted to kill you with her automatons, but Scirocco managed to turn her strongest creations against her.

After completing all the trials placed before you, Graves informed you that the final test was at hand. You and the other contestants were to participate in the Killing Game.

With Scirocco's help, you managed to take out a whole squad of heroes and win the game. Now all that's left is to collect your prize...

Survive Zephyr's Insidous Plan

Zephyr's Gust

Briefing

The aftermath of the execution of your plan has caused us to keep the details of what we are doing more hidden from the eyes of the Arachnos. Due to this, our competition had to be adjusted. Our benefactor has agreed to alter the proceedings to more - intimate - events. And with you being the maind catalyst to these alterations, it would be most fitting if you continued to play the role for the remainder of the competition. Of course, you can always concede your current victory to the others if you do not feel up to the task for the remaining events.

Mission Acceptance

Very wenn. From here on out the contestants will be required to come up with ingenious means by which they can capture, torture, and ultimately defeat those that would impede our benefactor's goals. Since one of you will become the protege to the master, you will use this time to show that our masters' attentions will not be wasted on the victor. Each of these plans will require vicious cunning, a complete disregard of ethics and cultural mores, and a touch of dramatic flair by the means in which the unfortunate 'hero' is beaten, broken, and eventually destroyed.

You, Character, will be given the honor of playing the role of said hero in your fellow contestants' plans. All you need to do is survive what they have in store for you. Simple enough for someone so daring, yes? Zephyr, in last place, will be given the first go at you. He awaits. Now go.

Unnecessary Solicitation

I am not in the mood to wait any longer for this. Zephyr is waiting, as are the rest. Wait too long and we will list you as 'FORFEIT' in regards of the competition.

Mission Objective(s)

This is the location Dr. Graves directed you to. When it comes to planning, Zephir is not much of a threat. However, it would be best to stayon guard.

  • Survive Zephyr's Insidous Plan
    • Tell Zephyr you're ready to begin.
    • Defeat the first of Zephyr's new goons
    • 3 Channeling Altars remaining
    • Find Zephyr
    • Gloat over Zephyr

You survived Zephyr's foolish plan of giving his newly acquired minions significant potions of his power... with the help of Arachnos, of course.

Enemies

Gold Brickers

Notable NPCs

Clue
Enhancements

Enhancements are items that will improve the effects of your character's powers. You can make you attacks more accurate, your health more powerful, or even make your powers recharge faster. How you choose to Enhance your powers is up to you, but make sure you keep your Enhancements up-to-date.

Each Enhancement has a Level associated with it. Caharcters can equip Enhancements that are up to three levels above them, or down to two levels below them. Enhancements that are beyond this range will not have any effect on your character. This means that as your character levels up, you will need to update your enHancements to keep your powers top-notch.

You can increase the level of your Enhancements in two ways: You can equip new, higher-level Enhancements that drop of the enemies or are bought at a Store. or you can combine Enhancements. If two Enhancements of the same type and similar levels are combined, they will increase in level!

Experiment with different Enhancements to see what improvements you want out of your powers, and make sure to keep them up-to-date. You won't regret it!

Debriefing

So you survived, did you? I would have been rather shocked if you hadn't. Zephyr has shown himself to be a complete idiot, so your success shows that you can fight your way out of a wet paper sack. Be lucky that I did not authorize any of you the right to attack each other. As much of an idiot as he may be, he does seem to be rather impervious to all forms of damage - allowing him that would have been to have just handed him a victory. I may not like you, Character, but I truly like him less.

Foil Dollface's Dastardly Plan

Dollface's Devices

Briefing

You are required to submit yourself before Dollface and endure her 'dastardly' scheme. So far you have managed to foil Zephyr's foolish plan, which isn't saying much. I am unaware of what her plan will entail, but I doubt it's pleasant.

Mission Acceptance

You would do well to know that your arrogance, no matter how far it has brought you thus far, will likely be the cause of your ultimate faulire. Dollface has been given special privileges by our patron, so do not be surprised if there is more than meets the eye in her personal plan. Now go. She awaits you.

Unnecessary Solicitation

Dollface is still waiting for you. Failing to submit to her test will result in your forfeiture in the tournament.

