Angelo Vendetti
Overview
Angelo Vendetti | |
---|---|
![]() Vengeful Fixer | |
Zone | Port Oakes |
Coordinates | (-423, 144, 1304) |
Level Range | 5-9 |
Introduced By |
== Broker == Drea the Hook Mikey the Ear |
Introduces | None |
Enemy Groups | |
Badges |
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Angelo Vendetti is a villain contact in Port Oakes at coordinates (-423, 144, 1304). His level range is 5-9.
Introductions
Contact Introduced By
Contact Introduces
- None
Information
Vengeful Fixer
Angelo Vendetti is the scion shattered family of crime that can trace it's origins back to the days of the Medicis. The Vendetti Family came to ruin nearly 60 years ago, when the charismatic mutant known as 'The Center' plundered their criminal empire for money to split from the old Arachnos and found the criminal organization called the Council. The Vendettis have sworn vengeance, and have worked against the Council and its leader for nearly 60 years. Angelo is the youngest of the line to take up the fight, and is looking to make his first strikes against his family's ancestral foe.
Prior to Introduction
Do I know you? I didn't think so. You're nothing in this town. If you want to change that, you should look up a broker. They're on the map.
Initial contact
All right, Character, here's the deal:
You don't know me and I don't know you. If you've come to me, then it means you got it in for the Council, and I like to hear that, because I have it in for the Council. My family has been fighting the Council ever since they ruined us 60 years ago. I plan to ruin them one day, and to do that, I need the assistance of capable contractors, such as yourself.
Greeting
- I have a new plan against the Council.
- Don't look right at me. The Council has spies everywhere.
- I got some information on the Council.
Too Busy
You come to me and you still have all this other stuff on your shoulders? You finish what you started, and talk to me then.
No More Missions
The Council's onto me. I have to lay low for a while. We probably shouldn't talk again, for both our safety.
Store
- Inspirations
- Level 5 Training Enhancements (200% base costs)
We've had a few successes. The Council has to be feeling some pressure. To keep that pressure on, you'll want to outfit yourself with a few new Enhancements. Call me whenever you need to.
- Level 10 Training Enhancements (200% base costs)
You, you got what it takes. We can do business.
- Bug? No new goods are added.
Badge Mission
Hurt the traitorous Vendetti retainer
Briefing
Let me tell you about a particular man, Character. A man who has spent his entire life serving my family. A man who has been loyal, and kept our secrets. A man who has helped us in our quest for vengeance. Such a man would be well honored and well paid, would he not? He would have a position of power within my family, even though he was not a member of it. Such a man I would think of as family. Such a man I might even have called my own uncle.
Now, imagine if that man were to betray you and your family for money. Imagine if that man sold out to the enemies of the people that had raised him out of the dirt. Such a man exists, and he is called Niles Worthington, and I want you to hurt him for this treachery. Hurt him badly. Hurt him worse than he has hurt us.
Niles Worthington betrayed the Vendetti family for money. If that wasn't bad enough, he betrayed us to the Council, our very enemies. Finish him off. Take him out. Crush him completely. I don't even want to know what he has to say for himself. I just want him dealt with.
Mission Acceptance
missing data
Unnecessary Solicitation
missing data
Mission Objective(s)
This is the place Angelo told you about. The target's somewhere inside.
- Deal with Niles Worthington
- Crush Niles Worthington
You defeated Niles Worthington, and left his body in the Council base.
Enemies
Notable NPCs
- Niles Worthington (Boss)
![Clue](/w/images/2/21/Icon_clue_generic.png)
You found this folder of documents on the body of Niles Worthington. They seem to be medical reports on his niece, Janice Worthington. Seems the young girl had some weird disease, but the Vendetti's weren't willing to pay for her expensive treatments. You can only guess that Niles decided to find funding another way. His mistake.
Badge
Completion of this mission earns a villain the Stone Cold Badge.
![Badge](/w/images/2/20/V_badge_StatureBadge1.png)
You took out a filthy traitor to the Port Oakes Vendetti Family.
Debriefing
Good work. Niles hurt me and my family badly when he betrayed us. Now you've made him pay for it, and you have my thanks. Oh, and the niece? Don't worry about her. We'll take her in. We'll pay for all the doctors she needs. Then we will make her into a weapon against the Council. And when she dies carrying out our revenge, then, and only then, will Niles' transgression be fully repaid.
