Eliza Thorpe
Overview
Eliza Thorpe is a hero contact in the Argo Highway neighborhood of Talos Island Eliza Thorpe is a Science origin contact. Her level range is 25-29.
Introductions
Contact Introduced By
New Contact(s)
You might want to go introduce yourself to Lou Pasterelli. His politics are more than a little radical and he's had some run-ins with the authorities, but he can be a great help against the Devouring Earth and Crey. He works primarily with science heroes and has access to Invention and Genetic Alteration Enhancements.
Lou is a firebrand, but he knows how to get things done!
Information
Missing Persons Investigator
Eliza Thorpe works for the city´s Missing Persons Bureau, an agency that specializes in finding the lost and preventing the kidnappings that occur all too frequently in Paragon City. A former FBI agent, Eliza moved to Paragon City to search for her parents, who went missing just after the Rikti War. She never found them, but her life was changed forver when she learned how many disapperances occur in Paragon City every day. She and her colleagues work hand in hand with the city´s heroes to try and stem the tide of kidnappings, but it is definitely a uphill battle. Eliza remains hopeful that the situation will improve if she keeps fighting the good fight, but she realizes she will need plenty of help.
Initial Contact
Looking forward to putting an end to some of this city's chaos with you.
Store
- Inspirations
Story Arc
Template:Mission StoryArc An Unnatural Order
Missions
Template:Mission Common Save the congressman and his aides from the Devouring Earth Template:Mission Common Save the hostages and find out what the Devouring Earth are up to
Check out the caverns
Briefing
I've got a bad feeling about this one; I think you should recruit a team. I heard some kids were partying in some caves near Talos Island, when a tired, unkempt woman crawled up from the depths of the cavern. It was Dr. Eileen Turner, the missing geologist. The kids gave her some food, but she said she had to return to the cavern before 'the Devoured' found her missing. She begged the kids to tell someone that the city faced great danger from under the earth. I think you should check out those caverns. You only have 90 minutes to deal with the situation. And you'll need at least one teammate.
It sounds like Dr. Turner is in the clutches of the Devouring Earth. No one knows who's the mastermind behind those monsters' mayhem. But whoever he is, he's willing to kill and destroy to achieve his extremist ecological goals.
Mission Objective(s)
You've wandered these twisted caverns for what seems like hours. You only hope you're not walking in circles.
- Stop beasts' leader & its guards - 1:30 timed
- Find woman, Disarm linked bombs, Disarm bombs simultaneously!
You have stopped the Devouring Earth's plot to divert an underground river and sink Paragon City.
When you rescued Dr. Eileen Turner, she told you:
'They've had me down here for days. They kept ordering me to find the weak points in the cavern walls, so they can plant their bombs. They want to release an underground river and sink the whole city! Millions could perish. I tried to misdirect them, but I honestly believe they could smell my fear. Thank you, thank you so much!'
Notable NPCs
- Rock Eater (Devouring Earth Fungoid)
- Dr. Eileen Turner (Hostage)
Enemies
Debriefing
If the Devouring Earth had succeeded, they might have sunk a good chunk of the city. It's a good thing you were on top of this one. Dr. Turner is recovering with relatives out in California, but she asked me to send you her thanks. She says that she thought she'd never see the sun again, until you showed up.
Protect the lab from the Lost
Briefing
A Portal Corporation research lab that works on monitoring the teleportation grid just came under attack from the Lost. They need help, fast. The teleportation grid is one of the things that keeps Paragon City's heroes alive. I need you to protect that lab from the Lost. They think that their security might be able to hold off the Lost for up to 2 hours, and who knows what the Lost will do after that. That teleportation equipment is critical. If it's destroyed, we'll have to consider this mission a failure.
That teleportation grid is integral to this city. If the Lost take it down, we could lose a lot of fine heroes.
Mission Objective(s)
The Lost hit the place by surprise, blasting their way in with scavenged Rikti weapons. The Lab's defenses didn't last a minute.
- Defeat Lost leader, his men - 2:00 timed
- 6 scientists to save, 3 machines to save
The Lost's attack on the Lab is over.