Talk to Dollface
Get code-phrase from Arachnos

Mission Objective(s)

  • Defeat an Arachnos Patrol in Port Oakes!
    • Defeat 3 Arachnos agents.

You found the code phrase on the last agent. He had a very far-away, glazed look in his eyes which tells you this was the one Dollface had beguiled.

Travel to Cap au Diable

Mission Objective(s)

  • Travel to Cap au Diable via Ferry
    • Go to the University in Cap au Diable

You've made it to the Ferry station. It doesn't look like you have much time left. You had better get to that University pronto!

Talk to Dean Yu
Defeat Luddites

Mission Objective(s)

  • Dispatch Luddites in the Devil's Coat Tail Neighborhood
    • Defeat 10 Luddites

You have done away with the number of Luddites needed to turn off the mental time-bomb. It looks like you're finally safe.

Debriefing

Congratulations on your stunning victory over Dollface's heinous plan. I was quite worried that your head was going to blow up at any moment, possibly causing an explosion rivaling that of your ego.

The pride you've earned for beating her at her own tricks, is well, stupendous indeed.

Endure Crosscut's Plan

Crosscut's Test

Briefing

With your resounding triumph over Dollface's plan, you will now move onto Crosscut's personal project. I'm quite certain your cunning and expert intelligence will surely allow you to bypass whatever simple plan Crosscut has in store for you, yes?

Mission Acceptance

I'm quite certain he believes the same. You should be able to make it through this by the skin of your teeth. Do not tarry, for he's waiting for you as we speak.

Oh, another thing, Character. Good luck. You'll need it.

Unnecessary Solicitation

We are eagerly waiting for you to engage in Crosscut's trial, Character. The anticipiation is gut-wrenching.

Mission Objective(s)

From the tracks of dark stains leading from the entryway to these caves, you're pretty certain this is where Crosscut will be found.

  • Endure Crosscut's Plan
    • Find Crosscut and listen to his plan
    • Talk to Crosscut
    • Find the jar of antivenin!
    • Find the Matriarch and retrieve the Antivenin
    • Defeat the Matriarch's daughter

You found the antivenin on the body of the Matriarch's daughter and used it to counteract the venom that was slowly killing you. You survived Crosscut's trial, but you're not sure you were the one who was victorious.

Enemies

Snakes

Notable NPCs

Debriefing

I have assessed the details of what Crosscut put the hero, you, through. Although you survived, it would appear as if Crosscut's plan succeeded as he had planned. This round goes to Crosscut. Do not frown, Character. You are still ahead for now... until our final event, that is.

Endure Omnicore's Master Plan

Omnicore's Toys

Briefing

It's a shame you made it through Crosscut's ordeal. I expected far more from him. Quite literally, I was expecting far, far more. However, what's done is done. I doubt you will make it through this final ordeal, though. You see, Omnicore was quite delighted to hear taht you would be playing the role of 'hero' in her upcoming plan. This should prove to be most entertaining.

Mission Acceptance

Oh, we'll see about that, won't we? You know the procedure. Meet her at the specified location. i'm sure she'll be waiting with bells on.

Unnecessary Solicitation

What are you waiting for? Omnicore is waiting to commence her final test.

Mission Objective(s)

From the looks of it, Omnicore appears to have set up this test environment as some sort of technological house of horrors. Find some means of letting her know you're here.

  • Endure Omnicore's Master Plan
    • Turn on the Observation Terminal
    • Fight the Robotic Clockwork
    • Fight the Robotic Hellion
    • Find and turn off the Jamming Signal
    • Fight the Robotic Legacy Chain
    • Fight the Robotic Council
    • Prepare for Omnicor's final assault
    • Watch Omnicore be defeated by her won robots!
    • Gloat over Omnicore's defeat

You faced each of Omnicore's creations and ddefeated them all. All except for her final creations, that is. Even still... you won, and in the end that's all that matters.

Enemies

Clockwork
Hellions
Legacy Chain
Vahzilok
Council

Notable NPCs

Debriefing

I saw those robotic creations Omnicore had created, Character. They were nigh unstoppable. I do not know what trickery you used to bypass them, but I tell you this... When I find out, there will be hell to pay.

