Going Rogue
Overview
City of Heroes: Going Rogue is the second expansion of the City of Heroes universe (the first being City of Villains). It is a new box featuring a whole new world, where a character's choices may decide whether they end up a hero or villain. While the official release date for Going Rogue is August 17, 2010 [1], those who pre-purchased the game through NCsoft were able to access all of the Going Rogue content on August 16, concurrently with Issue 18 and the market merger.
At the Official Going Rogue site, there is teaser trailer available, which introduces Maelstrom, a pistol-wielding hero turned Vigilante, and Desdemona, a demon-summoning villain turned Rogue. There are many other videos available as well, including "ViDocs" (video documentation) of the developers explaining the process behind creating Going Rogue.
The skyline for the title logo is an outline of Nova Praetoria, the heart of Emperor Cole's domain, like City of Heroes has Paragon City skyline and City of Villains has Spider City (Grandville)'s skyline. The center building is Emperor Cole's tower of operations in Nova Praetoria, and is visible from almost any point in the city. This is to show citizens that the entire city is always under observation and under Emperor Cole's rule.
Features
- Several new zones in Praetoria, including new enemy factions
- To begin as a Praetorian instead of a Hero or Villain. This will put the newly created character directly in Praetoria
- Praetorian players may choose to align with the Resistance or with Loyalists in the beginning levels, and make moral decisions to change their status throughout the arcs.
- Once a Praetorian reaches level 20, they leave for Primal Earth, and choose whether they are considered a hero or villain, regardless of any moral choices they have made previously.
- The ability to switch from Hero to Villain and vice versa
- Heroes will be able to become Vigilantes, an intermediate step between hero and villain. This will enable them to visit the Rogue isles and team with villains.
- Villains in the intermediate stage become Rogues. Likewise, they may visit Paragon City and team with heroes.
- Note that Issue 18, released alongside Going Rogue, merges the market database between Wentworth's and the Black Market. This allows heroes and villains to auction off and bid from a common pool of items, and any character may use Wentworth's or the Black Market (restricted, of course, by zones the character can access).
- Heroes and villains that reaffirm their current alignment will gain Hero Alignment Merits or Villain Alignment Merits. These can be used to purchase purple recipes of your choice from special lounges in Paragon City (Fort Trident) or the Rogue Isles (The Crucible).
- Introduction of the Incarnate System, an end game system (Note: This was removed from Going Rogue's initial release, but Going Rogue will still be required to participate in the Incarnate System when it is available.)
- All base archetypes get a new powerset:
- Demon Summoning primary powerset for Masterminds
- Dual Pistols primary powerset for Blasters and Corruptors and as a secondary powerset for Defenders.
- Electric Control primary powerset for Controllers and Dominators
- Kinetic Melee primary powerset for Scrappers, Brutes, and Stalkers and as a secondary powerset for Tankers.
- In the complete collection, four new stance emotes:
- /e stancehero1
- /e stancehero2
- /e stancevillain1
- /e stancevillain2
Ultra Mode, originally slated for Going Rogue, was completed early and was instead released with Issue 17: Dark Mirror.
Gallery
External Links
- Press Release at ncsoft.com
- Going Rogue Website at cityofheroes.com
- Teaser Email at newzyouwant.com
- Going Rogue FAQ by Niviene
- I15 Interview at boomtown.net
- Going Rogue Dev Diary by Positron
- Closed Beta Teaser Email at newzyouwant.com
- Feb 20, 2010, interview with War Witch at Massive Online Gamer
- Feb 21, 2010, interview with War Witch at TenTonHammer
- Discussion - Going Rogue Goodies! by War Witch; release of the Loyalist, Resistance, Rogue, and Vigilante icons
- Issue 18 Overview