When you rescued her, Dr. Harlie Arcadia told you:
'We were conducting a routine study of the teleportation grid the city uses to rescue heroes in mortal danger, when we noticed some strange perturbations in the network. Firstly, it seems that the network is handling far more traffic than it should be. And secondly, some of this traffic isn't matter moving across the grid, but some sort of quantum flux. I don't know if it's related to this attack, but I thought you should know in case it is.'
When you rescued him, Dr. Albert Quigley told you:
'Shortly before we were attacked we'd discovered a strange quantum flux in the teleportation network. The astounding thing about these strange patterns was their astounding complexity. I have no idea what it could be, but our attackers kept asking what we knew about it.'
When you rescued her, Dr. Victoria Lazlowe told you:
'I had a theory about the strange quantum fluctuations my colleagues had discovered. They can explain more about the discovery itself, but the complexity and the pattern of the fluctuations looks to me at least like some kind of communication. Like something has either been using the teleport grid to communicate or it's communication has been picked up accidentally by the grid. I suppose we should have expected an attack, but not from the Lost. How could they use the grid at all?'
Notable NPCs
- Hod (The Lost Pariah Prelate)
- 3 Lab Workers (Hostages)
- Dr. Harlie Arcadia (Hostage)
- Dr. Albert Quigley (Hostage)
- Dr. Victoria Lazlowe (Hostage)
Enemies
Debriefing
From what the scientists you rescued say, it seems that the attack might have been triggered by their discovery of that strange quantum flux on the teleportation grid. I wonder if it really is some kind of communication, like Dr. Lazlowe theorized. And why would that interest the Lost at all? It may be a long time before anyone knows. But today you saved a lot of lives, and that's what's important.
Unknown Lost Mission
Briefing
The Lost have struck again. This time they're raiding a Crey Industries laboratory. There are a lot of people in danger, and if Crey's own security forces get there before the situation is under control, it could erupt into chaos. Can you stop this Lost attack?
If you can defeat all of the Lost, great. If you can get the researchers out and take down the boss, then Crey security can probably handle the rest. Either way will win this one.
Mission Objective(s)
Several terse Crey security officer brief you on the situation before you enter the lab. Five captives, and an unknown number of the Lost wait inside.
- Defeat Lost leader, his men
- 5 researchers to rescue
You stopped the Lost attack on the Crey Facility.
Notable NPCs
- Clud (The Lost Pariah Anchorite)
- Dr. Vassily Zakarij (Hostage)
- 4 researchers
Enemies
Mission Objective(s)
- Interrogate Lost
- Defeat 20 Lost
Debriefing
Missing debriefing
Stop the spread of the drug Shift
Briefing
There's been some rumors circulating around about a nasty new drug called Shift that the Family has been selling sporadically. It's a euphoric hallucinogen with a nasty addictive side, but they've already sold out of their supplies. Here's the twist, though. Analysis of captured samples of the drug link it chemically to the mutagens found in the system of captured members of the Lost. My sources have pinned down where the Family are going to be buying themselves a new supply of this stuff. If you can shut this down now, maybe you can stop the spread of this Shift.
I knew I could count on you.
Mission Objective(s)
You can hear the sounds of talking inside. It sounds like a lot of deals are being made.
- Stop villains' leader, his men
- 2 drugs to find, Find drug data!
You have stopped the transaction between the Family and the Lost and stopped the spread of the drug 'Shift'.
This sickly liquid is a sample of the mutagens that the Lost use to alter their initiates into something other than human. Oddly, the abhorrent looking sludge has a strangely compelling odor.
These roughly written yet extensive notes detail step by step the process of altering the Lost Mutagen into the experimental drug called Shift.
These ampoules of clear green fluid are samples of the drug called 'Shift'.
Notable NPCs
Enemies
Debriefing
The way you shut down 'Shift' has knocked the drug right off the streets. It seems the Family felt it was a little to hot to move, and now none of the other street gangs are touching the stuff after you took such decisive action. I'll make sure that all of the samples you took go to right people, just in case the Lost find a new distributor.