Win the Killing Game!

The Killing Game

Briefing

We have now come to the end of our trials, Character. The final test will be, and has always been, the true competition. Everything that has come before has solely been for entertainment of our faceless benefactor. Before you begin sputtering and proclaiming all of your wins, know that if you waste your time spewing invectives and the like, you will have less time to compete. I'm sure you will appreciate our chosen hunting grounds: the destroyed husk that was once known as Galaxy City.

As we speak, Arachnos is launching a full-scale assault of the place, attempting to procure he remnants of the meteors left over from it's destruction. You will assault both Arachnos AND Heroes combined.

Mission Acceptance

The rules are quite simple. You and the others are tasked with reigning down utter destruction upon the location. For every Arachnos agent killed, you will be granted one point. For every hero killed, you will be granted fifty. I would suggest you focus on Arachnos agents, however; the Hero presence in Galaxy City os far lower than it once was.

You will be in direct competition with your fellow contestants. The moratorium on killing each other is still in effect. If you kill one of your fellow rivals, you will be docked one hundret points.

Unnecessary Solicitation

What are you doing, you fool!? You need to be on the transport to Galaxy City at once, lest you lose the Killing Game. What would not be an undesirable outcome, if you ask me...

Mission Objective(s)

Dr. Graves has promised you power, and you intend to collect. You MUST win the Killing Game.

  • Win the Killing Game!
    • Talk to Dr. Graves!
    • Intercept the Huntsman Prime Squad
    • Plant the first Distress Beacon!
    • Defeat Dillo
    • Defeat Twinshot
    • Intercept the Huntsman Secondary Squad
    • Plant the first Distress Beacon!
    • Defeat Grym
    • Defeat Flambeaux
    • Defeat Proton
    • Seek out Dr. Graves to learn the results of the Killing Game!

You have won the Killing Game. Unlimited power is soon to be yours...

Enemies

Arachnos
Shining Stars

Notable NPCs

Debriefing

So, Character. Despite my best efforts, you have managed to earn a place at our benefactor's side. I would congratulate you, but I fear to do so would profane my very being.

I do not know what you did in Galaxy City, Character, but I know you have committed an act outside of the rules. I know your victory was somehow stolen.

You remain the winner of the Killing Game. But when I learn how you managed to pull this off... I will hunt you down and I will make you wish you had never set foot in the Rogue Isles...

This, my cunning friend... this is a promise.

The Hearts of Darkness - Price of Victory (15-19)

Merit Rewards: This activity awards 2 Reward Merits.

Souvenir

Souvenir: Dollface's Toy Cat

This innocent-looking plush toy reminds you of the horrors that can lie beneath an innocent facade...

The Hearts of Darkness - Price of Victory

Having won the Killing Game, you were prepared to finally collect your prize. However, Graves informed you that you must first hunt down and kill your fellow contestants.

You first tracked down Zephyr, and after learning to summon his corporeal form, managed to corner him in his lair. Right as you were about to deliver the killing blow, Scirocco asked that you stay your hand, and began to recruit for a campaign against Graves.

After recruiting Zephyr, you next sought out Omnicore, who had left a conspicuous trail throughout Cap au Diable. You finally tracked her to her lab, where she unveiled shield generators that made her invulnerable. After destroying the generators and defeating Omnicore, you convinced her to join you against Graves.

You then tracked Crosscut to an abandoned warehouse, where he was toying with a hapless member of the Skulls gang. You managed to defeat Crosscut, but he would only join you if you allowed him to finish 'playing' with his prey. You easily agreed, and gained another... friend.

After recruiting Zephyr, Omnicore, and Crosscut to your cause, Scirocco directed you to follow and assault Graves before he could escape. You planned an ambush, but were betrayed by Zephyr and Omnicore! You and Crosscut managed to defeat all three of your adversaries, at which point Graves informed you of your dire situation: Dollface had been running the entire contest from the start!