Story Arc
The Council Cargo
Souvenir: Blechley's Goggles
These thick goggles once beloned to one Lt. Blechley, a dangerous Council Vampyr super soldier you vanquished in an exploit you remember as
The Council Cargo
It all began when you heard that the Council was shipping something important into Port Oakes with the utmost secrecy. You knew it had to be valuable or dangerous or both, and hooked up with Angelo Vendetti, a young man with a deep hatred of the Council. Vendetti's family had the resources to break Council codes, so you started out by hitting a Council base to find out when and where the Council was moving the secret shipment in.
With the information from the base, you learned that the Council had already gotten their Cargo into Port Oakes. You investigated the ship to find out more about what they moved in, and found murdered ship crewmen, strange goggles and chemicals, and a set of coded orders for someone named Lt. Blechley.
Angelo Vendetti had his family decipher the coded orders and found out what the Council had brought into Port Oakes: A Vampyr, one of their twisted super soldiers. What's worse, they knew you knew, and the orders you found had your name on a list of targets for assassination. You took the initiative and took out Lt. Blechley before he could hunt you down.
Vendetti says he got the Council off your tail for the moment by making it look like someone else set you up. Somehow, though, you get the feeling you'll be crossing paths with the Council again.
Get to work against the Council
Briefing
Before we start anything, you need to know that this is going to be tough work. It might start out slow, but you are up against the Council. My family has been fighting the Council for years, and I will tell you that these people will not hold back. You're going to need teammates and teamwork on this before it's over, even if you have to bribe, blackmail, force, or coerce them. If you think you can handle it, tell me and we can get to work.
Mission Acceptance
I keep careful tabs on every move the Council makes in and around Port Oakes. Right now, they're trying to smuggle something in. No one knows what it is, but the Council's done everything they can to keep it secret. The way I figure it, that means it's either very valuable, very dangerous, or both. And whatever it is, they don't want Arachnos or the Family to know about it. Whatever it is, I don't want them to have it.
My first step is to find out when the Council will be bringing it in. My family has resources that can break their codes, but I need people with the right skills to get that information in the first place. Your first goal will be to get that shipping information, and clear out the Council base when you have it to cover our tracks.
Unnecessary Solicitation
Remember, I need the shipping information and you need to clean out the base to make sure you're not identified.
Mission Objective(s)
This Council base doesn't suspect a thing.
- Get shipping info & clear base
- Get shipping info
You got the schedule.
Enemies
Notable NPCs
- Archon Volder (Council Nebula Elite Archon) (Boss)
![Clue](/w/images/2/21/Icon_clue_generic.png)
This schedule lists what ships secretly hold Council Cargos. It's all encrypted in the Council's codes, but fortunately you know someone who can break them.
Debriefing
I'll take that schedule. Once I have this decoded, we'll know where to strike. Whatever the Council's shipping in, it's sure to be something big.
Check out the ship
Briefing
I just got word from my family about the codes you stole from the Council, and the news is not good. We may already be too late. The Council already brought in their cargo yesterday. The strange thing is, ship's still in port and it's still filled with Council troops. This makes me think that either whatever they smuggled is still on board, or the Council's still busy cleaning the ship out to make sure no one else knows it was ever aboard. We may still be able to hurt them if we hurry. And I really want to hurt them.
Whatever the Council shipped in, it may still be on that boat. Even if it isn't, there may be some clues to what it was and where they moved it. The Council's sure to have some firepower in there, and you'll aso have to take them out to keep our part in this secret.
Mission Acceptance
missing data
Unnecessary Solicitation
missing data
Mission Objective(s)
The holds of this old freighter don't feel right somehow, as if something very bad happened here recently.
- Search ship & defeat Council
- 2 clues to find
You took care of the men on the ship and found a lot of information.
Enemies
Notable NPCs
- Archon Turney (???) (Boss)
![Clue](/w/images/2/21/Icon_clue_generic.png)
This is the body of one of the crew of the cargo vessel. It looks like he's been nearly torn apart by something. From the terrified look on what's left of his face, it probably chased him down.
![Clue](/w/images/2/21/Icon_clue_generic.png)
This refrigerated container contains a bewildering array of special chemicals, all labeled with dosages and times.
![Clue](/w/images/2/21/Icon_clue_generic.png)
Most of the items in this crate have already been taken, but you find something that fell out and was left behind. It looks like a pair of thick-lensed red-tinted goggles. They have the Council symbol printed on the inside of the sturdy leather band.
![Clue](/w/images/2/21/Icon_clue_generic.png)
These coded orders are for a Lt. Blechley. You can't tell much, but they seem to be very recent, and they seem to specify a list of coded names. There's also what looks like it might be a location.
