Dual Pistols
Overview
Dual Pistols is a primary powerset for Blasters and Corruptors and a secondary powerset for Defenders that will be included[1] with Going Rogue.
In an MMORPG interview, it was announced that pre-purchasing Going Rogue allows early access to Dual Pistols and Demon Summoning.
In a forum post, a short Dual Pistols Closed Beta started on February 9, 2010, on the Training Room. Open Beta began on February 17, 2010.
Overview
You're a master of akimbo pistols, wielding a high caliber firearm in each hand. Your attacks primarily deal lethal damage and you have a wide variety of attacks, however your strength lies within your ability to use your "Swap Ammo" power to change out your ammo mid-battle. Doing so can change your secondary damage type and effects making you an incredibly versatile ranged combatant. Dual Pistols is a primary power set for Blasters and Corruptors, and a secondary power set for Defenders.
Power Table
The Dual Pistols powerset is available as a primary set for Blasters and Corruptors, or as a secondary set for Defenders. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Pistols | 1 | 1 | Ranged, Minor DMG(Lethal/Special) |
Dual Wield | 1 | 2 | Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special |
Empty Clips | 2 | 4 | Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special |
Swap Ammo | 6 | 10 | Change Secondary Damage/Effects |
Bullet Rain | 8 | 16 | Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special |
Suppressive Fire | 12 | 20 | Ranged, Minor DMG(Lethal/Special), Foe Disorient/Special |
Executioner's Shot | 18 | 28 | Close, High DMG(Lethal/Special), Foe Knockback/Special |
Piercing Rounds | 26 | 35 | Narrow Ranged (Cone), High DMG(Lethal/Special), Foes -Res(All)/Special |
Hail of Bullets | 32 | 38 | PBAoE, Superior DMG(Lethal/Special), Foe Knockback/Special |
Powers
The following are powers in the Energy Blast powerset.
Bullet Rain
You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. Damage: Moderate, Recharge: Slow NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Damage | Moderate (Lethal/Special) |
Recharge | |
Minimum Level | 8 (Blaster) |
8 (Corruptor) | |
16 (Defender) | |
Effects | Ranged (Targeted AoE) |
Knockback/Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Immobilize | |
Knockback |
Dual Wield
Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. Damage: Moderate, Recharge: Fast NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Empty Clips
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. Damage: Moderate, Recharge: Moderate NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Details
Taken from the HeroCon information thread on the Official Forums
Four types of bullets that change 30% of the damage dealt and the secondary effect:
- Regular (100% Lethal dmg)
- Incendiary (70% Lethal dmg/30% Fire dmg + DoT)
- Cryo (70% Lethal dmg/30% Cold dmg + Speed debuff)
- Chemical (70% Lethal dmg/30% Toxic dmg + 10% damage debuff)