You managed to corral Graves and the other contestants into a full-on assault on Dollface's mansion. The five of you eventually confronted Dollface in the basement of her mansion, where she revealed her true self. After a grueling fight, Dollface disabled your allies and prepared to possess your body! Thankfully, Scirocco and his Mu were prepared for this event, and captured Dollface.

You were never granted the immense power you were promised, but you managed to escape alive. You also seem to have earned some degree of respect from Scirocco, which few in the Rogue Isles can claim. Perhaps, one day, you will be able to use this to your advantage...

Kill Zephyr

Striking the Wind

Briefing

While I'm sure you are eager to reap the benefits of our benefactor's selection, I'm afraid your reward will be delayed somewhat.

Or benefactor has placed conditions upon your eventual meeting, the first of which is that you must seek out and kill all of the remaining contestants. Having seen your interactions with those contestants, I'm sure you won't object to this new caveat.

Mission Accpetance

Of course you have. Unfortunately, this otherwise simple task is complicated by one of your fellow contestants. As far as I can tell, Zephyr is immortal, and immortality can be quite the obstacle for a would-be assassin.

Thankfully, I have prepared for just this occasion. I have arranged for you to speak with a Fateweaver - on oracle of sorts - to aid you in defeating your enemy. If it is at all possible for Zephyr to be killed, the Fateweaver will know how.

Dr. Graves leans in close, his unblinking eyes focused on you.

Do be careful when speaking with the Fateweaver, Character. I have not informed her of our little game, as she is a member of Arachnos. I highly recommend you do the same.

Unnecessary Solicitation

Your newly found role as our benefactor's champion does not afford you to dawdle, Character. I suggest you speak with the Fateweaver immediately.

Confer with the Fateweaver
Find and Banish Zephyr

Mission Objective(s)

From all the junk littering the entrance, you'd guess Zephyr has retained some of his Goldbricker devotees. Fantastic.

  • Find and Banish Zephyr
    • Weaken Zephyr
    • Use the Altar of the East Wind
    • Weaken Zephyr
    • Use the Altar of the West Wind
    • Bring Zephyr down!
    • Force Zephyr to work for you!

You have recruited Zephyr in your plot against Dr. Graves!

Enemies

Gold Brickers
Hearts of Darkness

Notable NPCs

Return to the Fateweaver
Clue
Notoriety Contacts

Notoriety Contacts are NPCs that can adjust the difficulty of your missions. They can change the level of enemies you fightm how many enemies will appear in the mission, and what ranks of enemies you'll be facing.

With the Norotiety Contacts, you can customize your missions to match the kind of challenges you want to face!

Debriefing

So, you return. Our benefactor has decided that reducing Zephyr to a harmless wind is sufficient. Most importantly, Zephyr has been removed as a connection between our benefactor and these illicit games.

Your next task will not be easy, but it should require less... creativity this time.

Get rid of Omnicore

Core Values

Briefing

The next target in your murderous victory lap will be Omnicore. You should know that I specifically requested taht she became your next target. I'm sure the wait has been killing you.

Unfortunately for us, it seems that Omnicore has gone into hiding. I am not aware of her current location. However...

For a moment, you see a flash of what might have been a smirk from Dr. Graves.

It is much harder to disappear in the Rogue Isles than most realize.

  • Oh? Do you have a way to track her?

Mission Acceptance

Not quite. I simply know what would be neccessary for someone to truly vanish in this lawless place.

For instance, in order to not be discovered, Omnicore will likely attempt to change her appearance, if she has not already done so. Thus, she would be drawn to the service of the Facemakers, whose surgical skills are nearly on par with my own.

Seek out the Facemakers, and I am sure you will find Omnicore's trial. Pursue it relentlessly, trace it to the end, and when you find Omnicore...

Dr. Grave's face remains motionless, but his eyes glint with murderous glee.

Kill her. Slowly.

Unnecessary Solicitation

+++ Missing Information +++

Speak to the Facemaker
Clue
Tailors

In various locations in the Rogue Isles, you will find Tailors that can help you change your costume. You can edit your existing costume, or unlock additional costume slots so that you can have multiple different styles to choose from! Starting at level 20, Tailors also have select missions for you that will reward you with additional costume slots.

With the help of the Tailor, you can make sure you always look your very best!