Debriefing
Men torn apart? Strange chemicals? I have a bad feeling that I know what the Council brought in. I'll get my family code breakers on the documents you found. That should tell us if I'm right.
Take out the Council's Vampyr
Briefing
I know what was in those orders. It all makes sense now. We're in more trouble than I thought.
The Council has these special troops, superhuman soldiers that used to be regular men, but have been modified with chemicals and surgery into something else. They call them Vampyr. Back when old man Marcone was in power, he forbid the Council from bringing any into Port Oakes because the things were too much of a threat. Well, now that he's gone, guess what the Council shipped in. And they know what we know.
Those orders you found were a list of targets for the Vampyr, and we're on that list. We're going to have to do something desperate if we want to get out of this alive. We're going to have to take down the Vampyr. This is going to be hard. Very hard. Call in every favor you have, this is going to take at least 4 villains to handle.
The orders you found not only named who that thing is going to be sent to kill, but also where it's going to be sent from. This gives us a chance to take out the Vampyr before it comes after us.
Now, I said that this is going to be hard and I meant it. You should do anything you can to get at least 3 more black masks to help. I don't care how. While you're doing that, I'm going to do everything I can to make sure that the Council thinks someone else was really responsible for all of this. I want to take the fight to them, but on my terms.
Oh, one last thing. The Vampyr is named Lt. Blechley. You shouldn't have much trouble spotting him, though.
Mission Acceptance
missing data
Unnecessary Solicitation
missing data
Mission Objective(s)
Time to find out if the rumors about the Council's Vampyr are true.
- Defeat the Council's Vampyr
The Vampyr has been dealt with.
Enemies
Notable NPCs
Debriefing
With Lt. Blechley out of the picture, my part of the job was much easier. The Council now thinks an Arachnos agent framed the two of us to take the heat off another operation. They won't be after either of us for now while they try to figure out the truth.
One less Vampyr in the world. Just a few thousand left to go.
Missions
Kidnap a Council base leader
Briefing
You think you're ready to work with me? Then you better be ready to handle this. The Council are the sworn enemy of my family, and while I don't demand or even expect you to hate them with the same depth and passion as my line has for 60 years, I need to know if you have what it takes to fight them. If you think you can handle it, then the very first thing I am going to ask you to do is to kidnap a Council base commander. If you're ready for that, tell me. If you need to get some teammates or supplies, do it and come back. But if you aren't ever going to be ready, then go back to Mercy Island and don't waste my time.
The Council call their leaders Archons, and most Council bases are led by one. I found out that Archon Winters, the leader of one of the local bases here in Port Oakes, is recovering from injuries sustained in a battle. Right now he's weak as a kitten and working with a dimished staff. Your job is to catch him so that I can interrogate him. Find him, defeat his guards, and drag him out of the base. Once he's out, he won't be your concern. My people will handle it.
Mission Acceptance
missing data
Unnecessary Solicitation
missing data
Mission Objective(s)
This Council base doesn't seem understaffed.
- Catch Archon Winter
- Capture Winters and escape
You captured Archon Winters for interrogation.
Enemies
Notable NPCs
- (Council Nebula Elite Archon) (Boss) (Guarding Archon Winters)
- Archon Winters (non-fighting NPC, must be escorted to exit, must survive)
Debriefing
You handled that one well. You just dragged an injured man to a grisly interrogation at the hands of my vengeful family line. I think we can work together.
Steal Council financial information
Briefing
The Council's finances are well protected most of the time. Usually, they're disguised as trust funds for charities. However, every now and then they have to shuffle accounts around to throw Interpol and the feds off their tracks. That leaves them vulnerable, if you know the right time and place. I know the right time and the right place. I know how vulnerable they are. I want you to use what I know to steal the passwords to hidden Council accounts while they're vulnerable. But if you're going to do this, you better be ready to start immediately. The Council's accounts won't be vulnerable for long. You'll have maybe 90 minutes at the most.
There should be a number of computers in the base processing the financial data. I'll make sure you get a share. And remember: 90 minutes, tops.
Mission Acceptance
missing data
Unnecessary Solicitation
missing data
Mission Objective(s)
This Council base is the place where their finances are being re-laundered by computer. Too bad for them you found it.
- Steal Council financial data (Timed, 1:30)
- 10 financial computers
You stole all of the Council's financial data you could.
Enemies
Debriefing
Well done. You can keep all you got. You earned it. The Council will feel that. It might have bankrupted a few charities, but that's a minor thing in the game of revenge.