Find Omnicore's Liaison
Clue
Brokers and the Newspaper

Players that speak with a Broker will obtain a Newspaper, which will allow them to play their own criminal activities in a city zone. After completing enough Newspaper Missions, a player can speak with their Broker to acquire a Mayhem Mission.

Mayhem Missions send the player to rob a bank in Paragon City! Players will be tasked with breaking into the vault, grabbing the loot, and making their escape. They may even face off against a Hero in the process! Mayhem Missions also contain a number of side missions like destroying porperty or breaking other Villains out of jail that the players can undertake for extra rewards.

Speak to the Technology Quartermaster
Clue
Arachnos Quartermasters

Many mid- to high-level city zones have specialized Quartermasters that sell origin-specific Enhancements. The Quartermasters in Cap au Diable sell Dual Origin Enhancements, while Quartermasters in Sharkhead Isle and beyond will also sell Single Origin Enhancements.

Dual Origin Enhancements (or DOs) start at level 15, and are twice as powerful as Training Enhancements. However, each DO can only be used by characters with one of the two origins that match the type of DO.

Single Origin Enhancements (or SOs) start at level 25, and are four times as powerful as Training Enhancements. Each SO is associated with a specific origin, and only players of the correct origin can equip the SO.

Find and Defeat Omnicore

Mission Objective(s)

This place isn't as roomy as Omnicore's last base, but it's just as high-tech.

  • Find and Defeat Omnicore
    • 3 generators to destroy to make Omnicore vulnerable
    • Defeat Omnicore
    • Speak to Omnicore

You managed to recruit Omnicore to your cause... for now.

Enemies

Hearts of Darkness

Notable NPCs

Debriefing

So. The deed is done.

I trust you sufficiently anjoyed yourself? I freely admit, I never had any fondness of Omnicore. I regret I was not present to witness her demise.

More important, I think, is the fact that your petty rivalry with her can no longer distract you from your task. Your next target will be the most dangerous by far. I hope that you are prepared.

Defeat Crosscut

Cross Purposes

Briefing

Character, it is time for you to face Crosscut.

He is as mortal as any man. He has neither gone into hiding, nor has he prepared an elaborate trap for you. The way to him is open and clear.

We have heard reports that he is currently residing in a warehouse in Cap au Diable. I can specify the location for you.

  • Sounds like this will be simple enough, then.

Mission Acceptance

Simple, yes, but hardly easy. I would caution you not to underestimate Crosscut, Character. It is my belief that we have yet to see Crosscut's true skills in combat.

He has a tendency to... play with his opponents, to satisfy his perverse and sadistic desires. I do not know how he will react if his life is truly threatened.

Regardless of the risk, you must complete this task. If you can kill Crosscut, Character, then you may be strong enough to...

Dr. Graves stops abruptly, and stares at you for an uncomfortable amount of time.

I have said too much already. Go now. You know what you have to do.

Unnecessary Solicitation

+++ Missing Information +++

Mission Objective(s)

Ugh. Snakes again. Crosscut must be toying with someone new.

  • Defeat Crosscut
    • Rescue Crosscut's latest victim
    • Speak with Crosscut's victim
    • Confront Crosscut with your lackey
    • Fight Crosscut
    • Speak with Crosscut

You managed to convince Crosscut to help you take down Dr. Graves.

Enemies

Snakes
Hearts of Darkness

Notable NPCs

Clue
Lackeys and Malefactors

When teaming up with other players of different levels, players can become Lackeys or Malefactors so that they can fight at similar combat levels.

Lackeying happens when a low-level player joins a high-level player's team. The low-level player becomes the team leader's Lackey, and their combat level increases to the team leader's level minus one.

Example: A level 10 player that joins a level 30 team will become combat level 29 while they remain in that team.

Malefactoring happens when a high-level player joins a low-level player's team. Essentially the opposite of sidekicking, the high-level player (or Malefactor) has their combat level brought down to the team leader's level. Also, if the difference in levels is large enough, the Malefactor may temporarily lose acces to some of their high-level powers.

Example: A level 30 player joining a level 10 team will become combat level 10 while they remain in that team. They will also lose access to all powers they gained after level 15 while they are part of the team.

Lackeying and Malefactoring can allow players of different levels to play play together as near-euqals. But remember, after the team is disbanded, everyone's level returns to normal. Make sure you're in a safe place before you leave your team!

Debriefing

So, Character. You are alive.

I will be honest, I did not expect you to survive your encounter with Crosscut. He was a dangerous man - far more dangerous, I think, than the other contestants realized. I expected him to win the Killing Game by a wide margin.

And yet, you beat him in the contest, and you have beaten him in personal combat. I have underestimated you, Character. You are far more formidable than I originally estimated. You may be just the man I've been waiting for.

Ambush Dr. Graves

Grave Consequences

Briefing

Your final task is at hand, Character. Dollface may appear to be-

Dr. Graves words fall upon deaf ears as the voice of Scirocco fills your head.

It is time, Character. It is my belief that by the time you find Dollface, Dr. Graves will have already made his escape.

I have been tracking Graves's recent movements - his base of operation appears to be a warehouse on the outskirts of Cap au Diable. Assemble your compatriots and ambush him there.

  • I'd best not fail, then.

Mission Acceptance

You are again capable of hearing Dr. Graves.

What? Yes... this is true, Character. Failure is not an option. I am glad you appreciate the seriousness of this matter.

Dollface will be waiting for you. Proceed with the utmost caution.

Unnecessary Solicitation

+++ Missing Information +++

Mission Objective(s)

You've called in the ambush. You allies should be here somewhere. It's time to finish this.

  • Ambush Dr. Graves!
    • Confront Dr. Graves
    • This definitely doesn't look good
    • Defeat Dr. Graves, Omnicore, and Zephyr!
    • Speak with Dr. Graves

You have taken command of Dr. Graves group. Hopefully your combined powers will be enough for the task ahead.

Enemies

Necromancy
Hearts of Darkness

Notable NPCs

Debriefing

Dr. Graves still bears the marks of your attacks. He has seen far better days.

Well, Character. You have established your authority over our little gathering. I assure you, I would be madly plotting against your life, if I was not keenly aware of how dangerous our situation has become.

We cannot afford to bicker over pecking order. Not if we are to stand against Dollface.

Bring down Dollface

Skin Deep

Briefing

It is time, Character. If we wish to strike at Dollface, we must do so immediately. Every moment we waste is more time for Dollface to become suspicious of my - and your - whereabouts.

I have put together a plan for the infiltration of Dollface's mansion. It is well-defended, mostly by rubes that Dollface has managed to entrance with her powers. They should not be difficult to defeat for villains of our caliber.

You will be entering through the front, drawing the attention of Dollface's guards... and, by extension, Dollface herself. I will take the others through a back entrance, connectedto a series of underground tunnels.

  • You're setting me up as bait? Have you forgotten whi is in charge here, Graves?

Mission Acceptance

I have not, Character. However, Dollface is expecting you and you alone. If you approach her mansions, seemingly without our aid, she will think that I have sent you to her as a sacrifice. If she is taken unaware by our presence, she will not have the chance to attempt an escape.

I realize you suspect treachery on my part, Character, and I do not blame you for your suspicions. However, rest assured that I am far more concerned withh Dollface's existence than I am with yours. If I do attempt to kill you, it will occur well after Dollface has been dealt with.

Dr. Graves. pauses for a moment.

...That is, if we manage to survive.

Unnecessary Solicitation

We are preparing to move out soon. Once you've breached the mansion grounds, I will guide the others through the catacombs beneath the mansion. If we are fortunate, we will rejoin you before Dollface is confronted. You do not want to know what will happen if we are unfortunate.

Mission Objective(s)

You have arrived at Dollface's mansion. If Graves can be trusted at all, he'll arrive with the cavalry shortly.

  • Bring down Dollface!
    • Investigate Dollface's records
    • Confront Dollface
    • Speak with Scirocco

You have assisted Scirocco in capturing Dollface, and managed to escape with your life.

Enemies

Gold Brickers
Rogue Island Police
Luddites
Hearts of Darkness

Notable NPCs

Speak with Dr. Graves

Debriefing